webgl_materials_physical_transmission.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transmission</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Transmission</div>
  12. <!-- Import maps polyfill -->
  13. <!-- Remove this when import maps will be widely supported -->
  14. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  25. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  26. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  27. const params = {
  28. color: 0xffffff,
  29. transmission: 1,
  30. opacity: 1,
  31. metalness: 0,
  32. roughness: 0,
  33. ior: 1.5,
  34. thickness: 0.01,
  35. specularIntensity: 1,
  36. specularColor: 0xffffff,
  37. envMapIntensity: 1,
  38. lightIntensity: 1,
  39. exposure: 1
  40. };
  41. let camera, scene, renderer;
  42. let mesh;
  43. const hdrEquirect = new RGBELoader()
  44. .setPath( 'textures/equirectangular/' )
  45. .load( 'royal_esplanade_1k.hdr', function () {
  46. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  47. init();
  48. render();
  49. } );
  50. function init() {
  51. renderer = new THREE.WebGLRenderer( { antialias: true } );
  52. renderer.setPixelRatio( window.devicePixelRatio );
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. renderer.shadowMap.enabled = true;
  55. document.body.appendChild( renderer.domElement );
  56. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  57. renderer.toneMappingExposure = params.exposure;
  58. renderer.outputEncoding = THREE.sRGBEncoding;
  59. scene = new THREE.Scene();
  60. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  61. camera.position.set( 0, 0, 120 );
  62. //
  63. scene.background = hdrEquirect;
  64. //
  65. const geometry = new THREE.SphereGeometry( 20, 64, 32 );
  66. const texture = new THREE.CanvasTexture( generateTexture() );
  67. texture.magFilter = THREE.NearestFilter;
  68. texture.wrapT = THREE.RepeatWrapping;
  69. texture.wrapS = THREE.RepeatWrapping;
  70. texture.repeat.set( 1, 3.5 );
  71. const material = new THREE.MeshPhysicalMaterial( {
  72. color: params.color,
  73. metalness: params.metalness,
  74. roughness: params.roughness,
  75. ior: params.ior,
  76. alphaMap: texture,
  77. envMap: hdrEquirect,
  78. envMapIntensity: params.envMapIntensity,
  79. transmission: params.transmission, // use material.transmission for glass materials
  80. specularIntensity: params.specularIntensity,
  81. specularColor: params.specularColor,
  82. opacity: params.opacity,
  83. side: THREE.DoubleSide,
  84. transparent: true
  85. } );
  86. mesh = new THREE.Mesh( geometry, material );
  87. scene.add( mesh );
  88. //
  89. const controls = new OrbitControls( camera, renderer.domElement );
  90. controls.addEventListener( 'change', render ); // use if there is no animation loop
  91. controls.minDistance = 10;
  92. controls.maxDistance = 150;
  93. window.addEventListener( 'resize', onWindowResize );
  94. //
  95. const gui = new GUI();
  96. gui.addColor( params, 'color' )
  97. .onChange( function () {
  98. material.color.set( params.color );
  99. render();
  100. } );
  101. gui.add( params, 'transmission', 0, 1, 0.01 )
  102. .onChange( function () {
  103. material.transmission = params.transmission;
  104. render();
  105. } );
  106. gui.add( params, 'opacity', 0, 1, 0.01 )
  107. .onChange( function () {
  108. material.opacity = params.opacity;
  109. render();
  110. } );
  111. gui.add( params, 'metalness', 0, 1, 0.01 )
  112. .onChange( function () {
  113. material.metalness = params.metalness;
  114. render();
  115. } );
  116. gui.add( params, 'roughness', 0, 1, 0.01 )
  117. .onChange( function () {
  118. material.roughness = params.roughness;
  119. render();
  120. } );
  121. gui.add( params, 'ior', 1, 2, 0.01 )
  122. .onChange( function () {
  123. material.ior = params.ior;
  124. render();
  125. } );
  126. gui.add( params, 'thickness', 0, 5, 0.01 )
  127. .onChange( function () {
  128. material.thickness = params.thickness;
  129. render();
  130. } );
  131. gui.add( params, 'specularIntensity', 0, 1, 0.01 )
  132. .onChange( function () {
  133. material.specularIntensity = params.specularIntensity;
  134. render();
  135. } );
  136. gui.addColor( params, 'specularColor' )
  137. .onChange( function () {
  138. material.specularColor.set( params.specularColor );
  139. render();
  140. } );
  141. gui.add( params, 'envMapIntensity', 0, 1, 0.01 )
  142. .name( 'envMap intensity' )
  143. .onChange( function () {
  144. material.envMapIntensity = params.envMapIntensity;
  145. render();
  146. } );
  147. gui.add( params, 'exposure', 0, 1, 0.01 )
  148. .onChange( function () {
  149. renderer.toneMappingExposure = params.exposure;
  150. render();
  151. } );
  152. gui.open();
  153. }
  154. function onWindowResize() {
  155. const width = window.innerWidth;
  156. const height = window.innerHeight;
  157. camera.aspect = width / height;
  158. camera.updateProjectionMatrix();
  159. renderer.setSize( width, height );
  160. render();
  161. }
  162. //
  163. function generateTexture() {
  164. const canvas = document.createElement( 'canvas' );
  165. canvas.width = 2;
  166. canvas.height = 2;
  167. const context = canvas.getContext( '2d' );
  168. context.fillStyle = 'white';
  169. context.fillRect( 0, 1, 2, 1 );
  170. return canvas;
  171. }
  172. function render() {
  173. renderer.render( scene, camera );
  174. }
  175. </script>
  176. </body>
  177. </html>