css3d_sandbox.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. <style>
  8. body {
  9. color: #000;
  10. }
  11. a {
  12. color: #080;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - sandbox</div>
  18. <!-- Import maps polyfill -->
  19. <!-- Remove this when import maps will be widely supported -->
  20. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.module.js"
  25. }
  26. }
  27. </script>
  28. <script type="module">
  29. import * as THREE from 'three';
  30. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  31. import { CSS3DRenderer, CSS3DObject } from './jsm/renderers/CSS3DRenderer.js';
  32. let camera, scene, renderer;
  33. let scene2, renderer2;
  34. let controls;
  35. init();
  36. animate();
  37. function init() {
  38. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  39. camera.position.set( 200, 200, 200 );
  40. scene = new THREE.Scene();
  41. scene.background = new THREE.Color( 0xf0f0f0 );
  42. scene2 = new THREE.Scene();
  43. const material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
  44. //
  45. for ( let i = 0; i < 10; i ++ ) {
  46. const element = document.createElement( 'div' );
  47. element.style.width = '100px';
  48. element.style.height = '100px';
  49. element.style.opacity = ( i < 5 ) ? 0.5 : 1;
  50. element.style.background = new THREE.Color( Math.random() * 0xffffff ).getStyle();
  51. const object = new CSS3DObject( element );
  52. object.position.x = Math.random() * 200 - 100;
  53. object.position.y = Math.random() * 200 - 100;
  54. object.position.z = Math.random() * 200 - 100;
  55. object.rotation.x = Math.random();
  56. object.rotation.y = Math.random();
  57. object.rotation.z = Math.random();
  58. object.scale.x = Math.random() + 0.5;
  59. object.scale.y = Math.random() + 0.5;
  60. scene2.add( object );
  61. const geometry = new THREE.PlaneGeometry( 100, 100 );
  62. const mesh = new THREE.Mesh( geometry, material );
  63. mesh.position.copy( object.position );
  64. mesh.rotation.copy( object.rotation );
  65. mesh.scale.copy( object.scale );
  66. scene.add( mesh );
  67. }
  68. //
  69. renderer = new THREE.WebGLRenderer( { antialias: true } );
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. document.body.appendChild( renderer.domElement );
  73. renderer2 = new CSS3DRenderer();
  74. renderer2.setSize( window.innerWidth, window.innerHeight );
  75. renderer2.domElement.style.position = 'absolute';
  76. renderer2.domElement.style.top = 0;
  77. document.body.appendChild( renderer2.domElement );
  78. controls = new TrackballControls( camera, renderer2.domElement );
  79. window.addEventListener( 'resize', onWindowResize );
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. renderer2.setSize( window.innerWidth, window.innerHeight );
  86. }
  87. function animate() {
  88. requestAnimationFrame( animate );
  89. controls.update();
  90. renderer.render( scene, camera );
  91. renderer2.render( scene2, camera );
  92. }
  93. </script>
  94. </body>
  95. </html>