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- ( function () {
- class GLTFExporter {
- constructor() {
- this.pluginCallbacks = [];
- this.register( function ( writer ) {
- return new GLTFLightExtension( writer );
- } );
- this.register( function ( writer ) {
- return new GLTFMaterialsUnlitExtension( writer );
- } );
- this.register( function ( writer ) {
- return new GLTFMaterialsPBRSpecularGlossiness( writer );
- } );
- this.register( function ( writer ) {
- return new GLTFMaterialsTransmissionExtension( writer );
- } );
- this.register( function ( writer ) {
- return new GLTFMaterialsVolumeExtension( writer );
- } );
- this.register( function ( writer ) {
- return new GLTFMaterialsClearcoatExtension( writer );
- } );
- }
- register( callback ) {
- if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
- this.pluginCallbacks.push( callback );
- }
- return this;
- }
- unregister( callback ) {
- if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
- this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
- }
- return this;
- }
- /**
- * Parse scenes and generate GLTF output
- * @param {Scene or [THREE.Scenes]} input THREE.Scene or Array of THREE.Scenes
- * @param {Function} onDone Callback on completed
- * @param {Function} onError Callback on errors
- * @param {Object} options options
- */
- parse( input, onDone, onError, options ) {
- if ( typeof onError === 'object' ) {
- console.warn( 'THREE.GLTFExporter: parse() expects options as the fourth argument now.' );
- options = onError;
- }
- const writer = new GLTFWriter();
- const plugins = [];
- for ( let i = 0, il = this.pluginCallbacks.length; i < il; i ++ ) {
- plugins.push( this.pluginCallbacks[ i ]( writer ) );
- }
- writer.setPlugins( plugins );
- writer.write( input, onDone, options ).catch( onError );
- }
- parseAsync( input, options ) {
- const scope = this;
- return new Promise( function ( resolve, reject ) {
- scope.parse( input, resolve, reject, options );
- } );
- }
- } //------------------------------------------------------------------------------
- // Constants
- //------------------------------------------------------------------------------
- const WEBGL_CONSTANTS = {
- POINTS: 0x0000,
- LINES: 0x0001,
- LINE_LOOP: 0x0002,
- LINE_STRIP: 0x0003,
- TRIANGLES: 0x0004,
- TRIANGLE_STRIP: 0x0005,
- TRIANGLE_FAN: 0x0006,
- UNSIGNED_BYTE: 0x1401,
- UNSIGNED_SHORT: 0x1403,
- FLOAT: 0x1406,
- UNSIGNED_INT: 0x1405,
- ARRAY_BUFFER: 0x8892,
- ELEMENT_ARRAY_BUFFER: 0x8893,
- NEAREST: 0x2600,
- LINEAR: 0x2601,
- NEAREST_MIPMAP_NEAREST: 0x2700,
- LINEAR_MIPMAP_NEAREST: 0x2701,
- NEAREST_MIPMAP_LINEAR: 0x2702,
- LINEAR_MIPMAP_LINEAR: 0x2703,
- CLAMP_TO_EDGE: 33071,
- MIRRORED_REPEAT: 33648,
- REPEAT: 10497
- };
- const THREE_TO_WEBGL = {};
- THREE_TO_WEBGL[ THREE.NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
- THREE_TO_WEBGL[ THREE.NearestMipmapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
- THREE_TO_WEBGL[ THREE.NearestMipmapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
- THREE_TO_WEBGL[ THREE.LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
- THREE_TO_WEBGL[ THREE.LinearMipmapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
- THREE_TO_WEBGL[ THREE.LinearMipmapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;
- THREE_TO_WEBGL[ THREE.ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
- THREE_TO_WEBGL[ THREE.RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
- THREE_TO_WEBGL[ THREE.MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;
- const PATH_PROPERTIES = {
- scale: 'scale',
- position: 'translation',
- quaternion: 'rotation',
- morphTargetInfluences: 'weights'
- }; // GLB constants
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
- const GLB_HEADER_BYTES = 12;
- const GLB_HEADER_MAGIC = 0x46546C67;
- const GLB_VERSION = 2;
- const GLB_CHUNK_PREFIX_BYTES = 8;
- const GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
- const GLB_CHUNK_TYPE_BIN = 0x004E4942; //------------------------------------------------------------------------------
- // Utility functions
- //------------------------------------------------------------------------------
- /**
- * Compare two arrays
- * @param {Array} array1 Array 1 to compare
- * @param {Array} array2 Array 2 to compare
- * @return {Boolean} Returns true if both arrays are equal
- */
- function equalArray( array1, array2 ) {
- return array1.length === array2.length && array1.every( function ( element, index ) {
- return element === array2[ index ];
- } );
- }
- /**
- * Converts a string to an ArrayBuffer.
- * @param {string} text
- * @return {ArrayBuffer}
- */
- function stringToArrayBuffer( text ) {
- if ( window.TextEncoder !== undefined ) {
- return new TextEncoder().encode( text ).buffer;
- }
- const array = new Uint8Array( new ArrayBuffer( text.length ) );
- for ( let i = 0, il = text.length; i < il; i ++ ) {
- const value = text.charCodeAt( i ); // Replacing multi-byte character with space(0x20).
- array[ i ] = value > 0xFF ? 0x20 : value;
- }
- return array.buffer;
- }
- /**
- * Is identity matrix
- *
- * @param {Matrix4} matrix
- * @returns {Boolean} Returns true, if parameter is identity matrix
- */
- function isIdentityMatrix( matrix ) {
- return equalArray( matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] );
- }
- /**
- * Get the min and max vectors from the given attribute
- * @param {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
- * @param {Integer} start
- * @param {Integer} count
- * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
- */
- function getMinMax( attribute, start, count ) {
- const output = {
- min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
- max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
- };
- for ( let i = start; i < start + count; i ++ ) {
- for ( let a = 0; a < attribute.itemSize; a ++ ) {
- let value;
- if ( attribute.itemSize > 4 ) {
- // no support for interleaved data for itemSize > 4
- value = attribute.array[ i * attribute.itemSize + a ];
- } else {
- if ( a === 0 ) value = attribute.getX( i ); else if ( a === 1 ) value = attribute.getY( i ); else if ( a === 2 ) value = attribute.getZ( i ); else if ( a === 3 ) value = attribute.getW( i );
- }
- output.min[ a ] = Math.min( output.min[ a ], value );
- output.max[ a ] = Math.max( output.max[ a ], value );
- }
- }
- return output;
- }
- /**
- * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
- * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
- *
- * @param {Integer} bufferSize The size the original buffer.
- * @returns {Integer} new buffer size with required padding.
- *
- */
- function getPaddedBufferSize( bufferSize ) {
- return Math.ceil( bufferSize / 4 ) * 4;
- }
- /**
- * Returns a buffer aligned to 4-byte boundary.
- *
- * @param {ArrayBuffer} arrayBuffer Buffer to pad
- * @param {Integer} paddingByte (Optional)
- * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
- */
- function getPaddedArrayBuffer( arrayBuffer, paddingByte = 0 ) {
- const paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
- if ( paddedLength !== arrayBuffer.byteLength ) {
- const array = new Uint8Array( paddedLength );
- array.set( new Uint8Array( arrayBuffer ) );
- if ( paddingByte !== 0 ) {
- for ( let i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
- array[ i ] = paddingByte;
- }
- }
- return array.buffer;
- }
- return arrayBuffer;
- }
- let cachedCanvas = null;
- /**
- * Writer
- */
- class GLTFWriter {
- constructor() {
- this.plugins = [];
- this.options = {};
- this.pending = [];
- this.buffers = [];
- this.byteOffset = 0;
- this.buffers = [];
- this.nodeMap = new Map();
- this.skins = [];
- this.extensionsUsed = {};
- this.uids = new Map();
- this.uid = 0;
- this.json = {
- asset: {
- version: '2.0',
- generator: 'THREE.GLTFExporter'
- }
- };
- this.cache = {
- meshes: new Map(),
- attributes: new Map(),
- attributesNormalized: new Map(),
- materials: new Map(),
- textures: new Map(),
- images: new Map()
- };
- }
- setPlugins( plugins ) {
- this.plugins = plugins;
- }
- /**
- * Parse scenes and generate GLTF output
- * @param {Scene or [THREE.Scenes]} input THREE.Scene or Array of THREE.Scenes
- * @param {Function} onDone Callback on completed
- * @param {Object} options options
- */
- async write( input, onDone, options ) {
- this.options = Object.assign( {}, {
- // default options
- binary: false,
- trs: false,
- onlyVisible: true,
- truncateDrawRange: true,
- embedImages: true,
- maxTextureSize: Infinity,
- animations: [],
- includeCustomExtensions: false
- }, options );
- if ( this.options.animations.length > 0 ) {
- // Only TRS properties, and not matrices, may be targeted by animation.
- this.options.trs = true;
- }
- this.processInput( input );
- await Promise.all( this.pending );
- const writer = this;
- const buffers = writer.buffers;
- const json = writer.json;
- options = writer.options;
- const extensionsUsed = writer.extensionsUsed; // Merge buffers.
- const blob = new Blob( buffers, {
- type: 'application/octet-stream'
- } ); // Declare extensions.
- const extensionsUsedList = Object.keys( extensionsUsed );
- if ( extensionsUsedList.length > 0 ) json.extensionsUsed = extensionsUsedList; // Update bytelength of the single buffer.
- if ( json.buffers && json.buffers.length > 0 ) json.buffers[ 0 ].byteLength = blob.size;
- if ( options.binary === true ) {
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
- const reader = new window.FileReader();
- reader.readAsArrayBuffer( blob );
- reader.onloadend = function () {
- // Binary chunk.
- const binaryChunk = getPaddedArrayBuffer( reader.result );
- const binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
- binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
- binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true ); // JSON chunk.
- const jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( json ) ), 0x20 );
- const jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
- jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
- jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true ); // GLB header.
- const header = new ArrayBuffer( GLB_HEADER_BYTES );
- const headerView = new DataView( header );
- headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
- headerView.setUint32( 4, GLB_VERSION, true );
- const totalByteLength = GLB_HEADER_BYTES + jsonChunkPrefix.byteLength + jsonChunk.byteLength + binaryChunkPrefix.byteLength + binaryChunk.byteLength;
- headerView.setUint32( 8, totalByteLength, true );
- const glbBlob = new Blob( [ header, jsonChunkPrefix, jsonChunk, binaryChunkPrefix, binaryChunk ], {
- type: 'application/octet-stream'
- } );
- const glbReader = new window.FileReader();
- glbReader.readAsArrayBuffer( glbBlob );
- glbReader.onloadend = function () {
- onDone( glbReader.result );
- };
- };
- } else {
- if ( json.buffers && json.buffers.length > 0 ) {
- const reader = new window.FileReader();
- reader.readAsDataURL( blob );
- reader.onloadend = function () {
- const base64data = reader.result;
- json.buffers[ 0 ].uri = base64data;
- onDone( json );
- };
- } else {
- onDone( json );
- }
- }
- }
- /**
- * Serializes a userData.
- *
- * @param {THREE.Object3D|THREE.Material} object
- * @param {Object} objectDef
- */
- serializeUserData( object, objectDef ) {
- if ( Object.keys( object.userData ).length === 0 ) return;
- const options = this.options;
- const extensionsUsed = this.extensionsUsed;
- try {
- const json = JSON.parse( JSON.stringify( object.userData ) );
- if ( options.includeCustomExtensions && json.gltfExtensions ) {
- if ( objectDef.extensions === undefined ) objectDef.extensions = {};
- for ( const extensionName in json.gltfExtensions ) {
- objectDef.extensions[ extensionName ] = json.gltfExtensions[ extensionName ];
- extensionsUsed[ extensionName ] = true;
- }
- delete json.gltfExtensions;
- }
- if ( Object.keys( json ).length > 0 ) objectDef.extras = json;
- } catch ( error ) {
- console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' + 'won\'t be serialized because of JSON.stringify error - ' + error.message );
- }
- }
- /**
- * Assign and return a temporal unique id for an object
- * especially which doesn't have .uuid
- * @param {Object} object
- * @return {Integer}
- */
- getUID( object ) {
- if ( ! this.uids.has( object ) ) this.uids.set( object, this.uid ++ );
- return this.uids.get( object );
- }
- /**
- * Checks if normal attribute values are normalized.
- *
- * @param {BufferAttribute} normal
- * @returns {Boolean}
- */
- isNormalizedNormalAttribute( normal ) {
- const cache = this.cache;
- if ( cache.attributesNormalized.has( normal ) ) return false;
- const v = new THREE.Vector3();
- for ( let i = 0, il = normal.count; i < il; i ++ ) {
- // 0.0005 is from glTF-validator
- if ( Math.abs( v.fromBufferAttribute( normal, i ).length() - 1.0 ) > 0.0005 ) return false;
- }
- return true;
- }
- /**
- * Creates normalized normal buffer attribute.
- *
- * @param {BufferAttribute} normal
- * @returns {BufferAttribute}
- *
- */
- createNormalizedNormalAttribute( normal ) {
- const cache = this.cache;
- if ( cache.attributesNormalized.has( normal ) ) return cache.attributesNormalized.get( normal );
- const attribute = normal.clone();
- const v = new THREE.Vector3();
- for ( let i = 0, il = attribute.count; i < il; i ++ ) {
- v.fromBufferAttribute( attribute, i );
- if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
- // if values can't be normalized set (1, 0, 0)
- v.setX( 1.0 );
- } else {
- v.normalize();
- }
- attribute.setXYZ( i, v.x, v.y, v.z );
- }
- cache.attributesNormalized.set( normal, attribute );
- return attribute;
- }
- /**
- * Applies a texture transform, if present, to the map definition. Requires
- * the KHR_texture_transform extension.
- *
- * @param {Object} mapDef
- * @param {THREE.Texture} texture
- */
- applyTextureTransform( mapDef, texture ) {
- let didTransform = false;
- const transformDef = {};
- if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {
- transformDef.offset = texture.offset.toArray();
- didTransform = true;
- }
- if ( texture.rotation !== 0 ) {
- transformDef.rotation = texture.rotation;
- didTransform = true;
- }
- if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {
- transformDef.scale = texture.repeat.toArray();
- didTransform = true;
- }
- if ( didTransform ) {
- mapDef.extensions = mapDef.extensions || {};
- mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
- this.extensionsUsed[ 'KHR_texture_transform' ] = true;
- }
- }
- buildMetalRoughTexture( metalnessMap, roughnessMap ) {
- if ( metalnessMap === roughnessMap ) return metalnessMap;
- console.warn( 'THREE.GLTFExporter: Merged metalnessMap and roughnessMap textures.' );
- const metalness = metalnessMap?.image;
- const roughness = roughnessMap?.image;
- const width = Math.max( metalness?.width || 0, roughness?.width || 0 );
- const height = Math.max( metalness?.height || 0, roughness?.height || 0 );
- const canvas = document.createElement( 'canvas' );
- canvas.width = width;
- canvas.height = height;
- const context = canvas.getContext( '2d' );
- context.fillStyle = '#00ffff';
- context.fillRect( 0, 0, width, height );
- const composite = context.getImageData( 0, 0, width, height );
- if ( metalness ) {
- context.drawImage( metalness, 0, 0, width, height );
- const data = context.getImageData( 0, 0, width, height ).data;
- for ( let i = 2; i < data.length; i += 4 ) {
- composite.data[ i ] = data[ i ];
- }
- }
- if ( roughness ) {
- context.drawImage( roughness, 0, 0, width, height );
- const data = context.getImageData( 0, 0, width, height ).data;
- for ( let i = 1; i < data.length; i += 4 ) {
- composite.data[ i ] = data[ i ];
- }
- }
- context.putImageData( composite, 0, 0 ); //
- const reference = metalnessMap || roughnessMap;
- const texture = reference.clone(); // TODO Use new Source() instead?
- texture.source = new THREE.Texture( canvas ).source;
- return texture;
- }
- /**
- * Process a buffer to append to the default one.
- * @param {ArrayBuffer} buffer
- * @return {Integer}
- */
- processBuffer( buffer ) {
- const json = this.json;
- const buffers = this.buffers;
- if ( ! json.buffers ) json.buffers = [ {
- byteLength: 0
- } ]; // All buffers are merged before export.
- buffers.push( buffer );
- return 0;
- }
- /**
- * Process and generate a BufferView
- * @param {BufferAttribute} attribute
- * @param {number} componentType
- * @param {number} start
- * @param {number} count
- * @param {number} target (Optional) Target usage of the BufferView
- * @return {Object}
- */
- processBufferView( attribute, componentType, start, count, target ) {
- const json = this.json;
- if ( ! json.bufferViews ) json.bufferViews = []; // Create a new dataview and dump the attribute's array into it
- let componentSize;
- if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
- componentSize = 1;
- } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
- componentSize = 2;
- } else {
- componentSize = 4;
- }
- const byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
- const dataView = new DataView( new ArrayBuffer( byteLength ) );
- let offset = 0;
- for ( let i = start; i < start + count; i ++ ) {
- for ( let a = 0; a < attribute.itemSize; a ++ ) {
- let value;
- if ( attribute.itemSize > 4 ) {
- // no support for interleaved data for itemSize > 4
- value = attribute.array[ i * attribute.itemSize + a ];
- } else {
- if ( a === 0 ) value = attribute.getX( i ); else if ( a === 1 ) value = attribute.getY( i ); else if ( a === 2 ) value = attribute.getZ( i ); else if ( a === 3 ) value = attribute.getW( i );
- }
- if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
- dataView.setFloat32( offset, value, true );
- } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
- dataView.setUint32( offset, value, true );
- } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
- dataView.setUint16( offset, value, true );
- } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
- dataView.setUint8( offset, value );
- }
- offset += componentSize;
- }
- }
- const bufferViewDef = {
- buffer: this.processBuffer( dataView.buffer ),
- byteOffset: this.byteOffset,
- byteLength: byteLength
- };
- if ( target !== undefined ) bufferViewDef.target = target;
- if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
- // Only define byteStride for vertex attributes.
- bufferViewDef.byteStride = attribute.itemSize * componentSize;
- }
- this.byteOffset += byteLength;
- json.bufferViews.push( bufferViewDef ); // @TODO Merge bufferViews where possible.
- const output = {
- id: json.bufferViews.length - 1,
- byteLength: 0
- };
- return output;
- }
- /**
- * Process and generate a BufferView from an image Blob.
- * @param {Blob} blob
- * @return {Promise<Integer>}
- */
- processBufferViewImage( blob ) {
- const writer = this;
- const json = writer.json;
- if ( ! json.bufferViews ) json.bufferViews = [];
- return new Promise( function ( resolve ) {
- const reader = new window.FileReader();
- reader.readAsArrayBuffer( blob );
- reader.onloadend = function () {
- const buffer = getPaddedArrayBuffer( reader.result );
- const bufferViewDef = {
- buffer: writer.processBuffer( buffer ),
- byteOffset: writer.byteOffset,
- byteLength: buffer.byteLength
- };
- writer.byteOffset += buffer.byteLength;
- resolve( json.bufferViews.push( bufferViewDef ) - 1 );
- };
- } );
- }
- /**
- * Process attribute to generate an accessor
- * @param {BufferAttribute} attribute Attribute to process
- * @param {THREE.BufferGeometry} geometry (Optional) Geometry used for truncated draw range
- * @param {Integer} start (Optional)
- * @param {Integer} count (Optional)
- * @return {Integer|null} Index of the processed accessor on the "accessors" array
- */
- processAccessor( attribute, geometry, start, count ) {
- const options = this.options;
- const json = this.json;
- const types = {
- 1: 'SCALAR',
- 2: 'VEC2',
- 3: 'VEC3',
- 4: 'VEC4',
- 16: 'MAT4'
- };
- let componentType; // Detect the component type of the attribute array (float, uint or ushort)
- if ( attribute.array.constructor === Float32Array ) {
- componentType = WEBGL_CONSTANTS.FLOAT;
- } else if ( attribute.array.constructor === Uint32Array ) {
- componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
- } else if ( attribute.array.constructor === Uint16Array ) {
- componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
- } else if ( attribute.array.constructor === Uint8Array ) {
- componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
- } else {
- throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type.' );
- }
- if ( start === undefined ) start = 0;
- if ( count === undefined ) count = attribute.count; // @TODO Indexed buffer geometry with drawRange not supported yet
- if ( options.truncateDrawRange && geometry !== undefined && geometry.index === null ) {
- const end = start + count;
- const end2 = geometry.drawRange.count === Infinity ? attribute.count : geometry.drawRange.start + geometry.drawRange.count;
- start = Math.max( start, geometry.drawRange.start );
- count = Math.min( end, end2 ) - start;
- if ( count < 0 ) count = 0;
- } // Skip creating an accessor if the attribute doesn't have data to export
- if ( count === 0 ) return null;
- const minMax = getMinMax( attribute, start, count );
- let bufferViewTarget; // If geometry isn't provided, don't infer the target usage of the bufferView. For
- // animation samplers, target must not be set.
- if ( geometry !== undefined ) {
- bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
- }
- const bufferView = this.processBufferView( attribute, componentType, start, count, bufferViewTarget );
- const accessorDef = {
- bufferView: bufferView.id,
- byteOffset: bufferView.byteOffset,
- componentType: componentType,
- count: count,
- max: minMax.max,
- min: minMax.min,
- type: types[ attribute.itemSize ]
- };
- if ( attribute.normalized === true ) accessorDef.normalized = true;
- if ( ! json.accessors ) json.accessors = [];
- return json.accessors.push( accessorDef ) - 1;
- }
- /**
- * Process image
- * @param {Image} image to process
- * @param {Integer} format of the image (THREE.RGBAFormat)
- * @param {Boolean} flipY before writing out the image
- * @param {String} mimeType export format
- * @return {Integer} Index of the processed texture in the "images" array
- */
- processImage( image, format, flipY, mimeType = 'image/png' ) {
- const writer = this;
- const cache = writer.cache;
- const json = writer.json;
- const options = writer.options;
- const pending = writer.pending;
- if ( ! cache.images.has( image ) ) cache.images.set( image, {} );
- const cachedImages = cache.images.get( image );
- const key = mimeType + ':flipY/' + flipY.toString();
- if ( cachedImages[ key ] !== undefined ) return cachedImages[ key ];
- if ( ! json.images ) json.images = [];
- const imageDef = {
- mimeType: mimeType
- };
- if ( options.embedImages ) {
- const canvas = cachedCanvas = cachedCanvas || document.createElement( 'canvas' );
- canvas.width = Math.min( image.width, options.maxTextureSize );
- canvas.height = Math.min( image.height, options.maxTextureSize );
- const ctx = canvas.getContext( '2d' );
- if ( flipY === true ) {
- ctx.translate( 0, canvas.height );
- ctx.scale( 1, - 1 );
- }
- if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) {
- ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
- } else {
- if ( format !== THREE.RGBAFormat ) {
- console.error( 'GLTFExporter: Only THREE.RGBAFormat is supported.' );
- }
- if ( image.width > options.maxTextureSize || image.height > options.maxTextureSize ) {
- console.warn( 'GLTFExporter: Image size is bigger than maxTextureSize', image );
- }
- const data = new Uint8ClampedArray( image.height * image.width * 4 );
- for ( let i = 0; i < data.length; i += 4 ) {
- data[ i + 0 ] = image.data[ i + 0 ];
- data[ i + 1 ] = image.data[ i + 1 ];
- data[ i + 2 ] = image.data[ i + 2 ];
- data[ i + 3 ] = image.data[ i + 3 ];
- }
- ctx.putImageData( new ImageData( data, image.width, image.height ), 0, 0 );
- }
- if ( options.binary === true ) {
- pending.push( new Promise( function ( resolve ) {
- canvas.toBlob( function ( blob ) {
- writer.processBufferViewImage( blob ).then( function ( bufferViewIndex ) {
- imageDef.bufferView = bufferViewIndex;
- resolve();
- } );
- }, mimeType );
- } ) );
- } else {
- imageDef.uri = canvas.toDataURL( mimeType );
- }
- } else {
- imageDef.uri = image.src;
- }
- const index = json.images.push( imageDef ) - 1;
- cachedImages[ key ] = index;
- return index;
- }
- /**
- * Process sampler
- * @param {Texture} map THREE.Texture to process
- * @return {Integer} Index of the processed texture in the "samplers" array
- */
- processSampler( map ) {
- const json = this.json;
- if ( ! json.samplers ) json.samplers = [];
- const samplerDef = {
- magFilter: THREE_TO_WEBGL[ map.magFilter ],
- minFilter: THREE_TO_WEBGL[ map.minFilter ],
- wrapS: THREE_TO_WEBGL[ map.wrapS ],
- wrapT: THREE_TO_WEBGL[ map.wrapT ]
- };
- return json.samplers.push( samplerDef ) - 1;
- }
- /**
- * Process texture
- * @param {Texture} map Map to process
- * @return {Integer} Index of the processed texture in the "textures" array
- */
- processTexture( map ) {
- const cache = this.cache;
- const json = this.json;
- if ( cache.textures.has( map ) ) return cache.textures.get( map );
- if ( ! json.textures ) json.textures = [];
- let mimeType = map.userData.mimeType;
- if ( mimeType === 'image/webp' ) mimeType = 'image/png';
- const textureDef = {
- sampler: this.processSampler( map ),
- source: this.processImage( map.image, map.format, map.flipY, mimeType )
- };
- if ( map.name ) textureDef.name = map.name;
- this._invokeAll( function ( ext ) {
- ext.writeTexture && ext.writeTexture( map, textureDef );
- } );
- const index = json.textures.push( textureDef ) - 1;
- cache.textures.set( map, index );
- return index;
- }
- /**
- * Process material
- * @param {THREE.Material} material Material to process
- * @return {Integer|null} Index of the processed material in the "materials" array
- */
- processMaterial( material ) {
- const cache = this.cache;
- const json = this.json;
- if ( cache.materials.has( material ) ) return cache.materials.get( material );
- if ( material.isShaderMaterial ) {
- console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' );
- return null;
- }
- if ( ! json.materials ) json.materials = []; // @QUESTION Should we avoid including any attribute that has the default value?
- const materialDef = {
- pbrMetallicRoughness: {}
- };
- if ( material.isMeshStandardMaterial !== true && material.isMeshBasicMaterial !== true ) {
- console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );
- } // pbrMetallicRoughness.baseColorFactor
- const color = material.color.toArray().concat( [ material.opacity ] );
- if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
- materialDef.pbrMetallicRoughness.baseColorFactor = color;
- }
- if ( material.isMeshStandardMaterial ) {
- materialDef.pbrMetallicRoughness.metallicFactor = material.metalness;
- materialDef.pbrMetallicRoughness.roughnessFactor = material.roughness;
- } else {
- materialDef.pbrMetallicRoughness.metallicFactor = 0.5;
- materialDef.pbrMetallicRoughness.roughnessFactor = 0.5;
- } // pbrMetallicRoughness.metallicRoughnessTexture
- if ( material.metalnessMap || material.roughnessMap ) {
- const metalRoughTexture = this.buildMetalRoughTexture( material.metalnessMap, material.roughnessMap );
- const metalRoughMapDef = {
- index: this.processTexture( metalRoughTexture )
- };
- this.applyTextureTransform( metalRoughMapDef, metalRoughTexture );
- materialDef.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
- } // pbrMetallicRoughness.baseColorTexture or pbrSpecularGlossiness diffuseTexture
- if ( material.map ) {
- const baseColorMapDef = {
- index: this.processTexture( material.map )
- };
- this.applyTextureTransform( baseColorMapDef, material.map );
- materialDef.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
- }
- if ( material.emissive ) {
- // note: emissive components are limited to stay within the 0 - 1 range to accommodate glTF spec. see #21849 and #22000.
- const emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity );
- const maxEmissiveComponent = Math.max( emissive.r, emissive.g, emissive.b );
- if ( maxEmissiveComponent > 1 ) {
- emissive.multiplyScalar( 1 / maxEmissiveComponent );
- console.warn( 'THREE.GLTFExporter: Some emissive components exceed 1; emissive has been limited' );
- }
- if ( maxEmissiveComponent > 0 ) {
- materialDef.emissiveFactor = emissive.toArray();
- } // emissiveTexture
- if ( material.emissiveMap ) {
- const emissiveMapDef = {
- index: this.processTexture( material.emissiveMap )
- };
- this.applyTextureTransform( emissiveMapDef, material.emissiveMap );
- materialDef.emissiveTexture = emissiveMapDef;
- }
- } // normalTexture
- if ( material.normalMap ) {
- const normalMapDef = {
- index: this.processTexture( material.normalMap )
- };
- if ( material.normalScale && material.normalScale.x !== 1 ) {
- // glTF normal scale is univariate. Ignore `y`, which may be flipped.
- // Context: https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
- normalMapDef.scale = material.normalScale.x;
- }
- this.applyTextureTransform( normalMapDef, material.normalMap );
- materialDef.normalTexture = normalMapDef;
- } // occlusionTexture
- if ( material.aoMap ) {
- const occlusionMapDef = {
- index: this.processTexture( material.aoMap ),
- texCoord: 1
- };
- if ( material.aoMapIntensity !== 1.0 ) {
- occlusionMapDef.strength = material.aoMapIntensity;
- }
- this.applyTextureTransform( occlusionMapDef, material.aoMap );
- materialDef.occlusionTexture = occlusionMapDef;
- } // alphaMode
- if ( material.transparent ) {
- materialDef.alphaMode = 'BLEND';
- } else {
- if ( material.alphaTest > 0.0 ) {
- materialDef.alphaMode = 'MASK';
- materialDef.alphaCutoff = material.alphaTest;
- }
- } // doubleSided
- if ( material.side === THREE.DoubleSide ) materialDef.doubleSided = true;
- if ( material.name !== '' ) materialDef.name = material.name;
- this.serializeUserData( material, materialDef );
- this._invokeAll( function ( ext ) {
- ext.writeMaterial && ext.writeMaterial( material, materialDef );
- } );
- const index = json.materials.push( materialDef ) - 1;
- cache.materials.set( material, index );
- return index;
- }
- /**
- * Process mesh
- * @param {THREE.Mesh} mesh Mesh to process
- * @return {Integer|null} Index of the processed mesh in the "meshes" array
- */
- processMesh( mesh ) {
- const cache = this.cache;
- const json = this.json;
- const meshCacheKeyParts = [ mesh.geometry.uuid ];
- if ( Array.isArray( mesh.material ) ) {
- for ( let i = 0, l = mesh.material.length; i < l; i ++ ) {
- meshCacheKeyParts.push( mesh.material[ i ].uuid );
- }
- } else {
- meshCacheKeyParts.push( mesh.material.uuid );
- }
- const meshCacheKey = meshCacheKeyParts.join( ':' );
- if ( cache.meshes.has( meshCacheKey ) ) return cache.meshes.get( meshCacheKey );
- const geometry = mesh.geometry;
- let mode; // Use the correct mode
- if ( mesh.isLineSegments ) {
- mode = WEBGL_CONSTANTS.LINES;
- } else if ( mesh.isLineLoop ) {
- mode = WEBGL_CONSTANTS.LINE_LOOP;
- } else if ( mesh.isLine ) {
- mode = WEBGL_CONSTANTS.LINE_STRIP;
- } else if ( mesh.isPoints ) {
- mode = WEBGL_CONSTANTS.POINTS;
- } else {
- mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
- }
- if ( geometry.isBufferGeometry !== true ) {
- throw new Error( 'THREE.GLTFExporter: Geometry is not of type THREE.BufferGeometry.' );
- }
- const meshDef = {};
- const attributes = {};
- const primitives = [];
- const targets = []; // Conversion between attributes names in threejs and gltf spec
- const nameConversion = {
- uv: 'TEXCOORD_0',
- uv2: 'TEXCOORD_1',
- color: 'COLOR_0',
- skinWeight: 'WEIGHTS_0',
- skinIndex: 'JOINTS_0'
- };
- const originalNormal = geometry.getAttribute( 'normal' );
- if ( originalNormal !== undefined && ! this.isNormalizedNormalAttribute( originalNormal ) ) {
- console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
- geometry.setAttribute( 'normal', this.createNormalizedNormalAttribute( originalNormal ) );
- } // @QUESTION Detect if .vertexColors = true?
- // For every attribute create an accessor
- let modifiedAttribute = null;
- for ( let attributeName in geometry.attributes ) {
- // Ignore morph target attributes, which are exported later.
- if ( attributeName.slice( 0, 5 ) === 'morph' ) continue;
- const attribute = geometry.attributes[ attributeName ];
- attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase(); // Prefix all geometry attributes except the ones specifically
- // listed in the spec; non-spec attributes are considered custom.
- const validVertexAttributes = /^(POSITION|NORMAL|TANGENT|TEXCOORD_\d+|COLOR_\d+|JOINTS_\d+|WEIGHTS_\d+)$/;
- if ( ! validVertexAttributes.test( attributeName ) ) attributeName = '_' + attributeName;
- if ( cache.attributes.has( this.getUID( attribute ) ) ) {
- attributes[ attributeName ] = cache.attributes.get( this.getUID( attribute ) );
- continue;
- } // JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
- modifiedAttribute = null;
- const array = attribute.array;
- if ( attributeName === 'JOINTS_0' && ! ( array instanceof Uint16Array ) && ! ( array instanceof Uint8Array ) ) {
- console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
- modifiedAttribute = new THREE.BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
- }
- const accessor = this.processAccessor( modifiedAttribute || attribute, geometry );
- if ( accessor !== null ) {
- attributes[ attributeName ] = accessor;
- cache.attributes.set( this.getUID( attribute ), accessor );
- }
- }
- if ( originalNormal !== undefined ) geometry.setAttribute( 'normal', originalNormal ); // Skip if no exportable attributes found
- if ( Object.keys( attributes ).length === 0 ) return null; // Morph targets
- if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
- const weights = [];
- const targetNames = [];
- const reverseDictionary = {};
- if ( mesh.morphTargetDictionary !== undefined ) {
- for ( const key in mesh.morphTargetDictionary ) {
- reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
- }
- }
- for ( let i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
- const target = {};
- let warned = false;
- for ( const attributeName in geometry.morphAttributes ) {
- // glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
- // Three.js doesn't support TANGENT yet.
- if ( attributeName !== 'position' && attributeName !== 'normal' ) {
- if ( ! warned ) {
- console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
- warned = true;
- }
- continue;
- }
- const attribute = geometry.morphAttributes[ attributeName ][ i ];
- const gltfAttributeName = attributeName.toUpperCase(); // Three.js morph attribute has absolute values while the one of glTF has relative values.
- //
- // glTF 2.0 Specification:
- // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
- const baseAttribute = geometry.attributes[ attributeName ];
- if ( cache.attributes.has( this.getUID( attribute ) ) ) {
- target[ gltfAttributeName ] = cache.attributes.get( this.getUID( attribute ) );
- continue;
- } // Clones attribute not to override
- const relativeAttribute = attribute.clone();
- if ( ! geometry.morphTargetsRelative ) {
- for ( let j = 0, jl = attribute.count; j < jl; j ++ ) {
- relativeAttribute.setXYZ( j, attribute.getX( j ) - baseAttribute.getX( j ), attribute.getY( j ) - baseAttribute.getY( j ), attribute.getZ( j ) - baseAttribute.getZ( j ) );
- }
- }
- target[ gltfAttributeName ] = this.processAccessor( relativeAttribute, geometry );
- cache.attributes.set( this.getUID( baseAttribute ), target[ gltfAttributeName ] );
- }
- targets.push( target );
- weights.push( mesh.morphTargetInfluences[ i ] );
- if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
- }
- meshDef.weights = weights;
- if ( targetNames.length > 0 ) {
- meshDef.extras = {};
- meshDef.extras.targetNames = targetNames;
- }
- }
- const isMultiMaterial = Array.isArray( mesh.material );
- if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
- const materials = isMultiMaterial ? mesh.material : [ mesh.material ];
- const groups = isMultiMaterial ? geometry.groups : [ {
- materialIndex: 0,
- start: undefined,
- count: undefined
- } ];
- for ( let i = 0, il = groups.length; i < il; i ++ ) {
- const primitive = {
- mode: mode,
- attributes: attributes
- };
- this.serializeUserData( geometry, primitive );
- if ( targets.length > 0 ) primitive.targets = targets;
- if ( geometry.index !== null ) {
- let cacheKey = this.getUID( geometry.index );
- if ( groups[ i ].start !== undefined || groups[ i ].count !== undefined ) {
- cacheKey += ':' + groups[ i ].start + ':' + groups[ i ].count;
- }
- if ( cache.attributes.has( cacheKey ) ) {
- primitive.indices = cache.attributes.get( cacheKey );
- } else {
- primitive.indices = this.processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
- cache.attributes.set( cacheKey, primitive.indices );
- }
- if ( primitive.indices === null ) delete primitive.indices;
- }
- const material = this.processMaterial( materials[ groups[ i ].materialIndex ] );
- if ( material !== null ) primitive.material = material;
- primitives.push( primitive );
- }
- meshDef.primitives = primitives;
- if ( ! json.meshes ) json.meshes = [];
- this._invokeAll( function ( ext ) {
- ext.writeMesh && ext.writeMesh( mesh, meshDef );
- } );
- const index = json.meshes.push( meshDef ) - 1;
- cache.meshes.set( meshCacheKey, index );
- return index;
- }
- /**
- * Process camera
- * @param {THREE.Camera} camera Camera to process
- * @return {Integer} Index of the processed mesh in the "camera" array
- */
- processCamera( camera ) {
- const json = this.json;
- if ( ! json.cameras ) json.cameras = [];
- const isOrtho = camera.isOrthographicCamera;
- const cameraDef = {
- type: isOrtho ? 'orthographic' : 'perspective'
- };
- if ( isOrtho ) {
- cameraDef.orthographic = {
- xmag: camera.right * 2,
- ymag: camera.top * 2,
- zfar: camera.far <= 0 ? 0.001 : camera.far,
- znear: camera.near < 0 ? 0 : camera.near
- };
- } else {
- cameraDef.perspective = {
- aspectRatio: camera.aspect,
- yfov: THREE.MathUtils.degToRad( camera.fov ),
- zfar: camera.far <= 0 ? 0.001 : camera.far,
- znear: camera.near < 0 ? 0 : camera.near
- };
- } // Question: Is saving "type" as name intentional?
- if ( camera.name !== '' ) cameraDef.name = camera.type;
- return json.cameras.push( cameraDef ) - 1;
- }
- /**
- * Creates glTF animation entry from AnimationClip object.
- *
- * Status:
- * - Only properties listed in PATH_PROPERTIES may be animated.
- *
- * @param {THREE.AnimationClip} clip
- * @param {THREE.Object3D} root
- * @return {number|null}
- */
- processAnimation( clip, root ) {
- const json = this.json;
- const nodeMap = this.nodeMap;
- if ( ! json.animations ) json.animations = [];
- clip = GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
- const tracks = clip.tracks;
- const channels = [];
- const samplers = [];
- for ( let i = 0; i < tracks.length; ++ i ) {
- const track = tracks[ i ];
- const trackBinding = THREE.PropertyBinding.parseTrackName( track.name );
- let trackNode = THREE.PropertyBinding.findNode( root, trackBinding.nodeName );
- const trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
- if ( trackBinding.objectName === 'bones' ) {
- if ( trackNode.isSkinnedMesh === true ) {
- trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
- } else {
- trackNode = undefined;
- }
- }
- if ( ! trackNode || ! trackProperty ) {
- console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
- return null;
- }
- const inputItemSize = 1;
- let outputItemSize = track.values.length / track.times.length;
- if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
- outputItemSize /= trackNode.morphTargetInfluences.length;
- }
- let interpolation; // @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
- // Detecting glTF cubic spline interpolant by checking factory method's special property
- // GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
- // valid value from .getInterpolation().
- if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
- interpolation = 'CUBICSPLINE'; // itemSize of CUBICSPLINE keyframe is 9
- // (VEC3 * 3: inTangent, splineVertex, and outTangent)
- // but needs to be stored as VEC3 so dividing by 3 here.
- outputItemSize /= 3;
- } else if ( track.getInterpolation() === THREE.InterpolateDiscrete ) {
- interpolation = 'STEP';
- } else {
- interpolation = 'LINEAR';
- }
- samplers.push( {
- input: this.processAccessor( new THREE.BufferAttribute( track.times, inputItemSize ) ),
- output: this.processAccessor( new THREE.BufferAttribute( track.values, outputItemSize ) ),
- interpolation: interpolation
- } );
- channels.push( {
- sampler: samplers.length - 1,
- target: {
- node: nodeMap.get( trackNode ),
- path: trackProperty
- }
- } );
- }
- json.animations.push( {
- name: clip.name || 'clip_' + json.animations.length,
- samplers: samplers,
- channels: channels
- } );
- return json.animations.length - 1;
- }
- /**
- * @param {THREE.Object3D} object
- * @return {number|null}
- */
- processSkin( object ) {
- const json = this.json;
- const nodeMap = this.nodeMap;
- const node = json.nodes[ nodeMap.get( object ) ];
- const skeleton = object.skeleton;
- if ( skeleton === undefined ) return null;
- const rootJoint = object.skeleton.bones[ 0 ];
- if ( rootJoint === undefined ) return null;
- const joints = [];
- const inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
- const temporaryBoneInverse = new THREE.Matrix4();
- for ( let i = 0; i < skeleton.bones.length; ++ i ) {
- joints.push( nodeMap.get( skeleton.bones[ i ] ) );
- temporaryBoneInverse.copy( skeleton.boneInverses[ i ] );
- temporaryBoneInverse.multiply( object.bindMatrix ).toArray( inverseBindMatrices, i * 16 );
- }
- if ( json.skins === undefined ) json.skins = [];
- json.skins.push( {
- inverseBindMatrices: this.processAccessor( new THREE.BufferAttribute( inverseBindMatrices, 16 ) ),
- joints: joints,
- skeleton: nodeMap.get( rootJoint )
- } );
- const skinIndex = node.skin = json.skins.length - 1;
- return skinIndex;
- }
- /**
- * Process Object3D node
- * @param {THREE.Object3D} node Object3D to processNode
- * @return {Integer} Index of the node in the nodes list
- */
- processNode( object ) {
- const json = this.json;
- const options = this.options;
- const nodeMap = this.nodeMap;
- if ( ! json.nodes ) json.nodes = [];
- const nodeDef = {};
- if ( options.trs ) {
- const rotation = object.quaternion.toArray();
- const position = object.position.toArray();
- const scale = object.scale.toArray();
- if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
- nodeDef.rotation = rotation;
- }
- if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
- nodeDef.translation = position;
- }
- if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
- nodeDef.scale = scale;
- }
- } else {
- if ( object.matrixAutoUpdate ) {
- object.updateMatrix();
- }
- if ( isIdentityMatrix( object.matrix ) === false ) {
- nodeDef.matrix = object.matrix.elements;
- }
- } // We don't export empty strings name because it represents no-name in Three.js.
- if ( object.name !== '' ) nodeDef.name = String( object.name );
- this.serializeUserData( object, nodeDef );
- if ( object.isMesh || object.isLine || object.isPoints ) {
- const meshIndex = this.processMesh( object );
- if ( meshIndex !== null ) nodeDef.mesh = meshIndex;
- } else if ( object.isCamera ) {
- nodeDef.camera = this.processCamera( object );
- }
- if ( object.isSkinnedMesh ) this.skins.push( object );
- if ( object.children.length > 0 ) {
- const children = [];
- for ( let i = 0, l = object.children.length; i < l; i ++ ) {
- const child = object.children[ i ];
- if ( child.visible || options.onlyVisible === false ) {
- const nodeIndex = this.processNode( child );
- if ( nodeIndex !== null ) children.push( nodeIndex );
- }
- }
- if ( children.length > 0 ) nodeDef.children = children;
- }
- this._invokeAll( function ( ext ) {
- ext.writeNode && ext.writeNode( object, nodeDef );
- } );
- const nodeIndex = json.nodes.push( nodeDef ) - 1;
- nodeMap.set( object, nodeIndex );
- return nodeIndex;
- }
- /**
- * Process THREE.Scene
- * @param {Scene} node THREE.Scene to process
- */
- processScene( scene ) {
- const json = this.json;
- const options = this.options;
- if ( ! json.scenes ) {
- json.scenes = [];
- json.scene = 0;
- }
- const sceneDef = {};
- if ( scene.name !== '' ) sceneDef.name = scene.name;
- json.scenes.push( sceneDef );
- const nodes = [];
- for ( let i = 0, l = scene.children.length; i < l; i ++ ) {
- const child = scene.children[ i ];
- if ( child.visible || options.onlyVisible === false ) {
- const nodeIndex = this.processNode( child );
- if ( nodeIndex !== null ) nodes.push( nodeIndex );
- }
- }
- if ( nodes.length > 0 ) sceneDef.nodes = nodes;
- this.serializeUserData( scene, sceneDef );
- }
- /**
- * Creates a THREE.Scene to hold a list of objects and parse it
- * @param {Array} objects List of objects to process
- */
- processObjects( objects ) {
- const scene = new THREE.Scene();
- scene.name = 'AuxScene';
- for ( let i = 0; i < objects.length; i ++ ) {
- // We push directly to children instead of calling `add` to prevent
- // modify the .parent and break its original scene and hierarchy
- scene.children.push( objects[ i ] );
- }
- this.processScene( scene );
- }
- /**
- * @param {THREE.Object3D|Array<THREE.Object3D>} input
- */
- processInput( input ) {
- const options = this.options;
- input = input instanceof Array ? input : [ input ];
- this._invokeAll( function ( ext ) {
- ext.beforeParse && ext.beforeParse( input );
- } );
- const objectsWithoutScene = [];
- for ( let i = 0; i < input.length; i ++ ) {
- if ( input[ i ] instanceof THREE.Scene ) {
- this.processScene( input[ i ] );
- } else {
- objectsWithoutScene.push( input[ i ] );
- }
- }
- if ( objectsWithoutScene.length > 0 ) this.processObjects( objectsWithoutScene );
- for ( let i = 0; i < this.skins.length; ++ i ) {
- this.processSkin( this.skins[ i ] );
- }
- for ( let i = 0; i < options.animations.length; ++ i ) {
- this.processAnimation( options.animations[ i ], input[ 0 ] );
- }
- this._invokeAll( function ( ext ) {
- ext.afterParse && ext.afterParse( input );
- } );
- }
- _invokeAll( func ) {
- for ( let i = 0, il = this.plugins.length; i < il; i ++ ) {
- func( this.plugins[ i ] );
- }
- }
- }
- /**
- * Punctual Lights Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
- */
- class GLTFLightExtension {
- constructor( writer ) {
- this.writer = writer;
- this.name = 'KHR_lights_punctual';
- }
- writeNode( light, nodeDef ) {
- if ( ! light.isLight ) return;
- if ( ! light.isDirectionalLight && ! light.isPointLight && ! light.isSpotLight ) {
- console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.', light );
- return;
- }
- const writer = this.writer;
- const json = writer.json;
- const extensionsUsed = writer.extensionsUsed;
- const lightDef = {};
- if ( light.name ) lightDef.name = light.name;
- lightDef.color = light.color.toArray();
- lightDef.intensity = light.intensity;
- if ( light.isDirectionalLight ) {
- lightDef.type = 'directional';
- } else if ( light.isPointLight ) {
- lightDef.type = 'point';
- if ( light.distance > 0 ) lightDef.range = light.distance;
- } else if ( light.isSpotLight ) {
- lightDef.type = 'spot';
- if ( light.distance > 0 ) lightDef.range = light.distance;
- lightDef.spot = {};
- lightDef.spot.innerConeAngle = ( light.penumbra - 1.0 ) * light.angle * - 1.0;
- lightDef.spot.outerConeAngle = light.angle;
- }
- if ( light.decay !== undefined && light.decay !== 2 ) {
- console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, ' + 'and expects light.decay=2.' );
- }
- if ( light.target && ( light.target.parent !== light || light.target.position.x !== 0 || light.target.position.y !== 0 || light.target.position.z !== - 1 ) ) {
- console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, ' + 'make light.target a child of the light with position 0,0,-1.' );
- }
- if ( ! extensionsUsed[ this.name ] ) {
- json.extensions = json.extensions || {};
- json.extensions[ this.name ] = {
- lights: []
- };
- extensionsUsed[ this.name ] = true;
- }
- const lights = json.extensions[ this.name ].lights;
- lights.push( lightDef );
- nodeDef.extensions = nodeDef.extensions || {};
- nodeDef.extensions[ this.name ] = {
- light: lights.length - 1
- };
- }
- }
- /**
- * Unlit Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
- */
- class GLTFMaterialsUnlitExtension {
- constructor( writer ) {
- this.writer = writer;
- this.name = 'KHR_materials_unlit';
- }
- writeMaterial( material, materialDef ) {
- if ( ! material.isMeshBasicMaterial ) return;
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = {};
- extensionsUsed[ this.name ] = true;
- materialDef.pbrMetallicRoughness.metallicFactor = 0.0;
- materialDef.pbrMetallicRoughness.roughnessFactor = 0.9;
- }
- }
- /**
- * Specular-Glossiness Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Archived/KHR_materials_pbrSpecularGlossiness
- */
- class GLTFMaterialsPBRSpecularGlossiness {
- constructor( writer ) {
- this.writer = writer;
- this.name = 'KHR_materials_pbrSpecularGlossiness';
- }
- writeMaterial( material, materialDef ) {
- if ( ! material.isGLTFSpecularGlossinessMaterial ) return;
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
- const extensionDef = {};
- if ( materialDef.pbrMetallicRoughness.baseColorFactor ) {
- extensionDef.diffuseFactor = materialDef.pbrMetallicRoughness.baseColorFactor;
- }
- const specularFactor = [ 1, 1, 1 ];
- material.specular.toArray( specularFactor, 0 );
- extensionDef.specularFactor = specularFactor;
- extensionDef.glossinessFactor = material.glossiness;
- if ( materialDef.pbrMetallicRoughness.baseColorTexture ) {
- extensionDef.diffuseTexture = materialDef.pbrMetallicRoughness.baseColorTexture;
- }
- if ( material.specularMap ) {
- const specularMapDef = {
- index: writer.processTexture( material.specularMap )
- };
- writer.applyTextureTransform( specularMapDef, material.specularMap );
- extensionDef.specularGlossinessTexture = specularMapDef;
- }
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
- extensionsUsed[ this.name ] = true;
- }
- }
- /**
- * Clearcoat Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
- */
- class GLTFMaterialsClearcoatExtension {
- constructor( writer ) {
- this.writer = writer;
- this.name = 'KHR_materials_clearcoat';
- }
- writeMaterial( material, materialDef ) {
- if ( ! material.isMeshPhysicalMaterial ) return;
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
- const extensionDef = {};
- extensionDef.clearcoatFactor = material.clearcoat;
- if ( material.clearcoatMap ) {
- const clearcoatMapDef = {
- index: writer.processTexture( material.clearcoatMap )
- };
- writer.applyTextureTransform( clearcoatMapDef, material.clearcoatMap );
- extensionDef.clearcoatTexture = clearcoatMapDef;
- }
- extensionDef.clearcoatRoughnessFactor = material.clearcoatRoughness;
- if ( material.clearcoatRoughnessMap ) {
- const clearcoatRoughnessMapDef = {
- index: writer.processTexture( material.clearcoatRoughnessMap )
- };
- writer.applyTextureTransform( clearcoatRoughnessMapDef, material.clearcoatRoughnessMap );
- extensionDef.clearcoatRoughnessTexture = clearcoatRoughnessMapDef;
- }
- if ( material.clearcoatNormalMap ) {
- const clearcoatNormalMapDef = {
- index: writer.processTexture( material.clearcoatNormalMap )
- };
- writer.applyTextureTransform( clearcoatNormalMapDef, material.clearcoatNormalMap );
- extensionDef.clearcoatNormalTexture = clearcoatNormalMapDef;
- }
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
- extensionsUsed[ this.name ] = true;
- }
- }
- /**
- * Transmission Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
- */
- class GLTFMaterialsTransmissionExtension {
- constructor( writer ) {
- this.writer = writer;
- this.name = 'KHR_materials_transmission';
- }
- writeMaterial( material, materialDef ) {
- if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
- const extensionDef = {};
- extensionDef.transmissionFactor = material.transmission;
- if ( material.transmissionMap ) {
- const transmissionMapDef = {
- index: writer.processTexture( material.transmissionMap )
- };
- writer.applyTextureTransform( transmissionMapDef, material.transmissionMap );
- extensionDef.transmissionTexture = transmissionMapDef;
- }
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
- extensionsUsed[ this.name ] = true;
- }
- }
- /**
- * Materials Volume Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
- */
- class GLTFMaterialsVolumeExtension {
- constructor( writer ) {
- this.writer = writer;
- this.name = 'KHR_materials_volume';
- }
- writeMaterial( material, materialDef ) {
- if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
- const extensionDef = {};
- extensionDef.thicknessFactor = material.thickness;
- if ( material.thicknessMap ) {
- const thicknessMapDef = {
- index: writer.processTexture( material.thicknessMap )
- };
- writer.applyTextureTransform( thicknessMapDef, material.thicknessMap );
- extensionDef.thicknessTexture = thicknessMapDef;
- }
- extensionDef.attenuationDistance = material.attenuationDistance;
- extensionDef.attenuationColor = material.attenuationColor.toArray();
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
- extensionsUsed[ this.name ] = true;
- }
- }
- /**
- * Static utility functions
- */
- GLTFExporter.Utils = {
- insertKeyframe: function ( track, time ) {
- const tolerance = 0.001; // 1ms
- const valueSize = track.getValueSize();
- const times = new track.TimeBufferType( track.times.length + 1 );
- const values = new track.ValueBufferType( track.values.length + valueSize );
- const interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );
- let index;
- if ( track.times.length === 0 ) {
- times[ 0 ] = time;
- for ( let i = 0; i < valueSize; i ++ ) {
- values[ i ] = 0;
- }
- index = 0;
- } else if ( time < track.times[ 0 ] ) {
- if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;
- times[ 0 ] = time;
- times.set( track.times, 1 );
- values.set( interpolant.evaluate( time ), 0 );
- values.set( track.values, valueSize );
- index = 0;
- } else if ( time > track.times[ track.times.length - 1 ] ) {
- if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {
- return track.times.length - 1;
- }
- times[ times.length - 1 ] = time;
- times.set( track.times, 0 );
- values.set( track.values, 0 );
- values.set( interpolant.evaluate( time ), track.values.length );
- index = times.length - 1;
- } else {
- for ( let i = 0; i < track.times.length; i ++ ) {
- if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;
- if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {
- times.set( track.times.slice( 0, i + 1 ), 0 );
- times[ i + 1 ] = time;
- times.set( track.times.slice( i + 1 ), i + 2 );
- values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
- values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
- values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );
- index = i + 1;
- break;
- }
- }
- }
- track.times = times;
- track.values = values;
- return index;
- },
- mergeMorphTargetTracks: function ( clip, root ) {
- const tracks = [];
- const mergedTracks = {};
- const sourceTracks = clip.tracks;
- for ( let i = 0; i < sourceTracks.length; ++ i ) {
- let sourceTrack = sourceTracks[ i ];
- const sourceTrackBinding = THREE.PropertyBinding.parseTrackName( sourceTrack.name );
- const sourceTrackNode = THREE.PropertyBinding.findNode( root, sourceTrackBinding.nodeName );
- if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
- // Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
- tracks.push( sourceTrack );
- continue;
- }
- if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete && sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {
- if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
- // This should never happen, because glTF morph target animations
- // affect all targets already.
- throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
- }
- console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
- sourceTrack = sourceTrack.clone();
- sourceTrack.setInterpolation( THREE.InterpolateLinear );
- }
- const targetCount = sourceTrackNode.morphTargetInfluences.length;
- const targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];
- if ( targetIndex === undefined ) {
- throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
- }
- let mergedTrack; // If this is the first time we've seen this object, create a new
- // track to store merged keyframe data for each morph target.
- if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {
- mergedTrack = sourceTrack.clone();
- const values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );
- for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
- values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];
- } // We need to take into consideration the intended target node
- // of our original un-merged morphTarget animation.
- mergedTrack.name = ( sourceTrackBinding.nodeName || '' ) + '.morphTargetInfluences';
- mergedTrack.values = values;
- mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
- tracks.push( mergedTrack );
- continue;
- }
- const sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );
- mergedTrack = mergedTracks[ sourceTrackNode.uuid ]; // For every existing keyframe of the merged track, write a (possibly
- // interpolated) value from the source track.
- for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
- mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );
- } // For every existing keyframe of the source track, write a (possibly
- // new) keyframe to the merged track. Values from the previous loop may
- // be written again, but keyframes are de-duplicated.
- for ( let j = 0; j < sourceTrack.times.length; j ++ ) {
- const keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
- mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];
- }
- }
- clip.tracks = tracks;
- return clip;
- }
- };
- THREE.GLTFExporter = GLTFExporter;
- } )();
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