load-obj-materials-fixed.html 3.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .OBJ and .MTL file - Fixed</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  36. import {OBJLoader} from '../../examples/jsm/loaders/OBJLoader.js';
  37. import {MTLLoader} from '../../examples/jsm/loaders/MTLLoader.js';
  38. function main() {
  39. const canvas = document.querySelector('#c');
  40. const renderer = new THREE.WebGLRenderer({canvas});
  41. const fov = 45;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 100;
  45. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  46. camera.position.set(0, 10, 20);
  47. const controls = new OrbitControls(camera, canvas);
  48. controls.target.set(0, 5, 0);
  49. controls.update();
  50. const scene = new THREE.Scene();
  51. scene.background = new THREE.Color('black');
  52. {
  53. const planeSize = 40;
  54. const loader = new THREE.TextureLoader();
  55. const texture = loader.load('resources/images/checker.png');
  56. texture.wrapS = THREE.RepeatWrapping;
  57. texture.wrapT = THREE.RepeatWrapping;
  58. texture.magFilter = THREE.NearestFilter;
  59. const repeats = planeSize / 2;
  60. texture.repeat.set(repeats, repeats);
  61. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  62. const planeMat = new THREE.MeshPhongMaterial({
  63. map: texture,
  64. side: THREE.DoubleSide,
  65. });
  66. const mesh = new THREE.Mesh(planeGeo, planeMat);
  67. mesh.rotation.x = Math.PI * -.5;
  68. scene.add(mesh);
  69. }
  70. {
  71. const skyColor = 0xB1E1FF; // light blue
  72. const groundColor = 0xB97A20; // brownish orange
  73. const intensity = 1;
  74. const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
  75. scene.add(light);
  76. }
  77. {
  78. const color = 0xFFFFFF;
  79. const intensity = 1;
  80. const light = new THREE.DirectionalLight(color, intensity);
  81. light.position.set(5, 10, 2);
  82. scene.add(light);
  83. scene.add(light.target);
  84. }
  85. {
  86. const mtlLoader = new MTLLoader();
  87. mtlLoader.load('resources/models/windmill/windmill-fixed.mtl', (mtl) => {
  88. mtl.preload();
  89. const objLoader = new OBJLoader();
  90. mtl.materials.Material.side = THREE.DoubleSide;
  91. objLoader.setMaterials(mtl);
  92. objLoader.load('resources/models/windmill/windmill.obj', (root) => {
  93. scene.add(root);
  94. });
  95. });
  96. }
  97. function resizeRendererToDisplaySize(renderer) {
  98. const canvas = renderer.domElement;
  99. const width = canvas.clientWidth;
  100. const height = canvas.clientHeight;
  101. const needResize = canvas.width !== width || canvas.height !== height;
  102. if (needResize) {
  103. renderer.setSize(width, height, false);
  104. }
  105. return needResize;
  106. }
  107. function render() {
  108. if (resizeRendererToDisplaySize(renderer)) {
  109. const canvas = renderer.domElement;
  110. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  111. camera.updateProjectionMatrix();
  112. }
  113. renderer.render(scene, camera);
  114. requestAnimationFrame(render);
  115. }
  116. requestAnimationFrame(render);
  117. }
  118. main();
  119. </script>
  120. </html>