lights-rectarea.html 5.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Lights - RectArea</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  36. import {RectAreaLightUniformsLib} from '../../examples/jsm/lights/RectAreaLightUniformsLib.js';
  37. import {RectAreaLightHelper} from '../../examples/jsm/helpers/RectAreaLightHelper.js';
  38. import {GUI} from '../../examples/jsm/libs/lil-gui.module.min.js';
  39. function main() {
  40. const canvas = document.querySelector('#c');
  41. const renderer = new THREE.WebGLRenderer({canvas});
  42. RectAreaLightUniformsLib.init();
  43. const fov = 45;
  44. const aspect = 2; // the canvas default
  45. const near = 0.1;
  46. const far = 100;
  47. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  48. camera.position.set(0, 10, 20);
  49. const controls = new OrbitControls(camera, canvas);
  50. controls.target.set(0, 5, 0);
  51. controls.update();
  52. const scene = new THREE.Scene();
  53. scene.background = new THREE.Color('black');
  54. {
  55. const planeSize = 40;
  56. const loader = new THREE.TextureLoader();
  57. const texture = loader.load('resources/images/checker.png');
  58. texture.wrapS = THREE.RepeatWrapping;
  59. texture.wrapT = THREE.RepeatWrapping;
  60. texture.magFilter = THREE.NearestFilter;
  61. const repeats = planeSize / 2;
  62. texture.repeat.set(repeats, repeats);
  63. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  64. const planeMat = new THREE.MeshStandardMaterial({
  65. map: texture,
  66. side: THREE.DoubleSide,
  67. });
  68. const mesh = new THREE.Mesh(planeGeo, planeMat);
  69. mesh.rotation.x = Math.PI * -.5;
  70. scene.add(mesh);
  71. }
  72. {
  73. const cubeSize = 4;
  74. const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
  75. const cubeMat = new THREE.MeshStandardMaterial({color: '#8AC'});
  76. const mesh = new THREE.Mesh(cubeGeo, cubeMat);
  77. mesh.position.set(cubeSize + 1, cubeSize / 2, 0);
  78. scene.add(mesh);
  79. }
  80. {
  81. const sphereRadius = 3;
  82. const sphereWidthDivisions = 32;
  83. const sphereHeightDivisions = 16;
  84. const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
  85. const sphereMat = new THREE.MeshStandardMaterial({color: '#CA8'});
  86. const mesh = new THREE.Mesh(sphereGeo, sphereMat);
  87. mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0);
  88. scene.add(mesh);
  89. }
  90. class ColorGUIHelper {
  91. constructor(object, prop) {
  92. this.object = object;
  93. this.prop = prop;
  94. }
  95. get value() {
  96. return `#${this.object[this.prop].getHexString()}`;
  97. }
  98. set value(hexString) {
  99. this.object[this.prop].set(hexString);
  100. }
  101. }
  102. class DegRadHelper {
  103. constructor(obj, prop) {
  104. this.obj = obj;
  105. this.prop = prop;
  106. }
  107. get value() {
  108. return THREE.MathUtils.radToDeg(this.obj[this.prop]);
  109. }
  110. set value(v) {
  111. this.obj[this.prop] = THREE.MathUtils.degToRad(v);
  112. }
  113. }
  114. function makeXYZGUI(gui, vector3, name, onChangeFn) {
  115. const folder = gui.addFolder(name);
  116. folder.add(vector3, 'x', -10, 10).onChange(onChangeFn);
  117. folder.add(vector3, 'y', 0, 10).onChange(onChangeFn);
  118. folder.add(vector3, 'z', -10, 10).onChange(onChangeFn);
  119. folder.open();
  120. }
  121. {
  122. const color = 0xFFFFFF;
  123. const intensity = 5;
  124. const width = 12;
  125. const height = 4;
  126. const light = new THREE.RectAreaLight(color, intensity, width, height);
  127. light.position.set(0, 10, 0);
  128. light.rotation.x = THREE.MathUtils.degToRad(-90);
  129. scene.add(light);
  130. const helper = new RectAreaLightHelper(light);
  131. light.add(helper);
  132. const gui = new GUI();
  133. gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color');
  134. gui.add(light, 'intensity', 0, 10, 0.01);
  135. gui.add(light, 'width', 0, 20);
  136. gui.add(light, 'height', 0, 20);
  137. gui.add(new DegRadHelper(light.rotation, 'x'), 'value', -180, 180).name('x rotation');
  138. gui.add(new DegRadHelper(light.rotation, 'y'), 'value', -180, 180).name('y rotation');
  139. gui.add(new DegRadHelper(light.rotation, 'z'), 'value', -180, 180).name('z rotation');
  140. makeXYZGUI(gui, light.position, 'position');
  141. }
  142. function resizeRendererToDisplaySize(renderer) {
  143. const canvas = renderer.domElement;
  144. const width = canvas.clientWidth;
  145. const height = canvas.clientHeight;
  146. const needResize = canvas.width !== width || canvas.height !== height;
  147. if (needResize) {
  148. renderer.setSize(width, height, false);
  149. }
  150. return needResize;
  151. }
  152. function render() {
  153. if (resizeRendererToDisplaySize(renderer)) {
  154. const canvas = renderer.domElement;
  155. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  156. camera.updateProjectionMatrix();
  157. }
  158. renderer.render(scene, camera);
  159. requestAnimationFrame(render);
  160. }
  161. requestAnimationFrame(render);
  162. }
  163. main();
  164. </script>
  165. </html>