webgl_postprocessing.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <!-- Import maps polyfill -->
  11. <!-- Remove this when import maps will be widely supported -->
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  23. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  24. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  25. import { RGBShiftShader } from './jsm/shaders/RGBShiftShader.js';
  26. import { DotScreenShader } from './jsm/shaders/DotScreenShader.js';
  27. let camera, renderer, composer;
  28. let object;
  29. init();
  30. animate();
  31. function init() {
  32. renderer = new THREE.WebGLRenderer();
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. document.body.appendChild( renderer.domElement );
  36. //
  37. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  38. camera.position.z = 400;
  39. const scene = new THREE.Scene();
  40. scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
  41. object = new THREE.Object3D();
  42. scene.add( object );
  43. const geometry = new THREE.SphereGeometry( 1, 4, 4 );
  44. const material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
  45. for ( let i = 0; i < 100; i ++ ) {
  46. const mesh = new THREE.Mesh( geometry, material );
  47. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  48. mesh.position.multiplyScalar( Math.random() * 400 );
  49. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  50. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;
  51. object.add( mesh );
  52. }
  53. scene.add( new THREE.AmbientLight( 0x222222 ) );
  54. const light = new THREE.DirectionalLight( 0xffffff );
  55. light.position.set( 1, 1, 1 );
  56. scene.add( light );
  57. // postprocessing
  58. composer = new EffectComposer( renderer );
  59. composer.addPass( new RenderPass( scene, camera ) );
  60. const effect1 = new ShaderPass( DotScreenShader );
  61. effect1.uniforms[ 'scale' ].value = 4;
  62. composer.addPass( effect1 );
  63. const effect2 = new ShaderPass( RGBShiftShader );
  64. effect2.uniforms[ 'amount' ].value = 0.0015;
  65. composer.addPass( effect2 );
  66. //
  67. window.addEventListener( 'resize', onWindowResize );
  68. }
  69. function onWindowResize() {
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. composer.setSize( window.innerWidth, window.innerHeight );
  74. }
  75. function animate() {
  76. requestAnimationFrame( animate );
  77. object.rotation.x += 0.005;
  78. object.rotation.y += 0.01;
  79. composer.render();
  80. }
  81. </script>
  82. </body>
  83. </html>