material-browser.html 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <title>Three.js Material Browser</title>
  6. <link rel="shortcut icon" href="../../files/favicon.ico" />
  7. <link rel="stylesheet" type="text/css" href="../../files/main.css">
  8. <style>
  9. canvas {
  10. display: block;
  11. width: 100%;
  12. height: 100%;
  13. }
  14. #newWindow {
  15. display: block;
  16. position: absolute;
  17. bottom: 0.3em;
  18. left: 0.5em;
  19. color: #fff;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <!-- Import maps polyfill -->
  25. <!-- Remove this when import maps will be widely supported -->
  26. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  27. <script type="importmap">
  28. {
  29. "imports": {
  30. "three": "../../build/three.module.js"
  31. }
  32. }
  33. </script>
  34. <a id='newWindow' href='./material-browser.html' target='_blank'>Open in New Window</a>
  35. <script type="module">
  36. import * as THREE from 'three';
  37. import { GUI } from '../../examples/jsm/libs/lil-gui.module.min.js';
  38. import { RoomEnvironment } from '../../examples/jsm/environments/RoomEnvironment.js';
  39. const constants = {
  40. combine: {
  41. 'THREE.MultiplyOperation': THREE.MultiplyOperation,
  42. 'THREE.MixOperation': THREE.MixOperation,
  43. 'THREE.AddOperation': THREE.AddOperation
  44. },
  45. side: {
  46. 'THREE.FrontSide': THREE.FrontSide,
  47. 'THREE.BackSide': THREE.BackSide,
  48. 'THREE.DoubleSide': THREE.DoubleSide
  49. },
  50. blendingMode: {
  51. 'THREE.NoBlending': THREE.NoBlending,
  52. 'THREE.NormalBlending': THREE.NormalBlending,
  53. 'THREE.AdditiveBlending': THREE.AdditiveBlending,
  54. 'THREE.SubtractiveBlending': THREE.SubtractiveBlending,
  55. 'THREE.MultiplyBlending': THREE.MultiplyBlending,
  56. 'THREE.CustomBlending': THREE.CustomBlending
  57. },
  58. equations: {
  59. 'THREE.AddEquation': THREE.AddEquation,
  60. 'THREE.SubtractEquation': THREE.SubtractEquation,
  61. 'THREE.ReverseSubtractEquation': THREE.ReverseSubtractEquation
  62. },
  63. destinationFactors: {
  64. 'THREE.ZeroFactor': THREE.ZeroFactor,
  65. 'THREE.OneFactor': THREE.OneFactor,
  66. 'THREE.SrcColorFactor': THREE.SrcColorFactor,
  67. 'THREE.OneMinusSrcColorFactor': THREE.OneMinusSrcColorFactor,
  68. 'THREE.SrcAlphaFactor': THREE.SrcAlphaFactor,
  69. 'THREE.OneMinusSrcAlphaFactor': THREE.OneMinusSrcAlphaFactor,
  70. 'THREE.DstAlphaFactor': THREE.DstAlphaFactor,
  71. 'THREE.OneMinusDstAlphaFactor': THREE.OneMinusDstAlphaFactor
  72. },
  73. sourceFactors: {
  74. 'THREE.DstColorFactor': THREE.DstColorFactor,
  75. 'THREE.OneMinusDstColorFactor': THREE.OneMinusDstColorFactor,
  76. 'THREE.SrcAlphaSaturateFactor': THREE.SrcAlphaSaturateFactor
  77. }
  78. };
  79. function getObjectsKeys( obj ) {
  80. const keys = [];
  81. for ( const key in obj ) {
  82. if ( obj.hasOwnProperty( key ) ) {
  83. keys.push( key );
  84. }
  85. }
  86. return keys;
  87. }
  88. const textureLoader = new THREE.TextureLoader();
  89. const cubeTextureLoader = new THREE.CubeTextureLoader();
  90. const envMaps = ( function () {
  91. const path = '../../examples/textures/cube/SwedishRoyalCastle/';
  92. const format = '.jpg';
  93. const urls = [
  94. path + 'px' + format, path + 'nx' + format,
  95. path + 'py' + format, path + 'ny' + format,
  96. path + 'pz' + format, path + 'nz' + format
  97. ];
  98. const reflectionCube = cubeTextureLoader.load( urls );
  99. const refractionCube = cubeTextureLoader.load( urls );
  100. refractionCube.mapping = THREE.CubeRefractionMapping;
  101. return {
  102. none: null,
  103. reflection: reflectionCube,
  104. refraction: refractionCube
  105. };
  106. } )();
  107. const diffuseMaps = ( function () {
  108. const bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
  109. bricks.wrapS = THREE.RepeatWrapping;
  110. bricks.wrapT = THREE.RepeatWrapping;
  111. bricks.repeat.set( 9, 1 );
  112. return {
  113. none: null,
  114. bricks: bricks
  115. };
  116. } )();
  117. const roughnessMaps = ( function () {
  118. const bricks = textureLoader.load( '../../examples/textures/brick_roughness.jpg' );
  119. bricks.wrapT = THREE.RepeatWrapping;
  120. bricks.wrapS = THREE.RepeatWrapping;
  121. bricks.repeat.set( 9, 1 );
  122. return {
  123. none: null,
  124. bricks: bricks
  125. };
  126. } )();
  127. const matcaps = ( function () {
  128. return {
  129. none: null,
  130. porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
  131. };
  132. } )();
  133. const alphaMaps = ( function () {
  134. const fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
  135. fibers.wrapT = THREE.RepeatWrapping;
  136. fibers.wrapS = THREE.RepeatWrapping;
  137. fibers.repeat.set( 9, 1 );
  138. return {
  139. none: null,
  140. fibers: fibers
  141. };
  142. } )();
  143. const gradientMaps = ( function () {
  144. const threeTone = textureLoader.load( '../../examples/textures/gradientMaps/threeTone.jpg' );
  145. threeTone.minFilter = THREE.NearestFilter;
  146. threeTone.magFilter = THREE.NearestFilter;
  147. const fiveTone = textureLoader.load( '../../examples/textures/gradientMaps/fiveTone.jpg' );
  148. fiveTone.minFilter = THREE.NearestFilter;
  149. fiveTone.magFilter = THREE.NearestFilter;
  150. return {
  151. none: null,
  152. threeTone: threeTone,
  153. fiveTone: fiveTone
  154. };
  155. } )();
  156. const envMapKeys = getObjectsKeys( envMaps );
  157. const diffuseMapKeys = getObjectsKeys( diffuseMaps );
  158. const roughnessMapKeys = getObjectsKeys( roughnessMaps );
  159. const matcapKeys = getObjectsKeys( matcaps );
  160. const alphaMapKeys = getObjectsKeys( alphaMaps );
  161. const gradientMapKeys = getObjectsKeys( gradientMaps );
  162. function generateVertexColors( geometry ) {
  163. const positionAttribute = geometry.attributes.position;
  164. const colors = [];
  165. const color = new THREE.Color();
  166. for ( let i = 0, il = positionAttribute.count; i < il; i ++ ) {
  167. color.setHSL( i / il * Math.random(), 0.5, 0.5 );
  168. colors.push( color.r, color.g, color.b );
  169. }
  170. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  171. }
  172. function handleColorChange( color ) {
  173. return function ( value ) {
  174. if ( typeof value === 'string' ) {
  175. value = value.replace( '#', '0x' );
  176. }
  177. color.setHex( value );
  178. };
  179. }
  180. function needsUpdate( material, geometry ) {
  181. return function () {
  182. material.side = parseInt( material.side ); //Ensure number
  183. material.needsUpdate = true;
  184. geometry.attributes.position.needsUpdate = true;
  185. geometry.attributes.normal.needsUpdate = true;
  186. geometry.attributes.color.needsUpdate = true;
  187. };
  188. }
  189. function updateCombine( material ) {
  190. return function ( combine ) {
  191. material.combine = parseInt( combine );
  192. material.needsUpdate = true;
  193. };
  194. }
  195. function updateTexture( material, materialKey, textures ) {
  196. return function ( key ) {
  197. material[ materialKey ] = textures[ key ];
  198. material.needsUpdate = true;
  199. };
  200. }
  201. function guiScene( gui, scene ) {
  202. const folder = gui.addFolder( 'Scene' );
  203. const data = {
  204. background: '#000000',
  205. 'ambient light': ambientLight.color.getHex()
  206. };
  207. folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color ) );
  208. guiSceneFog( folder, scene );
  209. }
  210. function guiSceneFog( folder, scene ) {
  211. const fogFolder = folder.addFolder( 'scene.fog' );
  212. const fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
  213. const data = {
  214. fog: {
  215. 'THREE.Fog()': false,
  216. 'scene.fog.color': fog.color.getHex()
  217. }
  218. };
  219. fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
  220. if ( useFog ) {
  221. scene.fog = fog;
  222. } else {
  223. scene.fog = null;
  224. }
  225. } );
  226. fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
  227. }
  228. function guiMaterial( gui, mesh, material, geometry ) {
  229. const folder = gui.addFolder( 'THREE.Material' );
  230. folder.add( material, 'transparent' );
  231. folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
  232. // folder.add( material, 'blending', constants.blendingMode );
  233. // folder.add( material, 'blendSrc', constants.destinationFactors );
  234. // folder.add( material, 'blendDst', constants.destinationFactors );
  235. // folder.add( material, 'blendEquation', constants.equations );
  236. folder.add( material, 'depthTest' );
  237. folder.add( material, 'depthWrite' );
  238. // folder.add( material, 'polygonOffset' );
  239. // folder.add( material, 'polygonOffsetFactor' );
  240. // folder.add( material, 'polygonOffsetUnits' );
  241. folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
  242. folder.add( material, 'visible' );
  243. folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
  244. }
  245. function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
  246. const data = {
  247. color: material.color.getHex(),
  248. envMaps: envMapKeys[ 0 ],
  249. map: diffuseMapKeys[ 0 ],
  250. alphaMap: alphaMapKeys[ 0 ]
  251. };
  252. const folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
  253. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  254. folder.add( material, 'wireframe' );
  255. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  256. folder.add( material, 'fog' );
  257. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  258. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  259. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  260. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  261. folder.add( material, 'reflectivity', 0, 1 );
  262. folder.add( material, 'refractionRatio', 0, 1 );
  263. }
  264. function guiMeshDepthMaterial( gui, mesh, material ) {
  265. const data = {
  266. alphaMap: alphaMapKeys[ 0 ]
  267. };
  268. const folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
  269. folder.add( material, 'wireframe' );
  270. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  271. }
  272. function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
  273. const folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
  274. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  275. folder.add( material, 'wireframe' );
  276. }
  277. function guiLineBasicMaterial( gui, mesh, material, geometry ) {
  278. const data = {
  279. color: material.color.getHex()
  280. };
  281. const folder = gui.addFolder( 'THREE.LineBasicMaterial' );
  282. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  283. folder.add( material, 'linewidth', 0, 10 );
  284. folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
  285. folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
  286. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  287. folder.add( material, 'fog' );
  288. }
  289. function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
  290. const data = {
  291. color: material.color.getHex(),
  292. emissive: material.emissive.getHex(),
  293. envMaps: envMapKeys[ 0 ],
  294. map: diffuseMapKeys[ 0 ],
  295. alphaMap: alphaMapKeys[ 0 ]
  296. };
  297. const folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
  298. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  299. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  300. folder.add( material, 'wireframe' );
  301. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  302. folder.add( material, 'fog' );
  303. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  304. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  305. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  306. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  307. folder.add( material, 'reflectivity', 0, 1 );
  308. folder.add( material, 'refractionRatio', 0, 1 );
  309. }
  310. function guiMeshMatcapMaterial( gui, mesh, material, geometry ) {
  311. const data = {
  312. color: material.color.getHex(),
  313. matcap: matcapKeys[ 1 ],
  314. alphaMap: alphaMapKeys[ 0 ]
  315. };
  316. const folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
  317. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  318. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  319. folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
  320. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  321. }
  322. function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
  323. const data = {
  324. color: material.color.getHex(),
  325. emissive: material.emissive.getHex(),
  326. specular: material.specular.getHex(),
  327. envMaps: envMapKeys[ 0 ],
  328. map: diffuseMapKeys[ 0 ],
  329. alphaMap: alphaMapKeys[ 0 ]
  330. };
  331. const folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
  332. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  333. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  334. folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
  335. folder.add( material, 'shininess', 0, 100 );
  336. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  337. folder.add( material, 'wireframe' );
  338. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  339. folder.add( material, 'fog' );
  340. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  341. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  342. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  343. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  344. folder.add( material, 'reflectivity', 0, 1 );
  345. folder.add( material, 'refractionRatio', 0, 1 );
  346. }
  347. function guiMeshToonMaterial( gui, mesh, material ) {
  348. const data = {
  349. color: material.color.getHex(),
  350. map: diffuseMapKeys[ 0 ],
  351. gradientMap: gradientMapKeys[ 1 ],
  352. alphaMap: alphaMapKeys[ 0 ]
  353. };
  354. const folder = gui.addFolder( 'THREE.MeshToonMaterial' );
  355. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  356. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  357. folder.add( data, 'gradientMap', gradientMapKeys ).onChange( updateTexture( material, 'gradientMap', gradientMaps ) );
  358. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  359. }
  360. function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
  361. const data = {
  362. color: material.color.getHex(),
  363. emissive: material.emissive.getHex(),
  364. envMaps: envMapKeys[ 0 ],
  365. map: diffuseMapKeys[ 0 ],
  366. roughnessMap: roughnessMapKeys[ 0 ],
  367. alphaMap: alphaMapKeys[ 0 ]
  368. };
  369. const folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
  370. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  371. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  372. folder.add( material, 'roughness', 0, 1 );
  373. folder.add( material, 'metalness', 0, 1 );
  374. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  375. folder.add( material, 'wireframe' );
  376. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  377. folder.add( material, 'fog' );
  378. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  379. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  380. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  381. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  382. // TODO metalnessMap
  383. }
  384. function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
  385. const data = {
  386. color: material.color.getHex(),
  387. emissive: material.emissive.getHex(),
  388. envMaps: envMapKeys[ 0 ],
  389. map: diffuseMapKeys[ 0 ],
  390. roughnessMap: roughnessMapKeys[ 0 ],
  391. alphaMap: alphaMapKeys[ 0 ]
  392. };
  393. const folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
  394. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  395. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  396. folder.add( material, 'roughness', 0, 1 );
  397. folder.add( material, 'metalness', 0, 1 );
  398. folder.add( material, 'reflectivity', 0, 1 );
  399. folder.add( material, 'clearcoat', 0, 1 ).step( 0.01 );
  400. folder.add( material, 'clearcoatRoughness', 0, 1 ).step( 0.01 );
  401. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  402. folder.add( material, 'wireframe' );
  403. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  404. folder.add( material, 'fog' );
  405. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  406. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  407. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  408. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  409. // TODO metalnessMap
  410. }
  411. function chooseFromHash( gui, mesh, geometry ) {
  412. const selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
  413. let material;
  414. switch ( selectedMaterial ) {
  415. case 'MeshBasicMaterial' :
  416. material = new THREE.MeshBasicMaterial( { color: 0x049EF4 } );
  417. guiMaterial( gui, mesh, material, geometry );
  418. guiMeshBasicMaterial( gui, mesh, material, geometry );
  419. return material;
  420. break;
  421. case 'MeshLambertMaterial' :
  422. material = new THREE.MeshLambertMaterial( { color: 0x049EF4 } );
  423. guiMaterial( gui, mesh, material, geometry );
  424. guiMeshLambertMaterial( gui, mesh, material, geometry );
  425. return material;
  426. break;
  427. case 'MeshMatcapMaterial' :
  428. material = new THREE.MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
  429. guiMaterial( gui, mesh, material, geometry );
  430. guiMeshMatcapMaterial( gui, mesh, material, geometry );
  431. // no need for lights
  432. light1.visible = false;
  433. light2.visible = false;
  434. light3.visible = false;
  435. return material;
  436. break;
  437. case 'MeshPhongMaterial' :
  438. material = new THREE.MeshPhongMaterial( { color: 0x049EF4 } );
  439. guiMaterial( gui, mesh, material, geometry );
  440. guiMeshPhongMaterial( gui, mesh, material, geometry );
  441. return material;
  442. break;
  443. case 'MeshToonMaterial' :
  444. material = new THREE.MeshToonMaterial( { color: 0x049EF4, gradientMap: gradientMaps.threeTone } );
  445. guiMaterial( gui, mesh, material, geometry );
  446. guiMeshToonMaterial( gui, mesh, material );
  447. // only use a single point light
  448. light1.visible = false;
  449. light3.visible = false;
  450. return material;
  451. break;
  452. case 'MeshStandardMaterial' :
  453. material = new THREE.MeshStandardMaterial( { color: 0x049EF4 } );
  454. guiMaterial( gui, mesh, material, geometry );
  455. guiMeshStandardMaterial( gui, mesh, material, geometry );
  456. // only use scene environment
  457. light1.visible = false;
  458. light2.visible = false;
  459. light3.visible = false;
  460. return material;
  461. break;
  462. case 'MeshPhysicalMaterial' :
  463. material = new THREE.MeshPhysicalMaterial( { color: 0x049EF4 } );
  464. guiMaterial( gui, mesh, material, geometry );
  465. guiMeshPhysicalMaterial( gui, mesh, material, geometry );
  466. // only use scene environment
  467. light1.visible = false;
  468. light2.visible = false;
  469. light3.visible = false;
  470. return material;
  471. break;
  472. case 'MeshDepthMaterial' :
  473. material = new THREE.MeshDepthMaterial();
  474. guiMaterial( gui, mesh, material, geometry );
  475. guiMeshDepthMaterial( gui, mesh, material );
  476. return material;
  477. break;
  478. case 'MeshNormalMaterial' :
  479. material = new THREE.MeshNormalMaterial();
  480. guiMaterial( gui, mesh, material, geometry );
  481. guiMeshNormalMaterial( gui, mesh, material, geometry );
  482. return material;
  483. break;
  484. case 'LineBasicMaterial' :
  485. material = new THREE.LineBasicMaterial( { color: 0x2194CE } );
  486. guiMaterial( gui, mesh, material, geometry );
  487. guiLineBasicMaterial( gui, mesh, material, geometry );
  488. return material;
  489. break;
  490. }
  491. }
  492. //
  493. const selectedMaterial = window.location.hash.substring( 1 );
  494. if ( THREE[ selectedMaterial ] !== undefined ) {
  495. document.getElementById( 'newWindow' ).href += '#' + selectedMaterial;
  496. }
  497. const gui = new GUI();
  498. const renderer = new THREE.WebGLRenderer( { antialias: true } );
  499. renderer.setPixelRatio( window.devicePixelRatio );
  500. renderer.setSize( window.innerWidth, window.innerHeight );
  501. renderer.outputEncoding = THREE.sRGBEncoding;
  502. document.body.appendChild( renderer.domElement );
  503. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  504. const scene = new THREE.Scene();
  505. scene.background = new THREE.Color( 0x444444 );
  506. scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
  507. const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 10, 100 );
  508. camera.position.z = 35;
  509. const ambientLight = new THREE.AmbientLight( 0x000000 );
  510. scene.add( ambientLight );
  511. const light1 = new THREE.PointLight( 0xffffff, 1, 0 );
  512. light1.position.set( 0, 200, 0 );
  513. scene.add( light1 );
  514. const light2 = new THREE.PointLight( 0xffffff, 1, 0 );
  515. light2.position.set( 100, 200, 100 );
  516. scene.add( light2 );
  517. const light3 = new THREE.PointLight( 0xffffff, 1, 0 );
  518. light3.position.set( - 100, - 200, - 100 );
  519. scene.add( light3 );
  520. guiScene( gui, scene );
  521. const geometry = new THREE.TorusKnotGeometry( 10, 3, 200, 32 ).toNonIndexed();
  522. generateVertexColors( geometry );
  523. const mesh = new THREE.Mesh( geometry );
  524. mesh.material = chooseFromHash( gui, mesh, geometry );
  525. scene.add( mesh );
  526. let prevFog = false;
  527. function render() {
  528. requestAnimationFrame( render );
  529. mesh.rotation.x += 0.005;
  530. mesh.rotation.y += 0.005;
  531. if ( prevFog !== scene.fog ) {
  532. mesh.material.needsUpdate = true;
  533. prevFog = scene.fog;
  534. }
  535. renderer.render( scene, camera );
  536. }
  537. window.addEventListener( 'resize', function () {
  538. camera.aspect = window.innerWidth / window.innerHeight;
  539. camera.updateProjectionMatrix();
  540. renderer.setSize( window.innerWidth, window.innerHeight );
  541. }, false );
  542. render();
  543. </script>
  544. </body>
  545. </html>