2
0

webgl_materials_nodes.html 80 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - node material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material<br />
  13. <a id="serialize" href="javascript:void(0);">Serialize and apply</a>
  14. </div>
  15. <!-- Import maps polyfill -->
  16. <!-- Remove this when import maps will be widely supported -->
  17. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  28. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  29. import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';
  30. import { NodeMaterialLoader, NodeMaterialLoaderUtils } from './jsm/loaders/NodeMaterialLoader.js';
  31. import * as Nodes from './jsm/nodes/Nodes.js';
  32. const container = document.getElementById( 'container' );
  33. let renderer, scene, lightGroup, camera;
  34. const clock = new THREE.Clock(), fov = 50;
  35. const frame = new Nodes.NodeFrame();
  36. let teapot, mesh;
  37. let controls;
  38. let move = false;
  39. let rtTexture, rtMaterial;
  40. let gui;
  41. const library = {};
  42. let serialized = false;
  43. const textures = {
  44. brick: { url: 'textures/brick_diffuse.jpg', encoding: THREE.sRGBEncoding },
  45. grass: { url: 'textures/terrain/grasslight-big.jpg', encoding: THREE.sRGBEncoding },
  46. grassNormal: { url: 'textures/terrain/grasslight-big-nm.jpg', encoding: THREE.LinearEncoding },
  47. decalDiffuse: { url: 'textures/decal/decal-diffuse.png', encoding: THREE.sRGBEncoding },
  48. decalNormal: { url: 'textures/decal/decal-normal.jpg', encoding: THREE.LinearEncoding },
  49. cloud: { url: 'textures/lava/cloud.png', encoding: THREE.sRGBEncoding },
  50. spherical: { url: 'textures/envmap.png', encoding: THREE.sRGBEncoding }
  51. };
  52. const param = { example: new URL( window.location.href ).searchParams.get( 'e' ) || 'mesh-standard' };
  53. function getTexture( name ) {
  54. let texture = textures[ name ].texture;
  55. if ( ! texture ) {
  56. texture = textures[ name ].texture = new THREE.TextureLoader().load( textures[ name ].url );
  57. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  58. texture.encoding = textures[ name ].encoding;
  59. library[ texture.uuid ] = texture;
  60. }
  61. return texture;
  62. }
  63. let premTexture, pmremCube;
  64. function updatePREM( textureCube ) {
  65. pmremCube = pmremCube || textureCube;
  66. if ( ! pmremCube || ! renderer ) return;
  67. const minFilter = pmremCube.minFilter;
  68. const magFilter = pmremCube.magFilter;
  69. const generateMipmaps = pmremCube.generateMipmaps;
  70. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  71. premTexture = pmremGenerator.fromCubemap( pmremCube ).texture;
  72. pmremGenerator.dispose();
  73. pmremCube.minFilter = minFilter;
  74. pmremCube.magFilter = magFilter;
  75. pmremCube.generateMipmaps = generateMipmaps;
  76. pmremCube.needsUpdate = true;
  77. library[ premTexture.uuid ] = premTexture;
  78. }
  79. const cubemap = function () {
  80. const path = 'textures/cube/Park2/';
  81. const format = '.jpg';
  82. const urls = [
  83. path + 'posx' + format, path + 'negx' + format,
  84. path + 'posy' + format, path + 'negy' + format,
  85. path + 'posz' + format, path + 'negz' + format
  86. ];
  87. const textureCube = new THREE.CubeTextureLoader().load( urls, updatePREM );
  88. library[ textureCube.uuid ] = textureCube;
  89. return textureCube;
  90. }();
  91. window.addEventListener( 'load', init );
  92. function init() {
  93. renderer = new THREE.WebGLRenderer( { antialias: true } );
  94. renderer.setPixelRatio( window.devicePixelRatio );
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. renderer.uuid = THREE.MathUtils.generateUUID(); // generate to library
  97. renderer.outputEncoding = THREE.sRGBEncoding;
  98. container.appendChild( renderer.domElement );
  99. scene = new THREE.Scene();
  100. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  101. camera.position.x = 50;
  102. camera.position.z = - 50;
  103. camera.position.y = 30;
  104. controls = new OrbitControls( camera, renderer.domElement );
  105. controls.minDistance = 50;
  106. controls.maxDistance = 200;
  107. lightGroup = new THREE.Group();
  108. scene.add( lightGroup );
  109. let light;
  110. lightGroup.add( new THREE.AmbientLight( 0x464646 ) );
  111. light = new THREE.DirectionalLight( 0xffddcc, 1 );
  112. light.position.set( 1, 0.75, 0.5 );
  113. lightGroup.add( light );
  114. light = new THREE.DirectionalLight( 0xccccff, 1 );
  115. light.position.set( - 1, 0.75, - 0.5 );
  116. lightGroup.add( light );
  117. teapot = new TeapotGeometry( 15, 18 );
  118. mesh = new THREE.Mesh( teapot );
  119. scene.add( mesh );
  120. library[ renderer.uuid ] = renderer;
  121. library[ camera.uuid ] = camera;
  122. library[ mesh.uuid ] = mesh;
  123. updatePREM();
  124. window.addEventListener( 'resize', onWindowResize );
  125. updateMaterial();
  126. onWindowResize();
  127. animate();
  128. }
  129. function clearGui() {
  130. if ( gui ) gui.destroy();
  131. gui = new GUI();
  132. gui.add( param, 'example', {
  133. 'basic / blur': 'blur',
  134. 'basic / bump': 'bump',
  135. 'basic / color-adjustment': 'color-adjustment',
  136. 'basic / layers': 'layers',
  137. 'basic / mesh-standard': 'mesh-standard',
  138. 'basic / phong': 'phong',
  139. 'basic / physical': 'physical',
  140. 'basic / prem': 'prem',
  141. 'basic / rim': 'rim',
  142. 'basic / spherical-reflection': 'spherical-reflection',
  143. 'basic / standard': 'standard',
  144. 'basic / uv-transform': 'uv-transform',
  145. 'adv / bias': 'bias',
  146. 'adv / camera-depth': 'camera-depth',
  147. 'adv / caustic': 'caustic',
  148. 'adv / conditional': 'conditional',
  149. 'adv / displace': 'displace',
  150. 'adv / dissolve': 'dissolve',
  151. 'adv / dissolve-fire': 'dissolve-fire',
  152. 'adv / expression': 'expression',
  153. 'adv / fresnel': 'fresnel',
  154. 'adv / plush': 'plush',
  155. 'adv / render-to-texture': 'rtt',
  156. 'adv / saturation': 'saturation',
  157. 'adv / skin': 'skin',
  158. 'adv / skin-phong': 'skin-phong',
  159. 'adv / soft-body': 'soft-body',
  160. 'adv / sss': 'sss',
  161. 'adv / temporal-blur': 'temporal-blur',
  162. 'adv / toon': 'toon',
  163. 'adv / top-bottom': 'top-bottom',
  164. 'adv / translucent': 'translucent',
  165. 'adv / triangle-blur': 'triangle-blur',
  166. 'adv / triplanar-mapping': 'triplanar-mapping',
  167. 'adv / wave': 'wave',
  168. 'node / normal': 'node-normal',
  169. 'node / position': 'node-position',
  170. 'node / reflect': 'node-reflect',
  171. 'misc / basic-material': 'basic-material',
  172. 'misc / custom-attribute': 'custom-attribute',
  173. 'misc / firefly': 'firefly',
  174. 'misc / label': 'label',
  175. 'misc / readonly': 'readonly',
  176. 'misc / reserved-keywords': 'reserved-keywords',
  177. 'misc / smoke': 'smoke',
  178. 'misc / sub-slot': 'sub-slot',
  179. 'misc / varying': 'varying',
  180. 'misc / void-function': 'void-function'
  181. } ).onFinishChange( function () {
  182. updateMaterial();
  183. } );
  184. gui.open();
  185. }
  186. function addGui( name, value, callback, isColor, min, max ) {
  187. let node;
  188. param[ name ] = value;
  189. if ( isColor ) {
  190. node = gui.addColor( param, name ).onChange( function () {
  191. callback( param[ name ] );
  192. } );
  193. } else if ( typeof value === 'object' ) {
  194. param[ name ] = value[ Object.keys( value )[ 0 ] ];
  195. node = gui.add( param, name, value ).onChange( function () {
  196. callback( param[ name ] );
  197. } );
  198. } else {
  199. node = gui.add( param, name, min, max ).onChange( function () {
  200. callback( param[ name ] );
  201. } );
  202. }
  203. return node;
  204. }
  205. function updateMaterial() {
  206. move = false;
  207. lightGroup.visible = true;
  208. if ( mesh.material ) mesh.material.dispose();
  209. if ( rtTexture ) {
  210. delete library[ rtTexture.texture.uuid ];
  211. rtTexture.dispose();
  212. rtTexture = null;
  213. }
  214. if ( rtMaterial ) {
  215. rtMaterial.dispose();
  216. rtMaterial = null;
  217. }
  218. var name = param.example,
  219. defaultSide = THREE.DoubleSide,
  220. mtl;
  221. clearGui();
  222. switch ( name ) {
  223. case 'phong':
  224. // MATERIAL
  225. mtl = new Nodes.PhongNodeMaterial();
  226. //mtl.color = // albedo (vec3)
  227. //mtl.alpha = // opacity (float)
  228. //mtl.specular = // specular color (vec3)
  229. //mtl.shininess = // shininess (float)
  230. //mtl.normal = // normal (vec3)
  231. //mtl.emissive = // emissive color (vec3)
  232. //mtl.ambient = // ambient color (vec3)
  233. //mtl.shadow = // shadowmap (vec3)
  234. //mtl.light = // custom-light (vec3)
  235. //mtl.ao = // ambient occlusion (float)
  236. //mtl.light = // input/output light (vec3)
  237. //mtl.environment = // reflection/refraction (vec3)
  238. //mtl.environmentAlpha = // environment alpha (float)
  239. //mtl.position = // vertex local position (vec3)
  240. var mask = new Nodes.SwitchNode( new Nodes.TextureNode( getTexture( 'decalDiffuse' ) ), 'w' );
  241. mtl.color = new Nodes.TextureNode( getTexture( 'grass' ) );
  242. mtl.specular = new Nodes.FloatNode( .5 );
  243. mtl.shininess = new Nodes.FloatNode( 15 );
  244. mtl.environment = new Nodes.CubeTextureNode( cubemap );
  245. mtl.environmentAlpha = mask;
  246. mtl.normal = new Nodes.NormalMapNode( new Nodes.TextureNode( getTexture( 'grassNormal' ) ) );
  247. mtl.normal.scale = new Nodes.MathNode( mask, Nodes.MathNode.INVERT );
  248. break;
  249. case 'standard':
  250. // MATERIAL
  251. mtl = new Nodes.StandardNodeMaterial();
  252. //mtl.color = // albedo (vec3)
  253. //mtl.alpha = // opacity (float)
  254. //mtl.roughness = // roughness (float)
  255. //mtl.metalness = // metalness (float)
  256. //mtl.normal = // normal (vec3)
  257. //mtl.emissive = // emissive color (vec3)
  258. //mtl.ambient = // ambient color (vec3)
  259. //mtl.shadow = // shadowmap (vec3)
  260. //mtl.light = // custom-light (vec3)
  261. //mtl.ao = // ambient occlusion (float)
  262. //mtl.environment = // reflection/refraction (vec3)
  263. //mtl.position = // vertex local position (vec3)
  264. var mask = new Nodes.SwitchNode( new Nodes.TextureNode( getTexture( 'decalDiffuse' ) ), 'w' );
  265. var normalScale = new Nodes.FloatNode( .3 );
  266. var roughnessA = new Nodes.FloatNode( .5 );
  267. var metalnessA = new Nodes.FloatNode( .5 );
  268. var roughnessB = new Nodes.FloatNode( 0 );
  269. var metalnessB = new Nodes.FloatNode( 1 );
  270. var roughness = new Nodes.MathNode(
  271. roughnessA,
  272. roughnessB,
  273. mask,
  274. Nodes.MathNode.MIX
  275. );
  276. var metalness = new Nodes.MathNode(
  277. metalnessA,
  278. metalnessB,
  279. mask,
  280. Nodes.MathNode.MIX
  281. );
  282. var normalMask = new Nodes.OperatorNode(
  283. new Nodes.MathNode( mask, Nodes.MathNode.INVERT ),
  284. normalScale,
  285. Nodes.OperatorNode.MUL
  286. );
  287. mtl.color = new Nodes.ColorNode( 0xEEEEEE );
  288. mtl.roughness = roughness;
  289. mtl.metalness = metalness;
  290. mtl.environment = new Nodes.CubeTextureNode( cubemap );
  291. mtl.normal = new Nodes.NormalMapNode( new Nodes.TextureNode( getTexture( 'grassNormal' ) ) );
  292. mtl.normal.scale = normalMask;
  293. // GUI
  294. addGui( 'color', mtl.color.value.getHex(), function ( val ) {
  295. mtl.color.value.setHex( val );
  296. }, true );
  297. addGui( 'roughnessA', roughnessA.value, function ( val ) {
  298. roughnessA.value = val;
  299. }, false, 0, 1 );
  300. addGui( 'metalnessA', metalnessA.value, function ( val ) {
  301. metalnessA.value = val;
  302. }, false, 0, 1 );
  303. addGui( 'roughnessB', roughnessB.value, function ( val ) {
  304. roughnessB.value = val;
  305. }, false, 0, 1 );
  306. addGui( 'metalnessB', metalnessB.value, function ( val ) {
  307. metalnessB.value = val;
  308. }, false, 0, 1 );
  309. addGui( 'normalScale', normalScale.value, function ( val ) {
  310. normalScale.value = val;
  311. }, false, 0, 1 );
  312. break;
  313. case 'prem':
  314. // MATERIAL
  315. mtl = new Nodes.StandardNodeMaterial();
  316. //mtl.color = // albedo (vec3)
  317. //mtl.alpha = // opacity (float)
  318. //mtl.roughness = // roughness (float)
  319. //mtl.metalness = // metalness (float)
  320. //mtl.normal = // normal (vec3)
  321. //mtl.emissive = // emissive color (vec3)
  322. //mtl.ambient = // ambient color (vec3)
  323. //mtl.shadow = // shadowmap (vec3)
  324. //mtl.light = // custom-light (vec3)
  325. //mtl.ao = // ambient occlusion (float)
  326. //mtl.environment = // reflection/refraction (vec3)
  327. //mtl.position = // vertex local position (vec3)
  328. var mask = new Nodes.SwitchNode( new Nodes.TextureNode( getTexture( 'decalDiffuse' ) ), 'w' );
  329. var intensity = new Nodes.FloatNode( 1 );
  330. var normalScale = new Nodes.FloatNode( .3 );
  331. var roughnessA = new Nodes.FloatNode( .5 );
  332. var metalnessA = new Nodes.FloatNode( .5 );
  333. var roughnessB = new Nodes.FloatNode( 0 );
  334. var metalnessB = new Nodes.FloatNode( 1 );
  335. var roughness = new Nodes.MathNode(
  336. roughnessA,
  337. roughnessB,
  338. mask,
  339. Nodes.MathNode.MIX
  340. );
  341. var metalness = new Nodes.MathNode(
  342. metalnessA,
  343. metalnessB,
  344. mask,
  345. Nodes.MathNode.MIX
  346. );
  347. var normalMask = new Nodes.OperatorNode(
  348. new Nodes.MathNode( mask, Nodes.MathNode.INVERT ),
  349. normalScale,
  350. Nodes.OperatorNode.MUL
  351. );
  352. mtl.color = new Nodes.ColorNode( 0xEEEEEE );
  353. mtl.roughness = roughness;
  354. mtl.metalness = metalness;
  355. mtl.normal = new Nodes.NormalMapNode( new Nodes.TextureNode( getTexture( 'grassNormal' ) ) );
  356. mtl.normal.scale = normalMask;
  357. var envNode = new Nodes.TextureCubeNode( new Nodes.TextureNode( premTexture ) );
  358. mtl.environment = new Nodes.OperatorNode( envNode, intensity, Nodes.OperatorNode.MUL );
  359. // GUI
  360. addGui( 'color', mtl.color.value.getHex(), function ( val ) {
  361. mtl.color.value.setHex( val );
  362. }, true );
  363. addGui( 'intensity', intensity.value, function ( val ) {
  364. intensity.value = val;
  365. }, false, 0, 2 );
  366. addGui( 'roughnessA', roughnessA.value, function ( val ) {
  367. roughnessA.value = val;
  368. }, false, 0, 1 );
  369. addGui( 'metalnessA', metalnessA.value, function ( val ) {
  370. metalnessA.value = val;
  371. }, false, 0, 1 );
  372. addGui( 'roughnessB', roughnessB.value, function ( val ) {
  373. roughnessB.value = val;
  374. }, false, 0, 1 );
  375. addGui( 'metalnessB', metalnessB.value, function ( val ) {
  376. metalnessB.value = val;
  377. }, false, 0, 1 );
  378. addGui( 'normalScale', normalScale.value, function ( val ) {
  379. normalScale.value = val;
  380. }, false, 0, 1 );
  381. break;
  382. case 'sub-slot':
  383. // disable dynamic light
  384. lightGroup.visible = false;
  385. // MATERIAL
  386. mtl = new Nodes.StandardNodeMaterial();
  387. // NODES
  388. var normalScale = new Nodes.FloatNode( .3 );
  389. var radiance = new Nodes.FloatNode( 1 );
  390. var irradiance = new Nodes.FloatNode( 1 );
  391. var roughness = new Nodes.FloatNode( .5 );
  392. var metalness = new Nodes.FloatNode( .5 );
  393. mtl.color = new Nodes.ColorNode( 0xEEEEEE );
  394. mtl.roughness = roughness;
  395. mtl.metalness = metalness;
  396. mtl.normal = new Nodes.NormalMapNode( new Nodes.TextureNode( getTexture( 'grassNormal' ) ) );
  397. mtl.normal.scale = normalScale;
  398. var envNode = new Nodes.TextureCubeNode( new Nodes.TextureNode( premTexture ) );
  399. var subSlotNode = new Nodes.SubSlotNode();
  400. subSlotNode.slots[ 'radiance' ] = new Nodes.OperatorNode( radiance, envNode, Nodes.OperatorNode.MUL );
  401. subSlotNode.slots[ 'irradiance' ] = new Nodes.OperatorNode( irradiance, envNode, Nodes.OperatorNode.MUL );
  402. mtl.environment = subSlotNode;
  403. // GUI
  404. addGui( 'radiance', radiance.value, function ( val ) {
  405. radiance.value = val;
  406. }, false, 0, 2 );
  407. addGui( 'irradiance', irradiance.value, function ( val ) {
  408. irradiance.value = val;
  409. }, false, 0, 2 );
  410. addGui( 'roughness', roughness.value, function ( val ) {
  411. roughness.value = val;
  412. }, false, 0, 1 );
  413. addGui( 'metalness', metalness.value, function ( val ) {
  414. metalness.value = val;
  415. }, false, 0, 1 );
  416. addGui( 'normalScale', normalScale.value, function ( val ) {
  417. normalScale.value = val;
  418. }, false, 0, 1 );
  419. break;
  420. case 'mesh-standard':
  421. // MATERIAL
  422. var sataturation = new Nodes.FloatNode( 1 ),
  423. useNodeMaterial = true,
  424. useMap = true,
  425. useNormals = true;
  426. function updateMaterial() {
  427. var oldMaterial = mtl;
  428. if ( oldMaterial ) oldMaterial.dispose();
  429. mtl = useNodeMaterial ? new Nodes.MeshStandardNodeMaterial() : new THREE.MeshStandardMaterial();
  430. // default syntax ( backward-compatible )
  431. mtl.map = useMap ? getTexture( 'brick' ) : undefined;
  432. mtl.normalMap = useNormals ? getTexture( 'decalNormal' ) : undefined;
  433. mtl.normalScale = oldMaterial ? oldMaterial.normalScale : new THREE.Vector2( .5, .5 );
  434. mtl.envMap = cubemap;
  435. mtl.roughness = oldMaterial ? oldMaterial.roughness : .5;
  436. mtl.metalness = oldMaterial ? oldMaterial.metalness : .5;
  437. // extended syntax ( only for NodeMaterial )
  438. if ( useNodeMaterial && useMap ) {
  439. mtl.map = new Nodes.ColorAdjustmentNode(
  440. new Nodes.TextureNode( mtl.map ),
  441. sataturation,
  442. Nodes.ColorAdjustmentNode.SATURATION
  443. );
  444. }
  445. // apply material
  446. mtl.side = defaultSide;
  447. mtl.needsUpdate = true;
  448. mesh.material = mtl;
  449. }
  450. updateMaterial();
  451. // GUI
  452. addGui( 'use node material', useNodeMaterial, function ( val ) {
  453. useNodeMaterial = val;
  454. updateMaterial();
  455. } );
  456. addGui( 'roughness', mtl.roughness, function ( val ) {
  457. mtl.roughness = val;
  458. }, false, 0, 1 );
  459. addGui( 'metalness', mtl.roughness, function ( val ) {
  460. mtl.metalness = val;
  461. }, false, 0, 1 );
  462. addGui( 'normalX', mtl.normalScale.x, function ( val ) {
  463. mtl.normalScale.x = val;
  464. }, false, - 1, 1 );
  465. addGui( 'normalY', mtl.normalScale.y, function ( val ) {
  466. mtl.normalScale.y = val;
  467. }, false, - 1, 1 );
  468. addGui( 'sat. (node)', sataturation.value, function ( val ) {
  469. sataturation.value = val;
  470. }, false, 0, 2 );
  471. addGui( 'colors', useMap, function ( val ) {
  472. useMap = val;
  473. updateMaterial();
  474. }, false );
  475. addGui( 'normals', useNormals, function ( val ) {
  476. useNormals = val;
  477. updateMaterial();
  478. }, false );
  479. addGui( 'side', {
  480. DoubleSided: THREE.DoubleSide,
  481. FrontSided: THREE.FrontSide,
  482. BackSided: THREE.BackSide
  483. }, function ( val ) {
  484. defaultSide = Number( val );
  485. updateMaterial();
  486. } );
  487. break;
  488. case 'physical':
  489. // MATERIAL
  490. mtl = new Nodes.StandardNodeMaterial();
  491. //mtl.color = // albedo (vec3)
  492. //mtl.alpha = // opacity (float)
  493. //mtl.roughness = // roughness (float)
  494. //mtl.metalness = // metalness (float)
  495. //mtl.reflectivity = // reflectivity (float)
  496. //mtl.clearcoat = // clearcoat (float)
  497. //mtl.clearcoatRoughness = // clearcoatRoughness (float)
  498. //mtl.clearcoatNormal = // clearcoatNormal (vec3)
  499. //mtl.normal = // normal (vec3)
  500. //mtl.emissive = // emissive color (vec3)
  501. //mtl.ambient = // ambient color (vec3)
  502. //mtl.shadow = // shadowmap (vec3)
  503. //mtl.light = // custom-light (vec3)
  504. //mtl.ao = // ambient occlusion (float)
  505. //mtl.environment = // reflection/refraction (vec3)
  506. //mtl.position = // vertex local position (vec3)
  507. var mask = new Nodes.SwitchNode( new Nodes.TextureNode( getTexture( 'decalDiffuse' ) ), 'w' );
  508. var normalScale = new Nodes.FloatNode( .3 );
  509. var clearcoatNormalScale = new Nodes.FloatNode( .1 );
  510. var roughnessA = new Nodes.FloatNode( .5 );
  511. var metalnessA = new Nodes.FloatNode( .5 );
  512. var roughnessB = new Nodes.FloatNode( 0 );
  513. var metalnessB = new Nodes.FloatNode( 1 );
  514. var reflectivity = new Nodes.FloatNode( 0 );
  515. var clearcoat = new Nodes.FloatNode( 1 );
  516. var clearcoatRoughness = new Nodes.FloatNode( 1 );
  517. var roughness = new Nodes.MathNode(
  518. roughnessA,
  519. roughnessB,
  520. mask,
  521. Nodes.MathNode.MIX
  522. );
  523. var metalness = new Nodes.MathNode(
  524. metalnessA,
  525. metalnessB,
  526. mask,
  527. Nodes.MathNode.MIX
  528. );
  529. var normalMask = new Nodes.OperatorNode(
  530. new Nodes.MathNode( mask, Nodes.MathNode.INVERT ),
  531. normalScale,
  532. Nodes.OperatorNode.MUL
  533. );
  534. var clearcoatNormalMask = new Nodes.OperatorNode(
  535. mask,
  536. clearcoatNormalScale,
  537. Nodes.OperatorNode.MUL
  538. );
  539. mtl.color = new Nodes.ColorNode( 0xEEEEEE );
  540. mtl.roughness = roughness;
  541. mtl.metalness = metalness;
  542. mtl.reflectivity = reflectivity;
  543. mtl.clearcoat = clearcoat;
  544. mtl.clearcoatRoughness = clearcoatRoughness;
  545. mtl.clearcoatNormal = new Nodes.NormalMapNode( new Nodes.TextureNode( getTexture( 'grassNormal' ) ) );
  546. mtl.clearcoatNormal.scale = clearcoatNormalMask;
  547. mtl.environment = new Nodes.CubeTextureNode( cubemap );
  548. mtl.normal = new Nodes.NormalMapNode( new Nodes.TextureNode( getTexture( 'grassNormal' ) ) );
  549. mtl.normal.scale = normalMask;
  550. // GUI
  551. addGui( 'color', mtl.color.value.getHex(), function ( val ) {
  552. mtl.color.value.setHex( val );
  553. }, true );
  554. addGui( 'reflectivity', reflectivity.value, function ( val ) {
  555. reflectivity.value = val;
  556. }, false, 0, 1 );
  557. addGui( 'clearcoat', clearcoat.value, function ( val ) {
  558. clearcoat.value = val;
  559. }, false, 0, 1 );
  560. addGui( 'clearcoatRoughness', clearcoatRoughness.value, function ( val ) {
  561. clearcoatRoughness.value = val;
  562. }, false, 0, 1 );
  563. addGui( 'clearcoatNormalScale', clearcoatNormalScale.value, function ( val ) {
  564. clearcoatNormalScale.value = val;
  565. }, false, 0, 1 );
  566. addGui( 'roughnessA', roughnessA.value, function ( val ) {
  567. roughnessA.value = val;
  568. }, false, 0, 1 );
  569. addGui( 'metalnessA', metalnessA.value, function ( val ) {
  570. metalnessA.value = val;
  571. }, false, 0, 1 );
  572. addGui( 'roughnessB', roughnessB.value, function ( val ) {
  573. roughnessB.value = val;
  574. }, false, 0, 1 );
  575. addGui( 'metalnessB', metalnessB.value, function ( val ) {
  576. metalnessB.value = val;
  577. }, false, 0, 1 );
  578. addGui( 'normalScale', normalScale.value, function ( val ) {
  579. normalScale.value = val;
  580. }, false, 0, 1 );
  581. break;
  582. case 'wave':
  583. // MATERIAL
  584. mtl = new Nodes.PhongNodeMaterial();
  585. var time = new Nodes.TimerNode();
  586. var speed = new Nodes.FloatNode( 5 );
  587. var scale = new Nodes.FloatNode( 1 );
  588. var worldScale = new Nodes.FloatNode( .4 );
  589. var colorA = new Nodes.ColorNode( 0xFFFFFF );
  590. var colorB = new Nodes.ColorNode( 0x0054df );
  591. // used for serialization only
  592. time.name = 'time';
  593. speed.name = 'speed';
  594. var timeScale = new Nodes.OperatorNode(
  595. time,
  596. speed,
  597. Nodes.OperatorNode.MUL
  598. );
  599. var worldScl = new Nodes.OperatorNode(
  600. new Nodes.PositionNode(),
  601. worldScale,
  602. Nodes.OperatorNode.MUL
  603. );
  604. var posContinuous = new Nodes.OperatorNode(
  605. worldScl,
  606. timeScale,
  607. Nodes.OperatorNode.ADD
  608. );
  609. var wave = new Nodes.MathNode( posContinuous, Nodes.MathNode.SIN );
  610. wave = new Nodes.SwitchNode( wave, 'x' );
  611. var waveScale = new Nodes.OperatorNode(
  612. wave,
  613. scale,
  614. Nodes.OperatorNode.MUL
  615. );
  616. var displaceY = new Nodes.JoinNode(
  617. new Nodes.FloatNode(),
  618. waveScale,
  619. new Nodes.FloatNode()
  620. );
  621. var displace = new Nodes.OperatorNode(
  622. new Nodes.NormalNode(),
  623. displaceY,
  624. Nodes.OperatorNode.MUL
  625. );
  626. var blend = new Nodes.OperatorNode(
  627. new Nodes.PositionNode(),
  628. displaceY,
  629. Nodes.OperatorNode.ADD
  630. );
  631. var color = new Nodes.MathNode(
  632. colorB,
  633. colorA,
  634. wave,
  635. Nodes.MathNode.MIX
  636. );
  637. mtl.color = color;
  638. mtl.position = blend;
  639. // GUI
  640. addGui( 'speed', speed.value, function ( val ) {
  641. speed.value = val;
  642. }, false, 0, 10 );
  643. addGui( 'scale', scale.value, function ( val ) {
  644. scale.value = val;
  645. }, false, 0, 3 );
  646. addGui( 'worldScale', worldScale.value, function ( val ) {
  647. worldScale.value = val;
  648. }, false, 0, 1 );
  649. addGui( 'colorA', colorA.value.getHex(), function ( val ) {
  650. colorA.value.setHex( val );
  651. }, true );
  652. addGui( 'colorB', colorB.value.getHex(), function ( val ) {
  653. colorB.value.setHex( val );
  654. }, true );
  655. addGui( 'useNormals', false, function ( val ) {
  656. blend.b = val ? displace : displaceY;
  657. mtl.needsUpdate = true;
  658. } );
  659. break;
  660. case 'rim':
  661. // MATERIAL
  662. mtl = new Nodes.PhongNodeMaterial();
  663. defaultSide = THREE.FrontSide;
  664. var intensity = 1.3;
  665. var power = new Nodes.FloatNode( 3 );
  666. var color = new Nodes.ColorNode( 0xFFFFFF );
  667. var viewZ = new Nodes.MathNode(
  668. new Nodes.NormalNode(),
  669. new Nodes.Vector3Node( 0, 0, - intensity ),
  670. Nodes.MathNode.DOT
  671. );
  672. var rim = new Nodes.OperatorNode(
  673. viewZ,
  674. new Nodes.FloatNode( intensity ),
  675. Nodes.OperatorNode.ADD
  676. );
  677. var rimPower = new Nodes.MathNode(
  678. rim,
  679. power,
  680. Nodes.MathNode.POW
  681. );
  682. var rimColor = new Nodes.OperatorNode(
  683. rimPower,
  684. color,
  685. Nodes.OperatorNode.MUL
  686. );
  687. mtl.color = new Nodes.ColorNode( 0x111111 );
  688. mtl.emissive = rimColor;
  689. // GUI
  690. addGui( 'color', color.value.getHex(), function ( val ) {
  691. color.value.setHex( val );
  692. }, true );
  693. addGui( 'intensity', intensity, function ( val ) {
  694. intensity = val;
  695. viewZ.b.z = - intensity;
  696. rim.b.value = intensity;
  697. }, false, 0, 3 );
  698. addGui( 'power', power.value, function ( val ) {
  699. power.value = val;
  700. }, false, 0, 6 );
  701. addGui( 'xray', false, function ( val ) {
  702. if ( val ) {
  703. mtl.emissive = color;
  704. mtl.alpha = rimPower;
  705. mtl.blending = THREE.AdditiveBlending;
  706. mtl.depthWrite = false;
  707. } else {
  708. mtl.emissive = rimColor;
  709. mtl.alpha = null;
  710. mtl.blending = THREE.NormalBlending;
  711. mtl.depthWrite = true;
  712. }
  713. mtl.needsUpdate = true;
  714. } );
  715. break;
  716. case 'color-adjustment':
  717. // MATERIAL
  718. mtl = new Nodes.PhongNodeMaterial();
  719. var texture = new Nodes.TextureNode( getTexture( 'brick' ) );
  720. var hue = new Nodes.FloatNode();
  721. var sataturation = new Nodes.FloatNode( 1 );
  722. var vibrance = new Nodes.FloatNode();
  723. var brightness = new Nodes.FloatNode( 0 );
  724. var contrast = new Nodes.FloatNode( 1 );
  725. var hueNode = new Nodes.ColorAdjustmentNode( texture, hue, Nodes.ColorAdjustmentNode.HUE );
  726. var satNode = new Nodes.ColorAdjustmentNode( hueNode, sataturation, Nodes.ColorAdjustmentNode.SATURATION );
  727. var vibranceNode = new Nodes.ColorAdjustmentNode( satNode, vibrance, Nodes.ColorAdjustmentNode.VIBRANCE );
  728. var brightnessNode = new Nodes.ColorAdjustmentNode( vibranceNode, brightness, Nodes.ColorAdjustmentNode.BRIGHTNESS );
  729. var contrastNode = new Nodes.ColorAdjustmentNode( brightnessNode, contrast, Nodes.ColorAdjustmentNode.CONTRAST );
  730. mtl.color = contrastNode;
  731. // GUI
  732. addGui( 'hue', hue.value, function ( val ) {
  733. hue.value = val;
  734. }, false, 0, Math.PI * 2 );
  735. addGui( 'saturation', sataturation.value, function ( val ) {
  736. sataturation.value = val;
  737. }, false, 0, 2 );
  738. addGui( 'vibrance', vibrance.value, function ( val ) {
  739. vibrance.value = val;
  740. }, false, - 1, 1 );
  741. addGui( 'brightness', brightness.value, function ( val ) {
  742. brightness.value = val;
  743. }, false, 0, .5 );
  744. addGui( 'contrast', contrast.value, function ( val ) {
  745. contrast.value = val;
  746. }, false, 0, 2 );
  747. break;
  748. case 'uv-transform':
  749. // MATERIAL
  750. mtl = new Nodes.PhongNodeMaterial();
  751. var translate = new THREE.Vector2();
  752. var rotate = 0;
  753. var scale = new THREE.Vector2( 1, 1 );
  754. var texture = new Nodes.TextureNode( getTexture( 'brick' ) );
  755. texture.uv = new Nodes.UVTransformNode();
  756. //texture.uv.uv = new Nodes.UVNode( 1 ); // uv2 for example
  757. mtl.color = texture;
  758. // GUI
  759. function updateUVTransform() {
  760. texture.uv.setUvTransform( translate.x, translate.y, scale.x, scale.y, THREE.MathUtils.degToRad( rotate ) );
  761. }
  762. addGui( 'translateX', translate.x, function ( val ) {
  763. translate.x = val;
  764. updateUVTransform();
  765. }, false, 0, 10 );
  766. addGui( 'translateY', translate.y, function ( val ) {
  767. translate.y = val;
  768. updateUVTransform();
  769. }, false, 0, 10 );
  770. addGui( 'scaleX', scale.x, function ( val ) {
  771. scale.x = val;
  772. updateUVTransform();
  773. }, false, .1, 5 );
  774. addGui( 'scaleY', scale.y, function ( val ) {
  775. scale.y = val;
  776. updateUVTransform();
  777. }, false, .1, 5 );
  778. addGui( 'rotate', rotate, function ( val ) {
  779. rotate = val;
  780. updateUVTransform();
  781. }, false, 0, 360 );
  782. break;
  783. case 'bump':
  784. // MATERIAL
  785. mtl = new Nodes.PhongNodeMaterial();
  786. var diffuse = new Nodes.TextureNode( getTexture( 'brick' ) );
  787. var bumpMap = new Nodes.BumpMapNode( new Nodes.TextureNode( getTexture( 'brick' ) ) );
  788. bumpMap.scale = new Nodes.FloatNode( .5 );
  789. mtl.color = diffuse;
  790. mtl.normal = bumpMap;
  791. // convert BumpMap to NormalMap
  792. //bumpMap.toNormalMap = true;
  793. //mtl.normal = new Nodes.NormalMapNode( bumpMap );
  794. // GUI
  795. addGui( 'scale', bumpMap.scale.value, function ( val ) {
  796. bumpMap.scale.value = val;
  797. }, false, - 2, 2 );
  798. addGui( 'color', true, function ( val ) {
  799. mtl.color = val ? diffuse : new Nodes.ColorNode( 0xEEEEEE );
  800. mtl.needsUpdate = true;
  801. } );
  802. break;
  803. case 'blur':
  804. // MATERIAL
  805. mtl = new Nodes.PhongNodeMaterial();
  806. var diffuse = new Nodes.TextureNode( getTexture( 'brick' ) );
  807. var blur = new Nodes.BlurNode( new Nodes.TextureNode( getTexture( 'brick' ) ) );
  808. mtl.color = blur;
  809. // GUI
  810. addGui( 'radiusX', blur.radius.x, function ( val ) {
  811. blur.radius.x = val;
  812. }, false, 0, 15 );
  813. addGui( 'radiusY', blur.radius.y, function ( val ) {
  814. blur.radius.y = val;
  815. }, false, 0, 15 );
  816. break;
  817. case 'spherical-reflection':
  818. // MATERIAL
  819. mtl = new Nodes.PhongNodeMaterial();
  820. mtl.environment = new Nodes.TextureNode( getTexture( 'spherical' ), new Nodes.ReflectNode( Nodes.ReflectNode.SPHERE ) );
  821. break;
  822. case 'fresnel':
  823. // MATERIAL
  824. mtl = new Nodes.PhongNodeMaterial();
  825. var reflectance = new Nodes.FloatNode( 1.3 );
  826. var power = new Nodes.FloatNode( 1 );
  827. var color = new Nodes.CubeTextureNode( cubemap );
  828. var viewZ = new Nodes.MathNode(
  829. new Nodes.NormalNode(),
  830. new Nodes.Vector3Node( 0, 0, - 1 ),
  831. Nodes.MathNode.DOT
  832. );
  833. var theta = new Nodes.OperatorNode(
  834. viewZ,
  835. new Nodes.FloatNode( 1 ),
  836. Nodes.OperatorNode.ADD
  837. );
  838. var thetaPower = new Nodes.MathNode(
  839. theta,
  840. power,
  841. Nodes.MathNode.POW
  842. );
  843. var fresnel = new Nodes.OperatorNode(
  844. reflectance,
  845. thetaPower,
  846. Nodes.OperatorNode.MUL
  847. );
  848. mtl.color = new Nodes.ColorNode( 0x3399FF );
  849. mtl.environment = color;
  850. mtl.environmentAlpha = new Nodes.MathNode( fresnel, Nodes.MathNode.SATURATE );
  851. // GUI
  852. addGui( 'reflectance', reflectance.value, function ( val ) {
  853. reflectance.value = val;
  854. }, false, 0, 3 );
  855. addGui( 'power', power.value, function ( val ) {
  856. power.value = val;
  857. }, false, 0, 5 );
  858. break;
  859. case 'layers':
  860. // MATERIAL
  861. mtl = new Nodes.PhongNodeMaterial();
  862. var tex1 = new Nodes.TextureNode( getTexture( 'grass' ) );
  863. var tex2 = new Nodes.TextureNode( getTexture( 'brick' ) );
  864. var offset = new Nodes.FloatNode( 0 );
  865. var scale = new Nodes.FloatNode( 1 );
  866. var uv = new Nodes.UVNode();
  867. var uvOffset = new Nodes.OperatorNode(
  868. offset,
  869. uv,
  870. Nodes.OperatorNode.ADD
  871. );
  872. var uvScale = new Nodes.OperatorNode(
  873. uvOffset,
  874. scale,
  875. Nodes.OperatorNode.MUL
  876. );
  877. var mask = new Nodes.TextureNode( getTexture( 'decalDiffuse' ), uvScale );
  878. var maskAlphaChannel = new Nodes.SwitchNode( mask, 'w' );
  879. var blend = new Nodes.MathNode(
  880. tex1,
  881. tex2,
  882. maskAlphaChannel,
  883. Nodes.MathNode.MIX
  884. );
  885. mtl.color = blend;
  886. // GUI
  887. addGui( 'offset', offset.value, function ( val ) {
  888. offset.value = val;
  889. }, false, 0, 1 );
  890. addGui( 'scale', scale.value, function ( val ) {
  891. scale.value = val;
  892. }, false, 0, 10 );
  893. break;
  894. case 'saturation':
  895. // MATERIAL
  896. mtl = new Nodes.StandardNodeMaterial();
  897. var tex = new Nodes.TextureNode( getTexture( 'brick' ) );
  898. var sat = new Nodes.FloatNode( 0 );
  899. var satrgb = new Nodes.FunctionNode( [
  900. 'vec3 satrgb( vec3 rgb, float adjustment ) {',
  901. // include luminance function from LuminanceNode
  902. ' vec3 intensity = vec3( luminance( rgb ) );',
  903. ' return mix( intensity, rgb, adjustment );',
  904. '}'
  905. ].join( '\n' ), [ Nodes.LuminanceNode.Nodes.luminance ] );
  906. var saturation = new Nodes.FunctionCallNode( satrgb );
  907. saturation.inputs.rgb = tex;
  908. saturation.inputs.adjustment = sat;
  909. // or try
  910. //saturation.inputs[0] = tex;
  911. //saturation.inputs[1] = sat;
  912. mtl.color = saturation;
  913. // GUI
  914. addGui( 'saturation', sat.value, function ( val ) {
  915. sat.value = val;
  916. }, false, 0, 2 );
  917. break;
  918. case 'top-bottom':
  919. // MATERIAL
  920. mtl = new Nodes.PhongNodeMaterial();
  921. var top = new Nodes.TextureNode( getTexture( 'grass' ) );
  922. var bottom = new Nodes.TextureNode( getTexture( 'brick' ) );
  923. var normal = new Nodes.NormalNode( Nodes.NormalNode.WORLD );
  924. var normalY = new Nodes.SwitchNode( normal, 'y' );
  925. var hard = new Nodes.FloatNode( 9 );
  926. var offset = new Nodes.FloatNode( - 2.5 );
  927. var hardClamp = new Nodes.OperatorNode(
  928. normalY,
  929. hard,
  930. Nodes.OperatorNode.MUL
  931. );
  932. var offsetClamp = new Nodes.OperatorNode(
  933. hardClamp,
  934. offset,
  935. Nodes.OperatorNode.ADD
  936. );
  937. var clamp0at1 = new Nodes.MathNode( offsetClamp, Nodes.MathNode.SATURATE );
  938. var blend = new Nodes.MathNode( top, bottom, clamp0at1, Nodes.MathNode.MIX );
  939. mtl.color = blend;
  940. // GUI
  941. addGui( 'hard', hard.value, function ( val ) {
  942. hard.value = val;
  943. }, false, 0, 20 );
  944. addGui( 'offset', offset.value, function ( val ) {
  945. offset.value = val;
  946. }, false, - 10, 10 );
  947. break;
  948. case 'displace':
  949. // MATERIAL
  950. mtl = new Nodes.PhongNodeMaterial();
  951. var time = new Nodes.TimerNode();
  952. var scale = new Nodes.FloatNode( 2 );
  953. var speed = new Nodes.FloatNode( .2 );
  954. var colorA = new Nodes.ColorNode( 0xFFFFFF );
  955. var colorB = new Nodes.ColorNode( 0x0054df );
  956. // used for serialization only
  957. time.name = 'time';
  958. speed.name = 'speed';
  959. var uv = new Nodes.UVNode();
  960. var timeScl = new Nodes.OperatorNode(
  961. time,
  962. speed,
  963. Nodes.OperatorNode.MUL
  964. );
  965. var displaceOffset = new Nodes.OperatorNode(
  966. timeScl,
  967. uv,
  968. Nodes.OperatorNode.ADD
  969. );
  970. var tex = new Nodes.TextureNode( getTexture( 'cloud' ), displaceOffset );
  971. var texArea = new Nodes.SwitchNode( tex, 'w' );
  972. var displace = new Nodes.OperatorNode(
  973. new Nodes.NormalNode(),
  974. texArea,
  975. Nodes.OperatorNode.MUL
  976. );
  977. var displaceScale = new Nodes.OperatorNode(
  978. displace,
  979. scale,
  980. Nodes.OperatorNode.MUL
  981. );
  982. var blend = new Nodes.OperatorNode(
  983. new Nodes.PositionNode(),
  984. displaceScale,
  985. Nodes.OperatorNode.ADD
  986. );
  987. var color = new Nodes.MathNode(
  988. colorB,
  989. colorA,
  990. texArea,
  991. Nodes.MathNode.MIX
  992. );
  993. mtl.color = mtl.specular = new Nodes.ColorNode( 0 );
  994. mtl.emissive = color;
  995. mtl.position = blend;
  996. // GUI
  997. addGui( 'speed', speed.value, function ( val ) {
  998. speed.value = val;
  999. }, false, 0, 1 );
  1000. addGui( 'scale', scale.value, function ( val ) {
  1001. scale.value = val;
  1002. }, false, 0, 10 );
  1003. addGui( 'colorA', colorA.value.getHex(), function ( val ) {
  1004. colorA.value.setHex( val );
  1005. }, true );
  1006. addGui( 'colorB', colorB.value.getHex(), function ( val ) {
  1007. colorB.value.setHex( val );
  1008. }, true );
  1009. break;
  1010. case 'dissolve':
  1011. // MATERIAL
  1012. mtl = new Nodes.StandardNodeMaterial();
  1013. var color = new Nodes.ColorNode( 0xEEEEEE );
  1014. var borderColor = new Nodes.ColorNode( 0x0054df );
  1015. var threshold = new Nodes.FloatNode( .1 );
  1016. var borderSize = new Nodes.FloatNode( .2 );
  1017. var tex = new Nodes.TextureNode( getTexture( 'cloud' ) );
  1018. var texArea = new Nodes.SwitchNode( tex, 'w' );
  1019. var thresholdBorder = new Nodes.MathNode(
  1020. new Nodes.OperatorNode( threshold, borderSize, Nodes.OperatorNode.ADD ),
  1021. threshold,
  1022. texArea,
  1023. Nodes.MathNode.SMOOTHSTEP
  1024. );
  1025. var thresholdEmissive = new Nodes.OperatorNode(
  1026. borderColor,
  1027. thresholdBorder,
  1028. Nodes.OperatorNode.MUL
  1029. );
  1030. // APPLY
  1031. mtl.color = color;
  1032. mtl.emissive = thresholdEmissive;
  1033. mtl.mask = new Nodes.CondNode(
  1034. texArea, // a: value
  1035. threshold, // b: value
  1036. Nodes.CondNode.GREATER // condition
  1037. );
  1038. // GUI
  1039. addGui( 'threshold', threshold.value, function ( val ) {
  1040. threshold.value = val;
  1041. }, false, - .3, 1.3 );
  1042. addGui( 'borderSize', borderSize.value, function ( val ) {
  1043. borderSize.value = val;
  1044. }, false, 0, .5 );
  1045. addGui( 'color', color.value.getHex(), function ( val ) {
  1046. color.value.setHex( val );
  1047. }, true );
  1048. addGui( 'borderColor', borderColor.value.getHex(), function ( val ) {
  1049. borderColor.value.setHex( val );
  1050. }, true );
  1051. break;
  1052. case 'dissolve-fire':
  1053. // MATERIAL
  1054. mtl = new Nodes.StandardNodeMaterial();
  1055. var color = new Nodes.ColorNode( 0xEEEEEE );
  1056. var fireStartColor = new Nodes.ColorNode( 0xF7CA78 );
  1057. var fireEndColor = new Nodes.ColorNode( 0xFF0000 );
  1058. var burnedColor = new Nodes.ColorNode( 0x000000 );
  1059. var threshold = new Nodes.FloatNode( .1 );
  1060. var fireSize = new Nodes.FloatNode( .16 );
  1061. var burnedSize = new Nodes.FloatNode( .5 );
  1062. var timer = new Nodes.TimerNode( 0.8 );
  1063. var sinCycleInSecs = new Nodes.OperatorNode(
  1064. timer,
  1065. new Nodes.ConstNode( Nodes.ConstNode.PI2 ),
  1066. Nodes.OperatorNode.MUL
  1067. );
  1068. var cycle = new Nodes.MathNode( sinCycleInSecs, Nodes.MathNode.SIN );
  1069. // round sin to 0 at 1
  1070. cycle = new Nodes.OperatorNode( cycle, new Nodes.FloatNode( 1 ), Nodes.OperatorNode.ADD );
  1071. cycle = new Nodes.OperatorNode( cycle, new Nodes.FloatNode( 2 ), Nodes.OperatorNode.DIV );
  1072. // offset to +.9
  1073. cycle = new Nodes.OperatorNode( cycle, new Nodes.FloatNode( .9 ), Nodes.OperatorNode.ADD );
  1074. var tex = new Nodes.TextureNode( getTexture( 'cloud' ) );
  1075. var texArea = new Nodes.SwitchNode( tex, 'w' );
  1076. var thresholdBorder = new Nodes.MathNode(
  1077. new Nodes.OperatorNode( threshold, fireSize, Nodes.OperatorNode.ADD ),
  1078. threshold,
  1079. texArea,
  1080. Nodes.MathNode.SMOOTHSTEP
  1081. );
  1082. var fireStartAnimatedColor = new Nodes.ColorAdjustmentNode(
  1083. fireStartColor,
  1084. cycle,
  1085. Nodes.ColorAdjustmentNode.SATURATION
  1086. );
  1087. var fireEndAnimatedColor = new Nodes.ColorAdjustmentNode(
  1088. fireEndColor,
  1089. cycle,
  1090. Nodes.ColorAdjustmentNode.SATURATION
  1091. );
  1092. var fireColor = new Nodes.MathNode(
  1093. fireEndAnimatedColor,
  1094. fireStartAnimatedColor,
  1095. thresholdBorder,
  1096. Nodes.MathNode.MIX
  1097. );
  1098. var thresholdBurnedBorder = new Nodes.MathNode(
  1099. new Nodes.OperatorNode( threshold, burnedSize, Nodes.OperatorNode.ADD ),
  1100. threshold,
  1101. texArea,
  1102. Nodes.MathNode.SMOOTHSTEP
  1103. );
  1104. var fireEmissive = new Nodes.OperatorNode(
  1105. fireColor,
  1106. thresholdBorder,
  1107. Nodes.OperatorNode.MUL
  1108. );
  1109. var burnedResultColor = new Nodes.MathNode(
  1110. color,
  1111. burnedColor,
  1112. thresholdBurnedBorder,
  1113. Nodes.MathNode.MIX
  1114. );
  1115. // APPLY
  1116. mtl.color = burnedResultColor;
  1117. mtl.emissive = fireEmissive;
  1118. mtl.mask = new Nodes.CondNode(
  1119. texArea, // a: value
  1120. threshold, // b: value
  1121. Nodes.CondNode.GREATER // condition
  1122. );
  1123. // GUI
  1124. addGui( 'threshold', threshold.value, function ( val ) {
  1125. threshold.value = val;
  1126. }, false, - .5, 1.5 );
  1127. addGui( 'fireSize', fireSize.value, function ( val ) {
  1128. fireSize.value = val;
  1129. }, false, 0, .5 );
  1130. addGui( 'burnedSize', burnedSize.value, function ( val ) {
  1131. burnedSize.value = val;
  1132. }, false, 0, 1 );
  1133. addGui( 'color', color.value.getHex(), function ( val ) {
  1134. color.value.setHex( val );
  1135. }, true );
  1136. addGui( 'fireStartColor', fireStartColor.value.getHex(), function ( val ) {
  1137. fireStartColor.value.setHex( val );
  1138. }, true );
  1139. addGui( 'fireEndColor', fireEndColor.value.getHex(), function ( val ) {
  1140. fireEndColor.value.setHex( val );
  1141. }, true );
  1142. addGui( 'burnedColor', burnedColor.value.getHex(), function ( val ) {
  1143. burnedColor.value.setHex( val );
  1144. }, true );
  1145. addGui( 'timeScale', timer.scale, function ( val ) {
  1146. timer.scale = val;
  1147. }, false, 0, 2 );
  1148. break;
  1149. case 'smoke':
  1150. // MATERIAL
  1151. mtl = new Nodes.PhongNodeMaterial();
  1152. defaultSide = THREE.FrontSide;
  1153. var time = new Nodes.TimerNode();
  1154. var uv = new Nodes.UVNode();
  1155. var timeSpeedA = new Nodes.OperatorNode(
  1156. time,
  1157. new Nodes.Vector2Node( 0.3, 0.1 ),
  1158. Nodes.OperatorNode.MUL
  1159. );
  1160. var timeSpeedB = new Nodes.OperatorNode(
  1161. time,
  1162. new Nodes.Vector2Node( 0.15, 0.4 ),
  1163. Nodes.OperatorNode.MUL
  1164. );
  1165. var uvOffsetA = new Nodes.OperatorNode(
  1166. timeSpeedA,
  1167. uv,
  1168. Nodes.OperatorNode.ADD
  1169. );
  1170. var uvOffsetB = new Nodes.OperatorNode(
  1171. timeSpeedB,
  1172. uv,
  1173. Nodes.OperatorNode.ADD
  1174. );
  1175. var cloudA = new Nodes.TextureNode( getTexture( 'cloud' ), uvOffsetA );
  1176. var cloudB = new Nodes.TextureNode( getTexture( 'cloud' ), uvOffsetB );
  1177. var clouds = new Nodes.OperatorNode(
  1178. cloudA,
  1179. cloudB,
  1180. Nodes.OperatorNode.ADD
  1181. );
  1182. mtl.environment = new Nodes.ColorNode( 0xFFFFFF );
  1183. mtl.alpha = clouds;
  1184. // GUI
  1185. addGui( 'color', mtl.environment.value.getHex(), function ( val ) {
  1186. mtl.environment.value.setHex( val );
  1187. }, true );
  1188. break;
  1189. case 'camera-depth':
  1190. // MATERIAL
  1191. var colorA = new Nodes.ColorNode( 0xFFFFFF );
  1192. var colorB = new Nodes.ColorNode( 0x0054df );
  1193. var depth = new Nodes.CameraNode( Nodes.CameraNode.DEPTH );
  1194. depth.near.value = 1;
  1195. depth.far.value = 200;
  1196. var colors = new Nodes.MathNode(
  1197. colorB,
  1198. colorA,
  1199. depth,
  1200. Nodes.MathNode.MIX
  1201. );
  1202. mtl = new Nodes.PhongNodeMaterial();
  1203. mtl.color = colors;
  1204. // GUI
  1205. addGui( 'near', depth.near.value, function ( val ) {
  1206. depth.near.value = val;
  1207. }, false, 1, 1200 );
  1208. addGui( 'far', depth.far.value, function ( val ) {
  1209. depth.far.value = val;
  1210. }, false, 1, 1200 );
  1211. addGui( 'nearColor', colorA.value.getHex(), function ( val ) {
  1212. colorA.value.setHex( val );
  1213. }, true );
  1214. addGui( 'farColor', colorB.value.getHex(), function ( val ) {
  1215. colorB.value.setHex( val );
  1216. }, true );
  1217. break;
  1218. case 'caustic':
  1219. // MATERIAL
  1220. mtl = new Nodes.StandardNodeMaterial();
  1221. var hash2 = new Nodes.FunctionNode( [
  1222. 'vec2 hash2(vec2 p) {',
  1223. ' return fract(sin(vec2(dot(p, vec2(123.4, 748.6)), dot(p, vec2(547.3, 659.3))))*5232.85324);',
  1224. '}'
  1225. ].join( '\n' ) );
  1226. // Based off of iq's described here: https://www.iquilezles.org/www/articles/voronoilines/voronoilines.htm
  1227. var voronoi = new Nodes.FunctionNode( [
  1228. 'float voronoi(vec2 p, in float time) {',
  1229. ' vec2 n = floor(p);',
  1230. ' vec2 f = fract(p);',
  1231. ' float md = 5.0;',
  1232. ' vec2 m = vec2(0.0);',
  1233. ' for (int i = -1; i <= 1; i++) {',
  1234. ' for (int j = -1; j <= 1; j++) {',
  1235. ' vec2 g = vec2(i, j);',
  1236. ' vec2 o = hash2(n + g);',
  1237. ' o = 0.5 + 0.5 * sin(time + 5.038 * o);',
  1238. ' vec2 r = g + o - f;',
  1239. ' float d = dot(r, r);',
  1240. ' if (d < md) {',
  1241. ' md = d;',
  1242. ' m = n+g+o;',
  1243. ' }',
  1244. ' }',
  1245. ' }',
  1246. ' return md;',
  1247. '}'
  1248. ].join( '\n' ), [ hash2 ] ); // define hash2 as dependencies
  1249. var voronoiLayers = new Nodes.FunctionNode( [
  1250. // based on https://www.shadertoy.com/view/4tXSDf
  1251. 'float voronoiLayers(vec2 p, in float time) {',
  1252. ' float v = 0.0;',
  1253. ' float a = 0.4;',
  1254. ' for (int i = 0; i < 3; i++) {',
  1255. ' v += voronoi(p, time) * a;',
  1256. ' p *= 2.0;',
  1257. ' a *= 0.5;',
  1258. ' }',
  1259. ' return v;',
  1260. '}'
  1261. ].join( '\n' ), [ voronoi ] ); // define voronoi as dependencies
  1262. var time = new Nodes.TimerNode();
  1263. var timeScale = new Nodes.FloatNode( 2 );
  1264. // used for serialization only
  1265. time.name = 'time';
  1266. timeScale.name = 'speed';
  1267. var alpha = new Nodes.FloatNode( 1 );
  1268. var scale = new Nodes.FloatNode( .1 );
  1269. var intensity = new Nodes.FloatNode( 1.5 );
  1270. var color = new Nodes.ColorNode( 0xFFFFFF );
  1271. var colorA = new Nodes.ColorNode( 0xFFFFFF );
  1272. var colorB = new Nodes.ColorNode( 0x0054df );
  1273. var worldPos = new Nodes.PositionNode( Nodes.PositionNode.WORLD );
  1274. var worldPosTop = new Nodes.SwitchNode( worldPos, 'xz' );
  1275. var worldNormal = new Nodes.NormalNode( Nodes.NormalNode.WORLD );
  1276. var mask = new Nodes.SwitchNode( worldNormal, 'y' );
  1277. // clamp0at1
  1278. mask = new Nodes.MathNode( mask, Nodes.MathNode.SATURATE );
  1279. var timeOffset = new Nodes.OperatorNode(
  1280. time,
  1281. timeScale,
  1282. Nodes.OperatorNode.MUL
  1283. );
  1284. var uvPos = new Nodes.OperatorNode(
  1285. worldPosTop,
  1286. scale,
  1287. Nodes.OperatorNode.MUL
  1288. );
  1289. var voronoi = new Nodes.FunctionCallNode( voronoiLayers );
  1290. voronoi.inputs.p = uvPos;
  1291. voronoi.inputs.time = timeOffset;
  1292. var maskCaustic = new Nodes.OperatorNode(
  1293. alpha,
  1294. mask,
  1295. Nodes.OperatorNode.MUL
  1296. );
  1297. var voronoiIntensity = new Nodes.OperatorNode(
  1298. voronoi,
  1299. intensity,
  1300. Nodes.OperatorNode.MUL
  1301. );
  1302. var voronoiColors = new Nodes.MathNode(
  1303. colorB,
  1304. colorA,
  1305. new Nodes.MathNode( voronoiIntensity, Nodes.MathNode.SATURATE ), // mix needs clamp
  1306. Nodes.MathNode.MIX
  1307. );
  1308. var caustic = new Nodes.MathNode(
  1309. color,
  1310. voronoiColors,
  1311. maskCaustic,
  1312. Nodes.MathNode.MIX
  1313. );
  1314. var causticLights = new Nodes.OperatorNode(
  1315. voronoiIntensity,
  1316. maskCaustic,
  1317. Nodes.OperatorNode.MUL
  1318. );
  1319. mtl.color = caustic;
  1320. mtl.ambient = causticLights;
  1321. // GUI
  1322. addGui( 'timeScale', timeScale.value, function ( val ) {
  1323. timeScale.value = val;
  1324. }, false, 0, 5 );
  1325. addGui( 'intensity', intensity.value, function ( val ) {
  1326. intensity.value = val;
  1327. }, false, 0, 3 );
  1328. addGui( 'scale', scale.value, function ( val ) {
  1329. scale.value = val;
  1330. }, false, 0, 1 );
  1331. addGui( 'alpha', alpha.value, function ( val ) {
  1332. alpha.value = val;
  1333. }, false, 0, 1 );
  1334. addGui( 'color', color.value.getHex(), function ( val ) {
  1335. color.value.setHex( val );
  1336. }, true );
  1337. addGui( 'colorA', colorA.value.getHex(), function ( val ) {
  1338. colorA.value.setHex( val );
  1339. }, true );
  1340. addGui( 'colorB', colorB.value.getHex(), function ( val ) {
  1341. colorB.value.setHex( val );
  1342. }, true );
  1343. break;
  1344. case 'soft-body':
  1345. // MATERIAL
  1346. move = true;
  1347. mtl = new Nodes.StandardNodeMaterial();
  1348. var scale = new Nodes.FloatNode( 2 );
  1349. var colorA = new Nodes.ColorNode( 0xFF6633 );
  1350. var colorB = new Nodes.ColorNode( 0x3366FF );
  1351. var pos = new Nodes.PositionNode();
  1352. var posNorm = new Nodes.MathNode( pos, Nodes.MathNode.NORMALIZE );
  1353. var mask = new Nodes.SwitchNode( posNorm, 'y' );
  1354. var velocity = new Nodes.VelocityNode( mesh, {
  1355. type: 'elastic',
  1356. spring: .95,
  1357. damping: .95
  1358. } );
  1359. var velocityArea = new Nodes.OperatorNode(
  1360. mask,
  1361. scale,
  1362. Nodes.OperatorNode.MUL
  1363. );
  1364. var softVelocity = new Nodes.OperatorNode(
  1365. velocity,
  1366. velocityArea,
  1367. Nodes.OperatorNode.MUL
  1368. );
  1369. var softPosition = new Nodes.OperatorNode(
  1370. new Nodes.PositionNode(),
  1371. softVelocity,
  1372. Nodes.OperatorNode.ADD
  1373. );
  1374. var colors = new Nodes.MathNode(
  1375. colorB,
  1376. colorA,
  1377. mask,
  1378. Nodes.MathNode.MIX
  1379. );
  1380. mtl.color = colors;
  1381. mtl.position = softPosition;
  1382. // GUI
  1383. addGui( 'spring', velocity.params.spring, function ( val ) {
  1384. velocity.params.spring = val;
  1385. }, false, 0, .95 );
  1386. addGui( 'damping', velocity.params.damping, function ( val ) {
  1387. velocity.params.damping = val;
  1388. }, false, 0, .95 );
  1389. addGui( 'scale', scale.value, function ( val ) {
  1390. scale.value = val;
  1391. }, false, 0, 3 );
  1392. addGui( 'softBody', colorA.value.getHex(), function ( val ) {
  1393. colorA.value.setHex( val );
  1394. }, true );
  1395. addGui( 'rigidBody', colorB.value.getHex(), function ( val ) {
  1396. colorB.value.setHex( val );
  1397. }, true );
  1398. break;
  1399. case 'plush':
  1400. // MATERIAL
  1401. mtl = new Nodes.PhongNodeMaterial();
  1402. var color = new Nodes.ColorNode( 0x8D8677 );
  1403. var mildness = new Nodes.FloatNode( 1.6 );
  1404. var fur = new Nodes.FloatNode( .5 );
  1405. var posDirection = new Nodes.MathNode( new Nodes.PositionNode( Nodes.PositionNode.VIEW ), Nodes.MathNode.NORMALIZE );
  1406. var norDirection = new Nodes.MathNode( new Nodes.NormalNode(), Nodes.MathNode.NORMALIZE );
  1407. var viewZ = new Nodes.MathNode(
  1408. posDirection,
  1409. norDirection,
  1410. Nodes.MathNode.DOT
  1411. );
  1412. // without luma correction for now
  1413. var mildnessColor = new Nodes.OperatorNode(
  1414. color,
  1415. mildness,
  1416. Nodes.OperatorNode.MUL
  1417. );
  1418. var furScale = new Nodes.OperatorNode(
  1419. viewZ,
  1420. fur,
  1421. Nodes.OperatorNode.MUL
  1422. );
  1423. mtl.color = color;
  1424. mtl.normal = new Nodes.NormalMapNode( new Nodes.TextureNode( getTexture( 'grassNormal' ) ) );
  1425. mtl.normal.scale = furScale;
  1426. mtl.environment = mildnessColor;
  1427. mtl.environmentAlpha = new Nodes.MathNode( viewZ, Nodes.MathNode.INVERT );
  1428. mtl.shininess = new Nodes.FloatNode( 0 );
  1429. // GUI
  1430. addGui( 'color', color.value.getHex(), function ( val ) {
  1431. color.value.setHex( val );
  1432. }, true );
  1433. addGui( 'mildness', mildness.value, function ( val ) {
  1434. mildness.value = val;
  1435. }, false, 1, 2 );
  1436. addGui( 'fur', fur.value, function ( val ) {
  1437. fur.value = val;
  1438. }, false, 0, 2 );
  1439. break;
  1440. case 'skin':
  1441. case 'skin-phong':
  1442. // MATERIAL
  1443. mtl = name == 'skin' ? new Nodes.StandardNodeMaterial() : new Nodes.PhongNodeMaterial();
  1444. var skinColor = new Nodes.ColorNode( 0xFFC495 );
  1445. var bloodColor = new Nodes.ColorNode( 0x6b0602 );
  1446. var wrapLight = new Nodes.FloatNode( 1.5 );
  1447. var wrapShadow = new Nodes.FloatNode( 0 );
  1448. var directLight = new Nodes.LightNode();
  1449. var lightLuminance = new Nodes.LuminanceNode( directLight );
  1450. var lightWrap = new Nodes.MathNode(
  1451. wrapShadow,
  1452. wrapLight,
  1453. lightLuminance,
  1454. Nodes.MathNode.SMOOTHSTEP
  1455. );
  1456. var lightTransition = new Nodes.OperatorNode(
  1457. lightWrap,
  1458. new Nodes.ConstNode( Nodes.ConstNode.PI2 ),
  1459. Nodes.OperatorNode.MUL
  1460. );
  1461. var wrappedLight = new Nodes.MathNode( lightTransition, Nodes.MathNode.SIN );
  1462. var wrappedLightColor = new Nodes.OperatorNode(
  1463. wrappedLight,
  1464. bloodColor,
  1465. Nodes.OperatorNode.MUL
  1466. );
  1467. var bloodArea = new Nodes.MathNode( wrappedLightColor, Nodes.MathNode.SATURATE );
  1468. var totalLight = new Nodes.OperatorNode(
  1469. directLight,
  1470. bloodArea,
  1471. Nodes.OperatorNode.ADD
  1472. );
  1473. mtl.color = skinColor;
  1474. mtl.light = totalLight;
  1475. if ( name == 'skin' ) {
  1476. // StandardNodeMaterial
  1477. mtl.metalness = new Nodes.FloatNode( 0 );
  1478. mtl.roughness = new Nodes.FloatNode( 1 );
  1479. mtl.reflectivity = new Nodes.FloatNode( 0 );
  1480. mtl.clearcoat = new Nodes.FloatNode( .2 );
  1481. mtl.clearcoatRoughness = new Nodes.FloatNode( .3 );
  1482. mtl.environment = new Nodes.CubeTextureNode( cubemap );
  1483. } else {
  1484. // PhongNodeMaterial
  1485. mtl.specular = new Nodes.ColorNode( 0x2f2e2d );
  1486. mtl.shininess = new Nodes.FloatNode( 15 );
  1487. }
  1488. // GUI
  1489. addGui( 'skinColor', skinColor.value.getHex(), function ( val ) {
  1490. skinColor.value.setHex( val );
  1491. }, true );
  1492. addGui( 'bloodColor', bloodColor.value.getHex(), function ( val ) {
  1493. bloodColor.value.setHex( val );
  1494. }, true );
  1495. addGui( 'wrapLight', wrapLight.value, function ( val ) {
  1496. wrapLight.value = val;
  1497. }, false, 0, 3 );
  1498. addGui( 'wrapShadow', wrapShadow.value, function ( val ) {
  1499. wrapShadow.value = val;
  1500. }, false, - 1, 0 );
  1501. break;
  1502. case 'toon':
  1503. // MATERIAL
  1504. mtl = new Nodes.PhongNodeMaterial();
  1505. var count = new Nodes.FloatNode( 3.43 );
  1506. var sceneDirectLight = new Nodes.LightNode();
  1507. var color = new Nodes.ColorNode( 0xAABBFF );
  1508. var lineColor = new Nodes.ColorNode( 0xFF0000 );
  1509. var lineSize = new Nodes.FloatNode( 0.23 );
  1510. var lineInner = new Nodes.FloatNode( 0 );
  1511. // CEL
  1512. var lightLuminance = new Nodes.LuminanceNode( sceneDirectLight );
  1513. var preCelLight = new Nodes.OperatorNode(
  1514. lightLuminance,
  1515. count,
  1516. Nodes.OperatorNode.MUL
  1517. );
  1518. var celLight = new Nodes.MathNode(
  1519. preCelLight,
  1520. Nodes.MathNode.CEIL
  1521. );
  1522. var posCelLight = new Nodes.OperatorNode(
  1523. celLight,
  1524. count,
  1525. Nodes.OperatorNode.DIV
  1526. );
  1527. // LINE
  1528. var posDirection = new Nodes.MathNode( new Nodes.PositionNode( Nodes.PositionNode.VIEW ), Nodes.MathNode.NORMALIZE );
  1529. var norDirection = new Nodes.MathNode( new Nodes.NormalNode(), Nodes.MathNode.NORMALIZE );
  1530. var viewZ = new Nodes.MathNode(
  1531. posDirection,
  1532. norDirection,
  1533. Nodes.MathNode.DOT
  1534. );
  1535. var lineOutside = new Nodes.MathNode(
  1536. viewZ,
  1537. Nodes.MathNode.ABS
  1538. );
  1539. var line = new Nodes.OperatorNode(
  1540. lineOutside,
  1541. new Nodes.FloatNode( 1 ),
  1542. Nodes.OperatorNode.DIV
  1543. );
  1544. var lineScaled = new Nodes.MathNode(
  1545. line,
  1546. lineSize,
  1547. lineInner,
  1548. Nodes.MathNode.SMOOTHSTEP
  1549. );
  1550. var innerContour = new Nodes.MathNode( new Nodes.MathNode( lineScaled, Nodes.MathNode.SATURATE ), Nodes.MathNode.INVERT );
  1551. // APPLY
  1552. mtl.color = color;
  1553. mtl.light = posCelLight;
  1554. mtl.shininess = new Nodes.FloatNode( 0 );
  1555. mtl.environment = lineColor;
  1556. mtl.environmentAlpha = innerContour;
  1557. // GUI
  1558. addGui( 'color', color.value.getHex(), function ( val ) {
  1559. color.value.setHex( val );
  1560. }, true );
  1561. addGui( 'lineColor', lineColor.value.getHex(), function ( val ) {
  1562. lineColor.value.setHex( val );
  1563. }, true );
  1564. addGui( 'count', count.value, function ( val ) {
  1565. count.value = val;
  1566. }, false, 1, 8 );
  1567. addGui( 'lineSize', lineSize.value, function ( val ) {
  1568. lineSize.value = val;
  1569. }, false, 0, 1 );
  1570. addGui( 'lineInner', lineInner.value, function ( val ) {
  1571. lineInner.value = val;
  1572. }, false, 0, 1 );
  1573. addGui( 'ignoreIndirectLight', false, function ( val ) {
  1574. mtl.ao = val ? new Nodes.FloatNode() : undefined;
  1575. mtl.dispose();
  1576. } );
  1577. break;
  1578. case 'custom-attribute':
  1579. // GEOMETRY
  1580. // add "position" buffer to "custom" attribute
  1581. teapot.attributes[ 'custom' ] = teapot.attributes[ 'position' ];
  1582. // MATERIAL
  1583. mtl = new Nodes.PhongNodeMaterial();
  1584. mtl.color = new Nodes.AttributeNode( 'custom', 3 );
  1585. // or
  1586. //mtl.color = new Nodes.AttributeNode( "custom", "vec3" );
  1587. break;
  1588. case 'expression':
  1589. // MATERIAL
  1590. mtl = new Nodes.PhongNodeMaterial();
  1591. var speed = new Nodes.FloatNode( .5 );
  1592. var myspeed = new Nodes.ExpressionNode( 'speed * time', 'float' );
  1593. myspeed.keywords[ 'speed' ] = speed;
  1594. mtl.color = new Nodes.ExpressionNode( 'myCustomUv + (sin(myspeed)*.5) + (position * .05)', 'vec3' );
  1595. mtl.color.keywords[ 'myspeed' ] = myspeed;
  1596. mtl.position = new Nodes.ExpressionNode( 'mod(myspeed,1.0) < 0.5 ? position + (worldNormal*(1.0+sin(myspeed*1.0))*3.0) : position + sin( position.x * sin(myspeed*2.0))', 'vec3' );
  1597. mtl.position.keywords[ 'myspeed' ] = myspeed;
  1598. // add global keyword ( variable or const )
  1599. Nodes.NodeLib.addKeyword( 'myCustomUv', function () {
  1600. return new Nodes.ReflectNode();
  1601. } );
  1602. // GUI
  1603. addGui( 'speed', speed.value, function ( val ) {
  1604. speed.value = val;
  1605. }, false, 0, 1 );
  1606. break;
  1607. case 'reserved-keywords':
  1608. // MATERIAL
  1609. mtl = new Nodes.PhongNodeMaterial();
  1610. var keywordsexample = new Nodes.FunctionNode( [
  1611. // use "uv" reserved keyword
  1612. 'vec4 keywordsexample( sampler2D tex ) {',
  1613. ' return texture2D( tex, myUV ) + vec4( position * myAlpha, 0.0 );',
  1614. '}'
  1615. ].join( '\n' ) );
  1616. // add local keyword ( const only )
  1617. keywordsexample.keywords[ 'myAlpha' ] = new Nodes.ConstNode( 'float myAlpha .05' );
  1618. // add global keyword ( const only )
  1619. Nodes.NodeLib.addKeyword( 'myUV', function () {
  1620. return new Nodes.UVNode();
  1621. } );
  1622. // add global const or function
  1623. //Nodes.NodeLib.add( new Nodes.ConstNode("float MY_CONST .05") )
  1624. // reserved keywords
  1625. // console.log( Nodes.NodeLib.keywords );
  1626. // keywords conflit? use this to disable:
  1627. //blurtexture.useKeywords = false; // ( true is default )
  1628. mtl.color = new Nodes.FunctionCallNode( keywordsexample, [ new Nodes.TextureNode( getTexture( 'brick' ) ) ] );
  1629. break;
  1630. case 'bias':
  1631. // MATERIAL
  1632. var bias = new Nodes.FloatNode( .5 );
  1633. var maxMIPLevel = new Nodes.MaxMIPLevelNode( new Nodes.TextureNode( cubemap ) );
  1634. var mipsBias = new Nodes.OperatorNode( bias, maxMIPLevel, Nodes.OperatorNode.MUL );
  1635. mtl = new Nodes.PhongNodeMaterial();
  1636. mtl.color.value.setHex( 0xFFFFFF );
  1637. function biasMode( val ) {
  1638. switch ( val ) {
  1639. case 'prem':
  1640. mtl.color = new Nodes.TextureCubeNode( new Nodes.TextureNode( premTexture ), undefined, bias );
  1641. break;
  1642. case 'lod':
  1643. var textureCubeFunction = new Nodes.FunctionNode( 'vec4 textureCubeLodEXT( samplerCube texture, vec3 uv, float bias );', undefined, { shaderTextureLOD: true } );
  1644. mtl.color = new Nodes.FunctionCallNode( textureCubeFunction, [ new Nodes.CubeTextureNode( cubemap ), new Nodes.ReflectNode(), mipsBias ] );
  1645. break;
  1646. case 'basic':
  1647. var textureCubeFunction = new Nodes.FunctionNode( 'vec4 textureCube( samplerCube texture, vec3 uv, float bias );' );
  1648. mtl.color = new Nodes.FunctionCallNode( textureCubeFunction, [ new Nodes.CubeTextureNode( cubemap ), new Nodes.ReflectNode(), mipsBias ] );
  1649. break;
  1650. }
  1651. mtl.needsUpdate = true;
  1652. }
  1653. biasMode( 'prem' );
  1654. // GUI
  1655. addGui( 'scope', {
  1656. PREM: 'prem',
  1657. LOD: 'lod',
  1658. BASIC: 'basic'
  1659. }, biasMode );
  1660. addGui( 'bias', bias.value, function ( val ) {
  1661. bias.value = val;
  1662. }, false, 0, 1 );
  1663. break;
  1664. case 'node-position':
  1665. // MATERIAL
  1666. var node = new Nodes.PositionNode();
  1667. mtl = new Nodes.PhongNodeMaterial();
  1668. mtl.color = node;
  1669. // GUI
  1670. addGui( 'scope', {
  1671. local: Nodes.PositionNode.LOCAL,
  1672. world: Nodes.PositionNode.WORLD,
  1673. view: Nodes.PositionNode.VIEW
  1674. }, function ( val ) {
  1675. node.scope = val;
  1676. mtl.needsUpdate = true;
  1677. } );
  1678. break;
  1679. case 'node-normal':
  1680. // MATERIAL
  1681. var node = new Nodes.NormalNode();
  1682. mtl = new Nodes.PhongNodeMaterial();
  1683. mtl.color = node;
  1684. // GUI
  1685. addGui( 'scope', {
  1686. view: Nodes.NormalNode.VIEW,
  1687. local: Nodes.NormalNode.LOCAL,
  1688. world: Nodes.NormalNode.WORLD
  1689. }, function ( val ) {
  1690. node.scope = val;
  1691. mtl.needsUpdate = true;
  1692. } );
  1693. break;
  1694. case 'node-reflect':
  1695. // MATERIAL
  1696. var node = new Nodes.ReflectNode();
  1697. var nodeMaterial = new Nodes.StandardNodeMaterial();
  1698. nodeMaterial.environment = new Nodes.CubeTextureNode( cubemap, node );
  1699. nodeMaterial.roughness.value = .5;
  1700. nodeMaterial.metalness.value = 1;
  1701. var standardMaterial = new THREE.MeshStandardMaterial( {
  1702. color: nodeMaterial.color.value,
  1703. side: defaultSide,
  1704. envMap: cubemap,
  1705. roughness: nodeMaterial.roughness.value,
  1706. metalness: 1
  1707. } );
  1708. mtl = nodeMaterial;
  1709. // GUI
  1710. addGui( 'node', true, function ( val ) {
  1711. mtl = val ? nodeMaterial : standardMaterial;
  1712. mesh.material = mtl;
  1713. } );
  1714. addGui( 'roughness', nodeMaterial.roughness.value, function ( val ) {
  1715. nodeMaterial.roughness.value = val;
  1716. standardMaterial.roughness = val;
  1717. }, false, 0, 1 );
  1718. break;
  1719. case 'varying':
  1720. // MATERIAL
  1721. mtl = new Nodes.PhongNodeMaterial();
  1722. var varying = new Nodes.VarNode( 'vec3' );
  1723. varying.value = new Nodes.NormalNode( Nodes.NormalNode.VIEW );
  1724. // using BypassNode the NormalNode not apply the value in .position slot
  1725. // but set the NormalNode value in VarNode
  1726. // it can be useful to send values between vertex to fragment shader
  1727. // without affect vertex shader
  1728. mtl.position = new Nodes.BypassNode( varying );
  1729. mtl.color = varying;
  1730. // you can also set a independent value in .position slot using BypassNode
  1731. // such this expression using ExpressionNode
  1732. mtl.position.value = new Nodes.ExpressionNode( 'position * ( .1 + abs( sin( time ) ) )', 'vec3' );
  1733. break;
  1734. case 'void-function':
  1735. // MATERIAL
  1736. mtl = new Nodes.PhongNodeMaterial();
  1737. var varying = new Nodes.VarNode( 'vec3' );
  1738. // VERTEX
  1739. var setMyVar = new Nodes.FunctionNode( [
  1740. 'void setMyVar( vec3 pos ) {',
  1741. // set "myVar" in vertex shader in this example,
  1742. // can be used in fragment shader too or in rest of the current shader
  1743. ' myVar = pos;',
  1744. '}'
  1745. ].join( '\n' ) );
  1746. // add keyword
  1747. setMyVar.keywords[ 'myVar' ] = varying;
  1748. var position = new Nodes.ExpressionNode( 'setMyVar( position * .1 )', 'vec3' );
  1749. position.includes = [ setMyVar ];
  1750. position.keywords[ 'tex' ] = new Nodes.TextureNode( getTexture( 'brick' ) );
  1751. // use BypassNode to "void" functions
  1752. mtl.position = new Nodes.BypassNode( position );
  1753. // FRAGMENT
  1754. var clipFromPos = new Nodes.FunctionNode( [
  1755. 'void clipFromPos( vec3 pos ) {',
  1756. ' if ( pos.y < .0 ) discard;',
  1757. '}'
  1758. ].join( '\n' ) );
  1759. var clipFromPosCall = new Nodes.FunctionCallNode( clipFromPos, {
  1760. pos: varying
  1761. } );
  1762. mtl.color = new Nodes.BypassNode( clipFromPosCall, varying );
  1763. break;
  1764. case 'basic-material':
  1765. // MATERIAL
  1766. mtl = new Nodes.BasicNodeMaterial();
  1767. var positionNode = new Nodes.PositionNode();
  1768. var a = new Nodes.OperatorNode(
  1769. new Nodes.SwitchNode( positionNode, 'x' ),
  1770. new Nodes.SwitchNode( positionNode, 'y' ),
  1771. Nodes.OperatorNode.ADD
  1772. );
  1773. var b = new Nodes.FloatNode( 0. );
  1774. var ifNode = new Nodes.FloatNode( 1. );
  1775. var elseNode = new Nodes.FloatNode( 0. );
  1776. mtl.mask = new Nodes.CondNode( a, b, Nodes.CondNode.GREATER, ifNode, elseNode );
  1777. var sin = new Nodes.MathNode( new Nodes.TimerNode(), Nodes.MathNode.SIN );
  1778. mtl.position = new Nodes.OperatorNode(
  1779. positionNode,
  1780. sin,
  1781. Nodes.OperatorNode.ADD
  1782. );
  1783. mtl.color = new Nodes.ColorNode( 'green' );
  1784. break;
  1785. case 'conditional':
  1786. // MATERIAL
  1787. mtl = new Nodes.PhongNodeMaterial();
  1788. var a = new Nodes.FloatNode( 0 ),
  1789. b = new Nodes.FloatNode( 0 ),
  1790. ifNode = new Nodes.ColorNode( 0x0000FF ),
  1791. elseNode = new Nodes.ColorNode( 0xFF0000 );
  1792. var cond = new Nodes.CondNode( a, b, Nodes.CondNode.EQUAL, ifNode, elseNode );
  1793. mtl.color = cond;
  1794. // GUI
  1795. addGui( 'a', a.value, function ( val ) {
  1796. a.value = val;
  1797. }, false, 0, 1 );
  1798. addGui( 'b', b.value, function ( val ) {
  1799. b.value = val;
  1800. }, false, 0, 1 );
  1801. addGui( 'a condition b', {
  1802. EQUAL: Nodes.CondNode.EQUAL,
  1803. NOT_EQUAL: Nodes.CondNode.NOT_EQUAL,
  1804. GREATER: Nodes.CondNode.GREATER,
  1805. GREATER_EQUAL: Nodes.CondNode.GREATER_EQUAL,
  1806. LESS: Nodes.CondNode.LESS,
  1807. LESS_EQUAL: Nodes.CondNode.LESS_EQUAL
  1808. }, function ( val ) {
  1809. cond.op = val;
  1810. mtl.needsUpdate = true;
  1811. } );
  1812. addGui( 'if color', ifNode.value.getHex(), function ( val ) {
  1813. ifNode.value.setHex( val );
  1814. }, true );
  1815. addGui( 'else color', elseNode.value.getHex(), function ( val ) {
  1816. elseNode.value.setHex( val );
  1817. }, true );
  1818. break;
  1819. case 'rtt':
  1820. // MATERIAL
  1821. mtl = new Nodes.PhongNodeMaterial();
  1822. var uvTransform = new Nodes.UVTransformNode(),
  1823. checker = new Nodes.CheckerNode( uvTransform );
  1824. uvTransform.setUvTransform( 0, 0, 2, 2, 0 );
  1825. var rtt = new Nodes.RTTNode( 512, 512, checker ),
  1826. bumpMap = new Nodes.BumpMapNode( rtt );
  1827. bumpMap.scale.value = .1;
  1828. mtl.color = checker;
  1829. mtl.normal = bumpMap;
  1830. // GUI
  1831. addGui( 'bump', bumpMap.scale.value, function ( val ) {
  1832. bumpMap.scale.value = val;
  1833. }, false, - .5, .5 );
  1834. addGui( 'scale', 2, function ( val ) {
  1835. uvTransform.setUvTransform( 0, 0, val, val, 0 );
  1836. }, false, 0, 8 );
  1837. addGui( 'ignoreColor', false, function ( val ) {
  1838. mtl.color = val ? new Nodes.ColorNode( 0xFFFFFF ) : checker;
  1839. mtl.needsUpdate = true;
  1840. } );
  1841. break;
  1842. case 'temporal-blur':
  1843. // MATERIAL
  1844. mtl = new Nodes.PhongNodeMaterial();
  1845. var texture = new Nodes.TextureNode( getTexture( 'brick' ) );
  1846. var rttStore = new Nodes.RTTNode( 512, 512, texture );
  1847. var blur = new Nodes.BlurNode( rttStore );
  1848. var timer = new Nodes.TimerNode( .01, Nodes.TimerNode.LOCAL );
  1849. var color = new Nodes.MathNode(
  1850. rttStore,
  1851. blur,
  1852. new Nodes.FloatNode( .6 ),
  1853. Nodes.MathNode.MIX
  1854. );
  1855. blur.horizontal = blur.vertical = timer;
  1856. var rttSave = new Nodes.RTTNode( 512, 512, color );
  1857. rttSave.saveTo = rttStore;
  1858. mtl.color = rttSave;
  1859. // GUI
  1860. addGui( 'click to reset', false, function () {
  1861. // render a single time
  1862. rttStore.render = true;
  1863. // reset time blur
  1864. timer.value = 0;
  1865. } );
  1866. break;
  1867. case 'readonly':
  1868. // MATERIAL
  1869. mtl = new Nodes.PhongNodeMaterial();
  1870. // not use "uniform" input ( for optimization )
  1871. // instead use explicit declaration, for example:
  1872. // vec3( 1.0, 1.0, 1.0 ) instead "uniform vec3"
  1873. // if readonly is true not allow change the value after build the shader material
  1874. mtl.color = new Nodes.ColorNode( 0xFFFFFF ).setReadonly( true );
  1875. mtl.specular = new Nodes.FloatNode( .5 ).setReadonly( true );
  1876. mtl.shininess = new Nodes.FloatNode( 15 ).setReadonly( true );
  1877. break;
  1878. case 'label':
  1879. // MATERIAL
  1880. mtl = new Nodes.PhongNodeMaterial();
  1881. // label can be useful for finding the nodes as variables in debug level
  1882. // but this always force the creation of a variable
  1883. // same as the code can be writed in the same line (inline)
  1884. // for optimization this is not recommended
  1885. var colorInput = new Nodes.ColorNode( 0xFFFFFF ).setLabel( 'colorInput' );
  1886. var specularInput = new Nodes.FloatNode( .5 ).setLabel( 'specularInput' );
  1887. var colorMix = new Nodes.OperatorNode(
  1888. colorInput,
  1889. new Nodes.ColorNode( 0x6495ED ).setReadonly( true ),
  1890. Nodes.OperatorNode.MUL
  1891. ).setLabel( 'colorMix' );
  1892. mtl.color = colorMix;
  1893. mtl.specular = specularInput;
  1894. // default: without use label
  1895. // this is optimized writed the code in a single line (inline)
  1896. // for the reason that this node is used only once in this shader program
  1897. mtl.shininess = new Nodes.OperatorNode(
  1898. new Nodes.FloatNode( 10 ).setReadonly( true ),
  1899. new Nodes.FloatNode( 5 ).setReadonly( true ),
  1900. Nodes.OperatorNode.ADD
  1901. );
  1902. mtl.build();
  1903. // show names glsl fragment shader
  1904. // open console e find using CTRL+F "colorMix" for example
  1905. // console.log( mtl.fragmentShader );
  1906. break;
  1907. case 'triangle-blur':
  1908. // MATERIAL
  1909. mtl = new Nodes.PhongNodeMaterial();
  1910. var delta = new Nodes.Vector2Node( .5, .25 );
  1911. var alpha = new Nodes.FloatNode( 1 );
  1912. var blurtexture = new Nodes.FunctionNode( [
  1913. // Reference: TriangleBlurShader.js
  1914. 'vec4 blurtexture(sampler2D map, vec2 uv, vec2 delta) {',
  1915. ' vec4 color = vec4( 0.0 );',
  1916. ' float total = 0.0;',
  1917. // randomize the lookup values to hide the fixed number of samples
  1918. ' float offset = rand( uv );',
  1919. ' for ( float t = -BLUR_ITERATIONS; t <= BLUR_ITERATIONS; t ++ ) {',
  1920. ' float percent = ( t + offset - 0.5 ) / BLUR_ITERATIONS;',
  1921. ' float weight = 1.0 - abs( percent );',
  1922. ' color += texture2D( map, uv + delta * percent ) * weight;',
  1923. ' total += weight;',
  1924. ' }',
  1925. ' return color / total;',
  1926. '}'
  1927. ].join( '\n' ), [ new Nodes.ConstNode( 'float BLUR_ITERATIONS 10.0' ) ] );
  1928. var blurredTexture = new Nodes.FunctionCallNode( blurtexture, {
  1929. map: new Nodes.TextureNode( getTexture( 'brick' ) ),
  1930. delta: delta,
  1931. uv: new Nodes.UVNode()
  1932. } );
  1933. var color = new Nodes.MathNode(
  1934. new Nodes.TextureNode( getTexture( 'brick' ) ),
  1935. blurredTexture,
  1936. alpha,
  1937. Nodes.MathNode.MIX
  1938. );
  1939. mtl.color = color;
  1940. // GUI
  1941. addGui( 'alpha', alpha.value, function ( val ) {
  1942. alpha.value = val;
  1943. }, false, 0, 1 );
  1944. addGui( 'deltaX', delta.x, function ( val ) {
  1945. delta.x = val;
  1946. }, false, 0, 1 );
  1947. addGui( 'deltaY', delta.x, function ( val ) {
  1948. delta.y = val;
  1949. }, false, 0, 1 );
  1950. break;
  1951. case 'triplanar-mapping':
  1952. // MATERIAL
  1953. mtl = new Nodes.PhongNodeMaterial();
  1954. var scale = new Nodes.FloatNode( .02 );
  1955. var triplanarMapping = new Nodes.FunctionNode( [
  1956. // Reference: https://github.com/keijiro/StandardTriplanar
  1957. 'vec4 triplanar_mapping( sampler2D map, vec3 normal, vec3 position, float scale ) {',
  1958. // Blending factor of triplanar mapping
  1959. ' vec3 bf = normalize( abs( normal ) );',
  1960. ' bf /= dot( bf, vec3( 1.0 ) );',
  1961. // Triplanar mapping
  1962. ' vec2 tx = position.yz * scale;',
  1963. ' vec2 ty = position.zx * scale;',
  1964. ' vec2 tz = position.xy * scale;',
  1965. // Base color
  1966. ' vec4 cx = texture2D(map, tx) * bf.x;',
  1967. ' vec4 cy = texture2D(map, ty) * bf.y;',
  1968. ' vec4 cz = texture2D(map, tz) * bf.z;',
  1969. ' return cx + cy + cz;',
  1970. '}'
  1971. ].join( '\n' ) );
  1972. var triplanarMappingTexture = new Nodes.FunctionCallNode( triplanarMapping, {
  1973. map: new Nodes.TextureNode( getTexture( 'brick' ) ),
  1974. normal: new Nodes.NormalNode( Nodes.NormalNode.WORLD ),
  1975. position: new Nodes.PositionNode( Nodes.PositionNode.WORLD ),
  1976. scale: scale,
  1977. } );
  1978. mtl.color = triplanarMappingTexture;
  1979. // GUI
  1980. addGui( 'scale', scale.value, function ( val ) {
  1981. scale.value = val;
  1982. }, false, 0.001, .1 );
  1983. break;
  1984. case 'firefly':
  1985. // MATERIAL
  1986. mtl = new Nodes.PhongNodeMaterial();
  1987. var time = new Nodes.TimerNode();
  1988. var speed = new Nodes.FloatNode( .5 );
  1989. var color = new Nodes.ColorNode( 0x98ff00 );
  1990. var timeSpeed = new Nodes.OperatorNode(
  1991. time,
  1992. speed,
  1993. Nodes.OperatorNode.MUL
  1994. );
  1995. var sinCycleInSecs = new Nodes.OperatorNode(
  1996. timeSpeed,
  1997. new Nodes.ConstNode( Nodes.ConstNode.PI2 ),
  1998. Nodes.OperatorNode.MUL
  1999. );
  2000. var cycle = new Nodes.MathNode( sinCycleInSecs, Nodes.MathNode.SIN );
  2001. var cycleColor = new Nodes.OperatorNode(
  2002. cycle,
  2003. color,
  2004. Nodes.OperatorNode.MUL
  2005. );
  2006. var cos = new Nodes.MathNode( cycleColor, Nodes.MathNode.SIN );
  2007. mtl.color = new Nodes.ColorNode( 0 );
  2008. mtl.emissive = cos;
  2009. // GUI
  2010. addGui( 'speed', speed.value, function ( val ) {
  2011. speed.value = val;
  2012. }, false, 0, 3 );
  2013. break;
  2014. case 'sss':
  2015. case 'translucent':
  2016. // DISTANCE FORMULA
  2017. var modelPos = new Nodes.Vector3Node();
  2018. var viewPos = new Nodes.PositionNode( Nodes.PositionNode.VIEW );
  2019. var cameraPosition = new Nodes.CameraNode( Nodes.CameraNode.POSITION );
  2020. var cameraDistance = new Nodes.MathNode(
  2021. modelPos,
  2022. cameraPosition,
  2023. Nodes.MathNode.DISTANCE
  2024. );
  2025. var viewPosZ = new Nodes.SwitchNode( viewPos, 'z' );
  2026. var distance = new Nodes.OperatorNode(
  2027. cameraDistance,
  2028. viewPosZ,
  2029. Nodes.OperatorNode.SUB
  2030. );
  2031. var distanceRadius = new Nodes.OperatorNode(
  2032. distance,
  2033. new Nodes.FloatNode( 70 ),
  2034. Nodes.OperatorNode.ADD
  2035. );
  2036. var objectDepth = new Nodes.MathNode(
  2037. distanceRadius,
  2038. new Nodes.FloatNode( 0 ),
  2039. new Nodes.FloatNode( 50 ),
  2040. Nodes.MathNode.SMOOTHSTEP
  2041. );
  2042. // RTT ( get back distance )
  2043. rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight );
  2044. library[ rtTexture.texture.uuid ] = rtTexture.texture;
  2045. var distanceMtl = new Nodes.PhongNodeMaterial();
  2046. distanceMtl.environment = objectDepth;
  2047. distanceMtl.side = THREE.BackSide;
  2048. rtMaterial = distanceMtl;
  2049. // MATERIAL
  2050. mtl = new Nodes.StandardNodeMaterial();
  2051. var backSideDepth = new Nodes.TextureNode( rtTexture.texture, new Nodes.ScreenUVNode() );
  2052. var difference = new Nodes.OperatorNode(
  2053. objectDepth,
  2054. backSideDepth,
  2055. Nodes.OperatorNode.SUB
  2056. );
  2057. var sss = new Nodes.MathNode(
  2058. new Nodes.FloatNode( - .1 ),
  2059. new Nodes.FloatNode( .5 ),
  2060. difference,
  2061. Nodes.MathNode.SMOOTHSTEP
  2062. );
  2063. var sssAlpha = new Nodes.MathNode( sss, Nodes.MathNode.SATURATE );
  2064. var frontColor, backColor;
  2065. if ( name == 'sss' ) {
  2066. var sssOut = new Nodes.MathNode(
  2067. objectDepth,
  2068. sssAlpha,
  2069. Nodes.MathNode.MIN
  2070. );
  2071. frontColor = new Nodes.ColorNode( 0xd4cfbb );
  2072. backColor = new Nodes.ColorNode( 0xd04327 );
  2073. var color = new Nodes.MathNode(
  2074. backColor,
  2075. frontColor,
  2076. sssOut,
  2077. Nodes.MathNode.MIX
  2078. );
  2079. var light = new Nodes.OperatorNode(
  2080. new Nodes.LightNode(),
  2081. color,
  2082. Nodes.OperatorNode.ADD
  2083. );
  2084. mtl.color = frontColor;
  2085. mtl.roughness = new Nodes.FloatNode( .1 );
  2086. mtl.metalness = new Nodes.FloatNode( .5 );
  2087. mtl.light = light;
  2088. mtl.environment = color;
  2089. } else {
  2090. frontColor = new Nodes.ColorNode( 0xd04327 );
  2091. backColor = new Nodes.ColorNode( 0x1a0e14 );
  2092. var color = new Nodes.MathNode(
  2093. frontColor,
  2094. backColor,
  2095. sssAlpha,
  2096. Nodes.MathNode.MIX
  2097. );
  2098. var light = new Nodes.OperatorNode(
  2099. new Nodes.LightNode(),
  2100. color,
  2101. Nodes.OperatorNode.ADD
  2102. );
  2103. mtl.color = new Nodes.ColorNode( 0xffffff );
  2104. mtl.roughness = new Nodes.FloatNode( .1 );
  2105. mtl.metalness = new Nodes.FloatNode( .5 );
  2106. mtl.light = light;
  2107. mtl.environment = color;
  2108. }
  2109. // GUI
  2110. addGui( 'frontColor', frontColor.value.getHex(), function ( val ) {
  2111. frontColor.value.setHex( val );
  2112. }, true );
  2113. addGui( 'backColor', backColor.value.getHex(), function ( val ) {
  2114. backColor.value.setHex( val );
  2115. }, true );
  2116. addGui( 'area', sss.b.value, function ( val ) {
  2117. sss.b.value = val;
  2118. }, false, 0, 1 );
  2119. break;
  2120. }
  2121. // set material
  2122. mtl.side = defaultSide;
  2123. mesh.material = mtl;
  2124. }
  2125. function onWindowResize() {
  2126. const width = window.innerWidth, height = window.innerHeight;
  2127. camera.aspect = width / height;
  2128. camera.updateProjectionMatrix();
  2129. renderer.setSize( width, height );
  2130. if ( rtTexture ) rtTexture.setSize( width, height );
  2131. }
  2132. document.getElementById( 'serialize' ).addEventListener( 'click', function () {
  2133. if ( serialized ) reset();
  2134. else serialize();
  2135. serialized = ! serialized;
  2136. } );
  2137. function reset() {
  2138. updateMaterial();
  2139. // gui
  2140. const div = document.getElementById( 'serialize' );
  2141. div.textContent = 'Serialize and apply';
  2142. }
  2143. function serialize() {
  2144. const json = mesh.material.toJSON();
  2145. // replace uuid to url (facilitates the load of textures using url otherside uuid) e.g:
  2146. const cloud = getTexture( 'cloud' );
  2147. NodeMaterialLoaderUtils.replaceUUID( json, cloud, 'cloud' );
  2148. library[ 'cloud' ] = cloud;
  2149. // --
  2150. const jsonStr = JSON.stringify( json );
  2151. // console.log( jsonStr );
  2152. var loader = new NodeMaterialLoader( null, library ),
  2153. material = loader.parse( json );
  2154. mesh.material.dispose();
  2155. mesh.material = material;
  2156. // gui
  2157. const div = document.getElementById( 'serialize' );
  2158. div.textContent = 'Click to reset - JSON Generate: ' + ( jsonStr.length / 1024 ).toFixed( 3 ) + 'kB';
  2159. if ( gui ) gui.destroy();
  2160. gui = null;
  2161. }
  2162. function animate() {
  2163. const delta = clock.getDelta();
  2164. if ( move ) {
  2165. var time = Date.now() * 0.005;
  2166. mesh.position.z = Math.cos( time ) * 10;
  2167. mesh.position.y = Math.sin( time ) * 10;
  2168. } else {
  2169. mesh.position.z = mesh.position.y = 0;
  2170. }
  2171. //mesh.rotation.z += .01;
  2172. // update material animation and/or gpu calcs (pre-renderer)
  2173. frame.setRenderer( renderer ).update( delta );
  2174. if ( mesh.material instanceof Nodes.NodeMaterial ) {
  2175. frame.updateNode( mesh.material );
  2176. }
  2177. // render to texture for sss/translucent material only
  2178. if ( rtTexture ) {
  2179. scene.overrideMaterial = rtMaterial;
  2180. renderer.setRenderTarget( rtTexture );
  2181. renderer.clear();
  2182. renderer.render( scene, camera );
  2183. scene.overrideMaterial = null;
  2184. }
  2185. renderer.setRenderTarget( null );
  2186. renderer.render( scene, camera );
  2187. requestAnimationFrame( animate );
  2188. }
  2189. </script>
  2190. </body>
  2191. </html>