webgpu_nodes_playground.html 6.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - WebGPU - Selective Lights</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <link rel="stylesheet" href="fonts/open-sans/open-sans.css" type="text/css"/>
  9. <link rel="stylesheet" href="fonts/tabler-icons/tabler-icons.min.css" type="text/css"/>
  10. <!-- WebGPU (For Chrome 94-101), expires 09/01/2022 -->
  11. <meta http-equiv="origin-trial" content="AoS1pSJwCV3KRe73TO0YgJkK9FZ/qhmvKeafztp0ofiE8uoGrnKzfxGVKKICvoBfL8dgE0zpkp2g/oEJNS0fDgkAAABeeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJHUFUiLCJleHBpcnkiOjE2NTI4MzE5OTksImlzU3ViZG9tYWluIjp0cnVlfQ==">
  12. <style>
  13. body {
  14. overflow: hidden;
  15. width: 100%;
  16. height: 100%;
  17. }
  18. .renderer {
  19. position: absolute;
  20. top: 0;
  21. left: 0;
  22. height: 50%;
  23. width: 100%;
  24. }
  25. flow {
  26. position: absolute;
  27. top: 50%;
  28. left: 0;
  29. height: 50%;
  30. width: 100%;
  31. background: #222;
  32. box-shadow: inset 0 0 20px 0px #000000;
  33. }
  34. </style>
  35. </head>
  36. <body>
  37. <div id="info">
  38. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU - Node Editor ( Playground version )<br />
  39. </div>
  40. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  41. <script type="importmap">
  42. {
  43. "imports": {
  44. "three": "../build/three.module.js"
  45. }
  46. }
  47. </script>
  48. <script type="module">
  49. import * as THREE from 'three';
  50. import WebGPU from './jsm/capabilities/WebGPU.js';
  51. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  52. import { NodeEditor } from './jsm/node-editor/NodeEditor.js';
  53. import { StandardMaterialEditor } from './jsm/node-editor/materials/StandardMaterialEditor.js';
  54. import { MeshEditor } from './jsm/node-editor/scene/MeshEditor.js';
  55. import * as Nodes from './jsm/renderers/nodes/Nodes.js';
  56. import Stats from './jsm/libs/stats.module.js';
  57. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  58. import { FBXLoader } from './jsm/loaders/FBXLoader.js';
  59. let stats;
  60. let camera, scene, renderer;
  61. let model;
  62. let nodeLights;
  63. init().then( animate ).catch( error => console.error( error ) );
  64. async function init() {
  65. if ( WebGPU.isAvailable() === false ) {
  66. document.body.appendChild( WebGPU.getErrorMessage() );
  67. throw new Error( 'No WebGPU support' );
  68. }
  69. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
  70. camera.position.set( 0.0, 300, 400 * 3 );
  71. scene = new THREE.Scene();
  72. scene.background = new THREE.Color( 0x333333 );
  73. // Lights
  74. const topLight = new THREE.PointLight( 0xF4F6F0, 1 );
  75. topLight.position.set( 0, 100000, 100000 );
  76. scene.add( topLight );
  77. const backLight = new THREE.PointLight( 0x0c1445, 1.4 );
  78. backLight.position.set( - 100, 20, - 260 );
  79. scene.add( backLight );
  80. nodeLights = Nodes.LightsNode.fromLights( [ topLight, backLight ] );
  81. renderer = new WebGPURenderer();
  82. renderer.setPixelRatio( window.devicePixelRatio );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. document.body.appendChild( renderer.domElement );
  85. renderer.outputEncoding = THREE.sRGBEncoding;
  86. renderer.domElement.className = 'renderer';
  87. //
  88. stats = new Stats();
  89. document.body.appendChild( stats.dom );
  90. const controls = new OrbitControls( camera, renderer.domElement );
  91. controls.minDistance = 500;
  92. controls.maxDistance = 3000;
  93. window.addEventListener( 'resize', onWindowResize );
  94. onWindowResize();
  95. initEditor();
  96. return renderer.init();
  97. }
  98. function initEditor() {
  99. const nodeEditor = new NodeEditor( scene );
  100. nodeEditor.addEventListener( 'new', () => {
  101. const materialEditor = new MeshEditor( model );
  102. nodeEditor.add( materialEditor );
  103. nodeEditor.centralizeNode( materialEditor );
  104. } );
  105. nodeEditor.addEventListener( 'add', ( e ) => {
  106. const node = e.node;
  107. if ( node.value !== null && node.value.isMaterial === true ) {
  108. const material = node.value;
  109. material.lightNode = nodeLights;
  110. }
  111. } );
  112. document.body.appendChild( nodeEditor.domElement );
  113. const loaderFBX = new FBXLoader();
  114. loaderFBX.load( 'models/fbx/stanford-bunny.fbx', ( object ) => {
  115. const defaultMaterial = new Nodes.MeshBasicNodeMaterial();
  116. defaultMaterial.colorNode = new Nodes.FloatNode( 0 );
  117. const sphere = new THREE.Mesh( new THREE.SphereGeometry( 200, 32, 16 ), defaultMaterial ) ;
  118. sphere.name = 'Sphere';
  119. sphere.position.set( 500, 0, -500 );
  120. scene.add( sphere );
  121. const box = new THREE.Mesh( new THREE.BoxGeometry( 200, 200, 200 ), defaultMaterial ) ;
  122. box.name = 'Box';
  123. box.position.set( -500, 0, -500 );
  124. scene.add( box );
  125. const defaultPointsMaterial = new Nodes.PointsNodeMaterial();
  126. defaultPointsMaterial.colorNode = new Nodes.FloatNode( 0 );
  127. const torusKnot = new THREE.Points( new THREE.TorusKnotGeometry( 100, 30, 100, 16 ), defaultPointsMaterial ) ;
  128. torusKnot.name = 'Torus Knot ( Points )';
  129. torusKnot.position.set( 0, 0, -500 );
  130. scene.add( torusKnot );
  131. model = object.children[ 0 ];
  132. model.position.set( 0, 0, 10 );
  133. model.scale.setScalar( 1 );
  134. model.material = defaultMaterial;
  135. scene.add( model );
  136. const materialEditor = new MeshEditor( model );
  137. nodeEditor.add( materialEditor );
  138. nodeEditor.centralizeNode( materialEditor );
  139. } );
  140. }
  141. function onWindowResize() {
  142. const width = window.innerWidth;
  143. const height = window.innerHeight / 2;
  144. camera.aspect = width / height;
  145. camera.updateProjectionMatrix();
  146. renderer.setSize( width, height );
  147. }
  148. //
  149. function animate() {
  150. requestAnimationFrame( animate );
  151. render();
  152. stats.update();
  153. }
  154. function render() {
  155. //if ( model ) model.rotation.y = performance.now() / 5000;
  156. renderer.render( scene, camera );
  157. }
  158. </script>
  159. </body>
  160. </html>