webgl_materials_standard_nodes.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard (nodes)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import Stats from './jsm/libs/stats.module.js';
  27. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  28. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  29. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  30. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  31. import { nodeFrame } from './jsm/renderers/webgl/nodes/WebGLNodes.js';
  32. import * as Nodes from './jsm/renderers/nodes/Nodes.js';
  33. let container, stats;
  34. let camera, scene, renderer, controls;
  35. init();
  36. animate();
  37. function init() {
  38. container = document.createElement( 'div' );
  39. document.body.appendChild( container );
  40. renderer = new THREE.WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. container.appendChild( renderer.domElement );
  44. renderer.outputEncoding = THREE.sRGBEncoding;
  45. renderer.toneMapping = THREE.ReinhardToneMapping;
  46. renderer.toneMappingExposure = 3;
  47. //
  48. scene = new THREE.Scene();
  49. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  50. camera.position.z = 2;
  51. controls = new TrackballControls( camera, renderer.domElement );
  52. //
  53. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  54. //
  55. const material = new Nodes.MeshStandardNodeMaterial();
  56. new OBJLoader()
  57. .setPath( 'models/obj/cerberus/' )
  58. .load( 'Cerberus.obj', function ( group ) {
  59. const loader = new THREE.TextureLoader()
  60. .setPath( 'models/obj/cerberus/' );
  61. const diffuseMap = loader.load( 'Cerberus_A.jpg' );
  62. diffuseMap.wrapS = THREE.RepeatWrapping;
  63. diffuseMap.encoding = THREE.sRGBEncoding;
  64. const rmMap = loader.load( 'Cerberus_RM.jpg' );
  65. rmMap.wrapS = THREE.RepeatWrapping;
  66. const normalMap = loader.load( 'Cerberus_N.jpg' );
  67. normalMap.wrapS = THREE.RepeatWrapping;
  68. const mpMapNode = new Nodes.TextureNode( rmMap );
  69. material.colorNode = new Nodes.OperatorNode( '*', new Nodes.TextureNode( diffuseMap ), new Nodes.Vector3Node( material.color ) );
  70. // roughness is in G channel, metalness is in B channel
  71. material.roughnessNode = new Nodes.SplitNode( mpMapNode, 'g' );
  72. material.metalnessNode = new Nodes.SplitNode( mpMapNode, 'b' );
  73. material.normalNode = new Nodes.NormalMapNode( new Nodes.TextureNode( normalMap ) );
  74. group.traverse( function ( child ) {
  75. if ( child.isMesh ) {
  76. child.material = material;
  77. }
  78. } );
  79. group.position.x = - 0.45;
  80. group.rotation.y = - Math.PI / 2;
  81. scene.add( group );
  82. } );
  83. const environments = {
  84. 'Venice Sunset': { filename: 'venice_sunset_1k.hdr' },
  85. 'Overpass': { filename: 'pedestrian_overpass_1k.hdr' }
  86. };
  87. function loadEnvironment( name ) {
  88. if ( environments[ name ].texture !== undefined ) {
  89. scene.background = environments[ name ].texture;
  90. scene.environment = environments[ name ].texture;
  91. return;
  92. }
  93. const filename = environments[ name ].filename;
  94. new RGBELoader()
  95. .setPath( 'textures/equirectangular/' )
  96. .load( filename, function ( hdrEquirect ) {
  97. const hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  98. hdrEquirect.dispose();
  99. scene.background = hdrCubeRenderTarget.texture;
  100. scene.environment = hdrCubeRenderTarget.texture;
  101. environments[ name ].texture = hdrCubeRenderTarget.texture;
  102. } );
  103. }
  104. const params = {
  105. environment: Object.keys( environments )[ 0 ]
  106. };
  107. loadEnvironment( params.environment );
  108. const gui = new GUI();
  109. gui.add( params, 'environment', Object.keys( environments ) ).onChange( function ( value ) {
  110. loadEnvironment( value );
  111. } );
  112. gui.open();
  113. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  114. pmremGenerator.compileEquirectangularShader();
  115. //
  116. stats = new Stats();
  117. container.appendChild( stats.dom );
  118. window.addEventListener( 'resize', onWindowResize );
  119. }
  120. //
  121. function onWindowResize() {
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. camera.aspect = window.innerWidth / window.innerHeight;
  124. camera.updateProjectionMatrix();
  125. }
  126. //
  127. function animate() {
  128. requestAnimationFrame( animate );
  129. nodeFrame.update();
  130. controls.update();
  131. renderer.render( scene, camera );
  132. stats.update();
  133. }
  134. </script>
  135. </body>
  136. </html>