Quaternion.html 9.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. <h1>[name]</h1>
  11. <p class="desc">
  12. Implementation of a [link:http://en.wikipedia.org/wiki/Quaternion quaternion].<br/>
  13. Quaternions are used in three.js to represent [link:https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation rotations].
  14. </p>
  15. <h2>Code Example</h2>
  16. <code>
  17. const quaternion = new THREE.Quaternion();
  18. quaternion.setFromAxisAngle( new THREE.Vector3( 0, 1, 0 ), Math.PI / 2 );
  19. const vector = new THREE.Vector3( 1, 0, 0 );
  20. vector.applyQuaternion( quaternion );
  21. </code>
  22. <h2>Constructor</h2>
  23. <h3>[name]( [param:Float x], [param:Float y], [param:Float z], [param:Float w] )</h3>
  24. <p>
  25. [page:Float x] - x coordinate<br />
  26. [page:Float y] - y coordinate<br />
  27. [page:Float z] - z coordinate<br />
  28. [page:Float w] - w coordinate
  29. </p>
  30. <h2>Properties</h2>
  31. <h3>[property:Boolean isQuaternion]</h3>
  32. <p>
  33. Read-only flag to check whether a given object is of type [name].
  34. </p>
  35. <h3>[property:Float x]</h3>
  36. <h3>[property:Float y]</h3>
  37. <h3>[property:Float z]</h3>
  38. <h3>[property:Float w]</h3>
  39. <h2>Methods</h2>
  40. <h3>[method:Float angleTo]( [param:Quaternion q] )</h3>
  41. <p>
  42. Returns the angle between this quaternion and quaternion [page:Quaternion q] in radians.
  43. </p>
  44. <h3>[method:Quaternion clone]()</h3>
  45. <p>
  46. Creates a new Quaternion with identical [page:.x x], [page:.y y],
  47. [page:.z z] and [page:.w w] properties to this one.
  48. </p>
  49. <h3>[method:this conjugate]()</h3>
  50. <p>
  51. Returns the rotational conjugate of this quaternion. The conjugate of a quaternion
  52. represents the same rotation in the opposite direction about the rotational axis.
  53. </p>
  54. <h3>[method:this copy]( [param:Quaternion q] )</h3>
  55. <p>
  56. Copies the [page:.x x], [page:.y y], [page:.z z] and [page:.w w] properties
  57. of [page:Quaternion q] into this quaternion.
  58. </p>
  59. <h3>[method:Boolean equals]( [param:Quaternion v] )</h3>
  60. <p>
  61. [page:Quaternion v] - Quaternion that this quaternion will be compared to.<br /><br />
  62. Compares the [page:.x x], [page:.y y], [page:.z z] and [page:.w w] properties of
  63. [page:Quaternion v] to the equivalent properties of this quaternion to determine if they
  64. represent the same rotation.
  65. </p>
  66. <h3>[method:Float dot]( [param:Quaternion v] )</h3>
  67. <p>
  68. Calculates the [link:https://en.wikipedia.org/wiki/Dot_product dot product] of
  69. quaternions [page:Quaternion v] and this one.
  70. </p>
  71. <h3>[method:this fromArray]( [param:Array array], [param:Integer offset] )</h3>
  72. <p>
  73. [page:Array array] - array of format (x, y, z, w) used to construct the quaternion.<br />
  74. [page:Integer offset] - (optional) an offset into the array.<br /><br />
  75. Sets this quaternion's [page:.x x], [page:.y y], [page:.z z] and [page:.w w] properties
  76. from an array.
  77. </p>
  78. <h3>[method:this identity]()</h3>
  79. <p>
  80. Sets this quaternion to the identity quaternion; that is, to the quaternion that represents "no rotation".
  81. </p>
  82. <h3>[method:this invert]()</h3>
  83. <p>
  84. Inverts this quaternion - calculates the [page:.conjugate conjugate]. The quaternion is assumed to have unit length.
  85. </p>
  86. <h3>[method:Float length]()</h3>
  87. <p>Computes the [link:https://en.wikipedia.org/wiki/Euclidean_distance Euclidean length]
  88. (straight-line length) of this quaternion, considered as a 4 dimensional vector.</p>
  89. <h3>[method:Float lengthSq]()</h3>
  90. <p>
  91. Computes the squared [link:https://en.wikipedia.org/wiki/Euclidean_distance Euclidean length]
  92. (straight-line length) of this quaternion, considered as a 4 dimensional
  93. vector. This can be useful if you are comparing the lengths of two quaternions,
  94. as this is a slightly more efficient calculation than [page:.length length]().
  95. </p>
  96. <h3>[method:this normalize]()</h3>
  97. <p>
  98. [link:https://en.wikipedia.org/wiki/Normalized_vector Normalizes] this quaternion - that is,
  99. calculated the quaternion that performs the same rotation as this one, but has [page:.length length]
  100. equal to *1*.
  101. </p>
  102. <h3>[method:this multiply]( [param:Quaternion q] )</h3>
  103. <p>Multiplies this quaternion by [page:Quaternion q].</p>
  104. <h3>[method:this multiplyQuaternions]( [param:Quaternion a], [param:Quaternion b] )</h3>
  105. <p>
  106. Sets this quaternion to [page:Quaternion a] x [page:Quaternion b].<br />
  107. Adapted from the method outlined [link:http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm here].
  108. </p>
  109. <h3>[method:this premultiply]( [param:Quaternion q] )</h3>
  110. <p>Pre-multiplies this quaternion by [page:Quaternion q].</p>
  111. <h3>[method:this random]()</h3>
  112. <p>
  113. Sets this quaternion to a uniformly random, normalized quaternion.
  114. </p>
  115. <h3>[method:this rotateTowards]( [param:Quaternion q], [param:Float step] )</h3>
  116. <p>
  117. [page:Quaternion q] - The target quaternion.<br />
  118. [page:Float step] - The angular step in radians.<br /><br />
  119. Rotates this quaternion by a given angular step to the defined quaternion *q*.
  120. The method ensures that the final quaternion will not overshoot *q*.
  121. </p>
  122. <h3>[method:this slerp]( [param:Quaternion qb], [param:Float t] )</h3>
  123. <p>
  124. [page:Quaternion qb] - The other quaternion rotation<br />
  125. [page:Float t] - interpolation factor in the closed interval [0, 1].<br /><br />
  126. Handles the spherical linear interpolation between quaternions. [page:Float t] represents the
  127. amount of rotation between this quaternion (where [page:Float t] is 0) and [page:Quaternion qb] (where
  128. [page:Float t] is 1). This quaternion is set to the result. Also see the static version of the
  129. *slerp* below.
  130. <code>
  131. // rotate a mesh towards a target quaternion
  132. mesh.quaternion.slerp( endQuaternion, 0.01 );
  133. </code>
  134. </p>
  135. <h3>[method:this slerpQuaternions]( [param:Quaternion qa], [param:Quaternion qb], [param:Float t] )</h3>
  136. <p>Performs a spherical linear interpolation between the given quaternions and stores the result in this quaternion.</p>
  137. <h3>[method:this set]( [param:Float x], [param:Float y], [param:Float z], [param:Float w] )</h3>
  138. <p>Sets [page:.x x], [page:.y y], [page:.z z], [page:.w w] properties of this quaternion.</p>
  139. <h3>[method:this setFromAxisAngle]( [param:Vector3 axis], [param:Float angle] )</h3>
  140. <p>
  141. Sets this quaternion from rotation specified by [page:Vector3 axis] and [page:Float angle].<br />
  142. Adapted from the method [link:http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm here].<br />
  143. *Axis* is assumed to be normalized, *angle* is in radians.
  144. </p>
  145. <h3>[method:this setFromEuler]( [param:Euler euler] )</h3>
  146. <p>Sets this quaternion from the rotation specified by [page:Euler] angle.</p>
  147. <h3>[method:this setFromRotationMatrix]( [param:Matrix4 m] )</h3>
  148. <p>
  149. [page:Matrix4 m] - a [page:Matrix4] of which the upper 3x3 of matrix is a pure
  150. [link:https://en.wikipedia.org/wiki/Rotation_matrix rotation matrix] (i.e. unscaled).<br />
  151. Sets this quaternion from rotation component of [page:Matrix4 m].<br />
  152. Adapted from the method [link:http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm here].
  153. </p>
  154. <h3>[method:this setFromUnitVectors]( [param:Vector3 vFrom], [param:Vector3 vTo] )</h3>
  155. <p>
  156. Sets this quaternion to the rotation required to rotate direction vector [page:Vector3 vFrom] to
  157. direction vector [page:Vector3 vTo].<br />
  158. Adapted from the method [link:http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors here].<br />
  159. [page:Vector3 vFrom] and [page:Vector3 vTo] are assumed to be normalized.
  160. </p>
  161. <h3>[method:Array toArray]( [param:Array array], [param:Integer offset] )</h3>
  162. <p>
  163. [page:Array array] - An optional array to store the quaternion. If not specified, a new array will be created.<br/>
  164. [page:Integer offset] - (optional) if specified, the result will be copied
  165. into this [page:Array].<br /><br />
  166. Returns the numerical elements of this quaternion in an array of format [x, y, z, w].
  167. </p>
  168. <h3>[method:this fromBufferAttribute]( [param:BufferAttribute attribute], [param:Integer index] )</h3>
  169. <p>
  170. [page:BufferAttribute attribute] - the source attribute.<br />
  171. [page:Integer index] - index in the attribute.<br /><br />
  172. Sets [page:.x x], [page:.y y], [page:.z z], [page:.w w] properties of this quaternion from the [page:BufferAttribute attribute].
  173. </p>
  174. <h2>Static Methods</h2>
  175. <h3>[method:undefined slerpFlat]( [param:Array dst], [param:Integer dstOffset], [param:Array src0], [param:Integer srcOffset0], [param:Array src1], [param:Integer srcOffset1], [param:Float t] )</h3>
  176. <p>
  177. [page:Array dst] - The output array.<br />
  178. [page:Integer dstOffset] - An offset into the output array.<br />
  179. [page:Array src0] - The source array of the starting quaternion.<br />
  180. [page:Integer srcOffset0] - An offset into the array *src0*.<br />
  181. [page:Array src1] - The source array of the target quaternion.<br />
  182. [page:Integer srcOffset1] - An offset into the array *src1*.<br />
  183. [page:Float t] - Normalized interpolation factor (between 0 and 1).<br /><br />
  184. </p>
  185. <p>
  186. Like the static *slerp* method above, but operates directly on flat arrays of numbers.
  187. </p>
  188. <!-- Note: Do not add non-static methods to the bottom of this page. Put them above the <h2>Static Methods</h2> -->
  189. <h2>Source</h2>
  190. <p>
  191. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  192. </p>
  193. </body>
  194. </html>