webgl_custom_attributes_lines.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - custom attributes [lines]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - custom attributes example</div>
  11. <div id="container"></div>
  12. <script type="x-shader/x-vertex" id="vertexshader">
  13. uniform float amplitude;
  14. attribute vec3 displacement;
  15. attribute vec3 customColor;
  16. varying vec3 vColor;
  17. void main() {
  18. vec3 newPosition = position + amplitude * displacement;
  19. vColor = customColor;
  20. gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
  21. }
  22. </script>
  23. <script type="x-shader/x-fragment" id="fragmentshader">
  24. uniform vec3 color;
  25. uniform float opacity;
  26. varying vec3 vColor;
  27. void main() {
  28. gl_FragColor = vec4( vColor * color, opacity );
  29. }
  30. </script>
  31. <!-- Import maps polyfill -->
  32. <!-- Remove this when import maps will be widely supported -->
  33. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  34. <script type="importmap">
  35. {
  36. "imports": {
  37. "three": "../build/three.module.js"
  38. }
  39. }
  40. </script>
  41. <script type="module">
  42. import * as THREE from 'three';
  43. import { FontLoader } from './jsm/loaders/FontLoader.js';
  44. import { TextGeometry } from './jsm/geometries/TextGeometry.js';
  45. import Stats from './jsm/libs/stats.module.js';
  46. let renderer, scene, camera, stats;
  47. let line, uniforms;
  48. const loader = new FontLoader();
  49. loader.load( 'fonts/helvetiker_bold.typeface.json', function ( font ) {
  50. init( font );
  51. animate();
  52. } );
  53. function init( font ) {
  54. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
  55. camera.position.z = 400;
  56. scene = new THREE.Scene();
  57. scene.background = new THREE.Color( 0x050505 );
  58. uniforms = {
  59. amplitude: { value: 5.0 },
  60. opacity: { value: 0.3 },
  61. color: { value: new THREE.Color( 0xffffff ) }
  62. };
  63. const shaderMaterial = new THREE.ShaderMaterial( {
  64. uniforms: uniforms,
  65. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  66. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  67. blending: THREE.AdditiveBlending,
  68. depthTest: false,
  69. transparent: true
  70. } );
  71. const geometry = new TextGeometry( 'three.js', {
  72. font: font,
  73. size: 50,
  74. height: 15,
  75. curveSegments: 10,
  76. bevelThickness: 5,
  77. bevelSize: 1.5,
  78. bevelEnabled: true,
  79. bevelSegments: 10,
  80. } );
  81. geometry.center();
  82. const count = geometry.attributes.position.count;
  83. const displacement = new THREE.Float32BufferAttribute( count * 3, 3 );
  84. geometry.setAttribute( 'displacement', displacement );
  85. const customColor = new THREE.Float32BufferAttribute( count * 3, 3 );
  86. geometry.setAttribute( 'customColor', customColor );
  87. const color = new THREE.Color( 0xffffff );
  88. for ( let i = 0, l = customColor.count; i < l; i ++ ) {
  89. color.setHSL( i / l, 0.5, 0.5 );
  90. color.toArray( customColor.array, i * customColor.itemSize );
  91. }
  92. line = new THREE.Line( geometry, shaderMaterial );
  93. line.rotation.x = 0.2;
  94. scene.add( line );
  95. renderer = new THREE.WebGLRenderer( { antialias: true } );
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. const container = document.getElementById( 'container' );
  99. container.appendChild( renderer.domElement );
  100. stats = new Stats();
  101. container.appendChild( stats.dom );
  102. //
  103. window.addEventListener( 'resize', onWindowResize );
  104. }
  105. function onWindowResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. function animate() {
  111. requestAnimationFrame( animate );
  112. render();
  113. stats.update();
  114. }
  115. function render() {
  116. const time = Date.now() * 0.001;
  117. line.rotation.y = 0.25 * time;
  118. uniforms.amplitude.value = Math.sin( 0.5 * time );
  119. uniforms.color.value.offsetHSL( 0.0005, 0, 0 );
  120. const attributes = line.geometry.attributes;
  121. const array = attributes.displacement.array;
  122. for ( let i = 0, l = array.length; i < l; i += 3 ) {
  123. array[ i ] += 0.3 * ( 0.5 - Math.random() );
  124. array[ i + 1 ] += 0.3 * ( 0.5 - Math.random() );
  125. array[ i + 2 ] += 0.3 * ( 0.5 - Math.random() );
  126. }
  127. attributes.displacement.needsUpdate = true;
  128. renderer.render( scene, camera );
  129. }
  130. </script>
  131. </body>
  132. </html>