PointerLockControls.js 3.5 KB

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  1. import {
  2. Euler,
  3. EventDispatcher,
  4. Vector3
  5. } from 'three';
  6. const _euler = new Euler( 0, 0, 0, 'YXZ' );
  7. const _vector = new Vector3();
  8. const _changeEvent = { type: 'change' };
  9. const _lockEvent = { type: 'lock' };
  10. const _unlockEvent = { type: 'unlock' };
  11. const _PI_2 = Math.PI / 2;
  12. class PointerLockControls extends EventDispatcher {
  13. constructor( camera, domElement ) {
  14. super();
  15. if ( domElement === undefined ) {
  16. console.warn( 'THREE.PointerLockControls: The second parameter "domElement" is now mandatory.' );
  17. domElement = document.body;
  18. }
  19. this.domElement = domElement;
  20. this.isLocked = false;
  21. // Set to constrain the pitch of the camera
  22. // Range is 0 to Math.PI radians
  23. this.minPolarAngle = 0; // radians
  24. this.maxPolarAngle = Math.PI; // radians
  25. this.pointerSpeed = 1.0;
  26. const scope = this;
  27. function onMouseMove( event ) {
  28. if ( scope.isLocked === false ) return;
  29. const movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
  30. const movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
  31. _euler.setFromQuaternion( camera.quaternion );
  32. _euler.y -= movementX * 0.002 * scope.pointerSpeed;
  33. _euler.x -= movementY * 0.002 * scope.pointerSpeed;
  34. _euler.x = Math.max( _PI_2 - scope.maxPolarAngle, Math.min( _PI_2 - scope.minPolarAngle, _euler.x ) );
  35. camera.quaternion.setFromEuler( _euler );
  36. scope.dispatchEvent( _changeEvent );
  37. }
  38. function onPointerlockChange() {
  39. if ( scope.domElement.ownerDocument.pointerLockElement === scope.domElement ) {
  40. scope.dispatchEvent( _lockEvent );
  41. scope.isLocked = true;
  42. } else {
  43. scope.dispatchEvent( _unlockEvent );
  44. scope.isLocked = false;
  45. }
  46. }
  47. function onPointerlockError() {
  48. console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
  49. }
  50. this.connect = function () {
  51. scope.domElement.ownerDocument.addEventListener( 'mousemove', onMouseMove );
  52. scope.domElement.ownerDocument.addEventListener( 'pointerlockchange', onPointerlockChange );
  53. scope.domElement.ownerDocument.addEventListener( 'pointerlockerror', onPointerlockError );
  54. };
  55. this.disconnect = function () {
  56. scope.domElement.ownerDocument.removeEventListener( 'mousemove', onMouseMove );
  57. scope.domElement.ownerDocument.removeEventListener( 'pointerlockchange', onPointerlockChange );
  58. scope.domElement.ownerDocument.removeEventListener( 'pointerlockerror', onPointerlockError );
  59. };
  60. this.dispose = function () {
  61. this.disconnect();
  62. };
  63. this.getObject = function () { // retaining this method for backward compatibility
  64. return camera;
  65. };
  66. this.getDirection = function () {
  67. const direction = new Vector3( 0, 0, - 1 );
  68. return function ( v ) {
  69. return v.copy( direction ).applyQuaternion( camera.quaternion );
  70. };
  71. }();
  72. this.moveForward = function ( distance ) {
  73. // move forward parallel to the xz-plane
  74. // assumes camera.up is y-up
  75. _vector.setFromMatrixColumn( camera.matrix, 0 );
  76. _vector.crossVectors( camera.up, _vector );
  77. camera.position.addScaledVector( _vector, distance );
  78. };
  79. this.moveRight = function ( distance ) {
  80. _vector.setFromMatrixColumn( camera.matrix, 0 );
  81. camera.position.addScaledVector( _vector, distance );
  82. };
  83. this.lock = function () {
  84. this.domElement.requestPointerLock();
  85. };
  86. this.unlock = function () {
  87. scope.domElement.ownerDocument.exitPointerLock();
  88. };
  89. this.connect();
  90. }
  91. }
  92. export { PointerLockControls };