webgl_loader_texture_dds.html 5.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed textures<br/>
  12. leaf texture by <a href="http://opengameart.org/node/10505">lauris71</a>, explosion texture by <a href="http://opengameart.org/node/7728">bart</a>
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { DDSLoader } from './jsm/loaders/DDSLoader.js';
  27. let camera, scene, renderer;
  28. const meshes = [];
  29. init();
  30. animate();
  31. function init() {
  32. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  33. camera.position.z = 1000;
  34. scene = new THREE.Scene();
  35. const geometry = new THREE.BoxGeometry( 200, 200, 200 );
  36. /*
  37. This is how compressed textures are supposed to be used:
  38. DXT1 - RGB - opaque textures
  39. DXT3 - RGBA - transparent textures with sharp alpha transitions
  40. DXT5 - RGBA - transparent textures with full alpha range
  41. */
  42. const loader = new DDSLoader();
  43. const map1 = loader.load( 'textures/compressed/disturb_dxt1_nomip.dds' );
  44. map1.minFilter = map1.magFilter = THREE.LinearFilter;
  45. map1.anisotropy = 4;
  46. const map2 = loader.load( 'textures/compressed/disturb_dxt1_mip.dds' );
  47. map2.anisotropy = 4;
  48. const map3 = loader.load( 'textures/compressed/hepatica_dxt3_mip.dds' );
  49. map3.anisotropy = 4;
  50. const map4 = loader.load( 'textures/compressed/explosion_dxt5_mip.dds' );
  51. map4.anisotropy = 4;
  52. const map5 = loader.load( 'textures/compressed/disturb_argb_nomip.dds' );
  53. map5.minFilter = map5.magFilter = THREE.LinearFilter;
  54. map5.anisotropy = 4;
  55. const map6 = loader.load( 'textures/compressed/disturb_argb_mip.dds' );
  56. map6.anisotropy = 4;
  57. const cubemap1 = loader.load( 'textures/compressed/Mountains.dds', function ( texture ) {
  58. texture.magFilter = THREE.LinearFilter;
  59. texture.minFilter = THREE.LinearFilter;
  60. texture.mapping = THREE.CubeReflectionMapping;
  61. material1.needsUpdate = true;
  62. } );
  63. const cubemap2 = loader.load( 'textures/compressed/Mountains_argb_mip.dds', function ( texture ) {
  64. texture.magFilter = THREE.LinearFilter;
  65. texture.minFilter = THREE.LinearFilter;
  66. texture.mapping = THREE.CubeReflectionMapping;
  67. material5.needsUpdate = true;
  68. } );
  69. const cubemap3 = loader.load( 'textures/compressed/Mountains_argb_nomip.dds', function ( texture ) {
  70. texture.magFilter = THREE.LinearFilter;
  71. texture.minFilter = THREE.LinearFilter;
  72. texture.mapping = THREE.CubeReflectionMapping;
  73. material6.needsUpdate = true;
  74. } );
  75. const material1 = new THREE.MeshBasicMaterial( { map: map1, envMap: cubemap1 } );
  76. const material2 = new THREE.MeshBasicMaterial( { map: map2 } );
  77. const material3 = new THREE.MeshBasicMaterial( { map: map3, alphaTest: 0.5, side: THREE.DoubleSide } );
  78. const material4 = new THREE.MeshBasicMaterial( { map: map4, side: THREE.DoubleSide, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
  79. const material5 = new THREE.MeshBasicMaterial( { envMap: cubemap2 } );
  80. const material6 = new THREE.MeshBasicMaterial( { envMap: cubemap3 } );
  81. const material7 = new THREE.MeshBasicMaterial( { map: map5 } );
  82. const material8 = new THREE.MeshBasicMaterial( { map: map6 } );
  83. let mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 50, 32, 16 ), material1 );
  84. mesh.position.x = - 600;
  85. mesh.position.y = - 200;
  86. scene.add( mesh );
  87. meshes.push( mesh );
  88. mesh = new THREE.Mesh( geometry, material2 );
  89. mesh.position.x = - 200;
  90. mesh.position.y = - 200;
  91. scene.add( mesh );
  92. meshes.push( mesh );
  93. mesh = new THREE.Mesh( geometry, material3 );
  94. mesh.position.x = - 200;
  95. mesh.position.y = 200;
  96. scene.add( mesh );
  97. meshes.push( mesh );
  98. mesh = new THREE.Mesh( geometry, material4 );
  99. mesh.position.x = - 600;
  100. mesh.position.y = 200;
  101. scene.add( mesh );
  102. meshes.push( mesh );
  103. mesh = new THREE.Mesh( geometry, material5 );
  104. mesh.position.x = 200;
  105. mesh.position.y = 200;
  106. scene.add( mesh );
  107. meshes.push( mesh );
  108. mesh = new THREE.Mesh( geometry, material6 );
  109. mesh.position.x = 200;
  110. mesh.position.y = - 200;
  111. scene.add( mesh );
  112. meshes.push( mesh );
  113. mesh = new THREE.Mesh( geometry, material7 );
  114. mesh.position.x = 600;
  115. mesh.position.y = - 200;
  116. scene.add( mesh );
  117. meshes.push( mesh );
  118. mesh = new THREE.Mesh( geometry, material8 );
  119. mesh.position.x = 600;
  120. mesh.position.y = 200;
  121. scene.add( mesh );
  122. meshes.push( mesh );
  123. renderer = new THREE.WebGLRenderer( { antialias: true } );
  124. renderer.setPixelRatio( window.devicePixelRatio );
  125. renderer.setSize( window.innerWidth, window.innerHeight );
  126. document.body.appendChild( renderer.domElement );
  127. window.addEventListener( 'resize', onWindowResize );
  128. }
  129. function onWindowResize() {
  130. camera.aspect = window.innerWidth / window.innerHeight;
  131. camera.updateProjectionMatrix();
  132. renderer.setSize( window.innerWidth, window.innerHeight );
  133. }
  134. function animate() {
  135. requestAnimationFrame( animate );
  136. const time = Date.now() * 0.001;
  137. for ( let i = 0; i < meshes.length; i ++ ) {
  138. const mesh = meshes[ i ];
  139. mesh.rotation.x = time;
  140. mesh.rotation.y = time;
  141. }
  142. renderer.render( scene, camera );
  143. }
  144. </script>
  145. </body>
  146. </html>