webgpu_rtt.html 4.1 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js - WebGPU - RTT</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. <!-- WebGPU (For Chrome 94-101), expires 09/01/2022 -->
  8. <meta http-equiv="origin-trial" content="AoS1pSJwCV3KRe73TO0YgJkK9FZ/qhmvKeafztp0ofiE8uoGrnKzfxGVKKICvoBfL8dgE0zpkp2g/oEJNS0fDgkAAABeeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJHUFUiLCJleHBpcnkiOjE2NTI4MzE5OTksImlzU3ViZG9tYWluIjp0cnVlfQ==">
  9. </head>
  10. <body>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - RTT
  13. </div>
  14. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import WebGPU from './jsm/capabilities/WebGPU.js';
  25. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  26. import WebGPUTextureRenderer from './jsm/renderers/webgpu/WebGPUTextureRenderer.js';
  27. import * as Nodes from './jsm/renderers/nodes/Nodes.js';
  28. let camera, scene, renderer;
  29. const mouse = new THREE.Vector2();
  30. let cameraFX, sceneFX, textureRenderer;
  31. let box;
  32. const dpr = window.devicePixelRatio;
  33. init().then( animate ).catch( error );
  34. async function init() {
  35. if ( WebGPU.isAvailable() === false ) {
  36. document.body.appendChild( WebGPU.getErrorMessage() );
  37. throw new Error( 'No WebGPU support' );
  38. }
  39. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  40. camera.position.z = 4;
  41. scene = new THREE.Scene();
  42. scene.background = new THREE.Color( 0x222222 );
  43. // textured mesh
  44. const loader = new THREE.TextureLoader();
  45. const texture = loader.load( './textures/uv_grid_opengl.jpg' );
  46. const geometryBox = new THREE.BoxGeometry();
  47. const materialBox = new Nodes.MeshBasicNodeMaterial();
  48. materialBox.colorNode = new Nodes.TextureNode( texture );
  49. //
  50. box = new THREE.Mesh( geometryBox, materialBox );
  51. scene.add( box );
  52. //
  53. renderer = new WebGPURenderer();
  54. renderer.setPixelRatio( dpr );
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. document.body.appendChild( renderer.domElement );
  57. textureRenderer = new WebGPUTextureRenderer( renderer );
  58. textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  59. window.addEventListener( 'mousemove', onWindowMouseMove );
  60. window.addEventListener( 'resize', onWindowResize );
  61. // FX
  62. cameraFX = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  63. sceneFX = new THREE.Scene();
  64. const geometryFX = new THREE.PlaneGeometry( 2, 2 );
  65. // modulate the final color based on the mouse position
  66. const screenFXNode = new Nodes.OperatorNode( '+', new Nodes.Vector2Node( mouse ), new Nodes.Vector2Node( new THREE.Vector2( 0.5, 0.5 ) ).setConst( true ) );
  67. const materialFX = new Nodes.MeshBasicNodeMaterial();
  68. materialFX.colorNode = new Nodes.OperatorNode( '*', new Nodes.TextureNode( textureRenderer.getTexture() ), screenFXNode );
  69. const quad = new THREE.Mesh( geometryFX, materialFX );
  70. sceneFX.add( quad );
  71. //
  72. return renderer.init();
  73. }
  74. function onWindowMouseMove( e ) {
  75. mouse.x = e.offsetX / screen.width;
  76. mouse.y = e.offsetY / screen.height;
  77. }
  78. function onWindowResize() {
  79. camera.aspect = window.innerWidth / window.innerHeight;
  80. camera.updateProjectionMatrix();
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  83. }
  84. function animate() {
  85. requestAnimationFrame( animate );
  86. box.rotation.x += 0.01;
  87. box.rotation.y += 0.02;
  88. textureRenderer.render( scene, camera );
  89. renderer.render( sceneFX, cameraFX );
  90. }
  91. function error( error ) {
  92. console.error( error );
  93. }
  94. </script>
  95. </body>
  96. </html>