webgl_loader_texture_ktx.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed KTX textures<br />
  12. <a href="https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/">Khronos Texture</a> is a lightweight file format for OpenGL
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { KTXLoader } from './jsm/loaders/KTXLoader.js';
  27. /*
  28. This is how compressed textures are supposed to be used:
  29. best for desktop:
  30. BC1(DXT1) - opaque textures
  31. BC3(DXT5) - transparent textures with full alpha range
  32. best for iOS:
  33. PVR2, PVR4 - opaque textures or alpha
  34. best for Android:
  35. ETC1 - opaque textures
  36. ASTC_4x4, ASTC8x8 - transparent textures with full alpha range
  37. */
  38. let camera, scene, renderer;
  39. const meshes = [];
  40. init();
  41. animate();
  42. function init() {
  43. renderer = new THREE.WebGLRenderer( { antialias: true } );
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. document.body.appendChild( renderer.domElement );
  47. const formats = {
  48. astc: renderer.extensions.has( 'WEBGL_compressed_texture_astc' ),
  49. etc1: renderer.extensions.has( 'WEBGL_compressed_texture_etc1' ),
  50. s3tc: renderer.extensions.has( 'WEBGL_compressed_texture_s3tc' ),
  51. pvrtc: renderer.extensions.has( 'WEBGL_compressed_texture_pvrtc' )
  52. };
  53. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  54. camera.position.z = 1000;
  55. scene = new THREE.Scene();
  56. const geometry = new THREE.BoxGeometry( 200, 200, 200 );
  57. let material1, material2;
  58. // TODO: add cubemap support
  59. const loader = new KTXLoader();
  60. if ( formats.pvrtc ) {
  61. material1 = new THREE.MeshBasicMaterial( {
  62. map: loader.load( 'textures/compressed/disturb_PVR2bpp.ktx' )
  63. } );
  64. material2 = new THREE.MeshBasicMaterial( {
  65. map: loader.load( 'textures/compressed/lensflare_PVR4bpp.ktx' ),
  66. depthTest: false,
  67. transparent: true,
  68. side: THREE.DoubleSide
  69. } );
  70. meshes.push( new THREE.Mesh( geometry, material1 ) );
  71. meshes.push( new THREE.Mesh( geometry, material2 ) );
  72. }
  73. if ( formats.s3tc ) {
  74. material1 = new THREE.MeshBasicMaterial( {
  75. map: loader.load( 'textures/compressed/disturb_BC1.ktx' )
  76. } );
  77. material2 = new THREE.MeshBasicMaterial( {
  78. map: loader.load( 'textures/compressed/lensflare_BC3.ktx' ),
  79. depthTest: false,
  80. transparent: true,
  81. side: THREE.DoubleSide
  82. } );
  83. meshes.push( new THREE.Mesh( geometry, material1 ) );
  84. meshes.push( new THREE.Mesh( geometry, material2 ) );
  85. }
  86. if ( formats.etc1 ) {
  87. material1 = new THREE.MeshBasicMaterial( {
  88. map: loader.load( 'textures/compressed/disturb_ETC1.ktx' )
  89. } );
  90. meshes.push( new THREE.Mesh( geometry, material1 ) );
  91. }
  92. if ( formats.astc ) {
  93. material1 = new THREE.MeshBasicMaterial( {
  94. map: loader.load( 'textures/compressed/disturb_ASTC4x4.ktx' )
  95. } );
  96. material2 = new THREE.MeshBasicMaterial( {
  97. map: loader.load( 'textures/compressed/lensflare_ASTC8x8.ktx' ),
  98. depthTest: false,
  99. transparent: true,
  100. side: THREE.DoubleSide
  101. } );
  102. meshes.push( new THREE.Mesh( geometry, material1 ) );
  103. meshes.push( new THREE.Mesh( geometry, material2 ) );
  104. }
  105. let x = - meshes.length / 2 * 150;
  106. for ( let i = 0; i < meshes.length; ++ i, x += 300 ) {
  107. const mesh = meshes[ i ];
  108. mesh.position.x = x;
  109. mesh.position.y = 0;
  110. scene.add( mesh );
  111. }
  112. window.addEventListener( 'resize', onWindowResize );
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. function animate() {
  120. requestAnimationFrame( animate );
  121. const time = Date.now() * 0.001;
  122. for ( let i = 0; i < meshes.length; i ++ ) {
  123. const mesh = meshes[ i ];
  124. mesh.rotation.x = time;
  125. mesh.rotation.y = time;
  126. }
  127. renderer.render( scene, camera );
  128. }
  129. </script>
  130. </body>
  131. </html>