webgl_postprocessing_afterimage.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - afterimage</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <!-- Import maps polyfill -->
  11. <!-- Remove this when import maps will be widely supported -->
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  23. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  24. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  25. import { AfterimagePass } from './jsm/postprocessing/AfterimagePass.js';
  26. let camera, scene, renderer, composer;
  27. let mesh;
  28. let afterimagePass;
  29. const params = {
  30. enable: true
  31. };
  32. init();
  33. createGUI();
  34. animate();
  35. function init() {
  36. renderer = new THREE.WebGLRenderer();
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. document.body.appendChild( renderer.domElement );
  40. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  41. camera.position.z = 400;
  42. scene = new THREE.Scene();
  43. scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
  44. const geometry = new THREE.BoxGeometry( 150, 150, 150, 2, 2, 2 );
  45. const material = new THREE.MeshNormalMaterial();
  46. mesh = new THREE.Mesh( geometry, material );
  47. scene.add( mesh );
  48. // postprocessing
  49. composer = new EffectComposer( renderer );
  50. composer.addPass( new RenderPass( scene, camera ) );
  51. afterimagePass = new AfterimagePass();
  52. composer.addPass( afterimagePass );
  53. window.addEventListener( 'resize', onWindowResize );
  54. if ( typeof TESTING !== 'undefined' ) {
  55. for ( let i = 0; i < 45; i ++ ) {
  56. render();
  57. }
  58. }
  59. }
  60. function createGUI() {
  61. const gui = new GUI( { name: 'Damp setting' } );
  62. gui.add( afterimagePass.uniforms[ 'damp' ], 'value', 0, 1 ).step( 0.001 );
  63. gui.add( params, 'enable' );
  64. }
  65. function onWindowResize() {
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. composer.setSize( window.innerWidth, window.innerHeight );
  70. }
  71. function render() {
  72. mesh.rotation.x += 0.005;
  73. mesh.rotation.y += 0.01;
  74. if ( params.enable ) {
  75. composer.render();
  76. } else {
  77. renderer.render( scene, camera );
  78. }
  79. }
  80. function animate() {
  81. requestAnimationFrame( animate );
  82. render();
  83. }
  84. </script>
  85. </body>
  86. </html>