webgpu_compute.html 7.3 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js - WebGPU - Compute</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. <!-- WebGPU (For Chrome 94-101), expires 09/01/2022 -->
  8. <meta http-equiv="origin-trial" content="AoS1pSJwCV3KRe73TO0YgJkK9FZ/qhmvKeafztp0ofiE8uoGrnKzfxGVKKICvoBfL8dgE0zpkp2g/oEJNS0fDgkAAABeeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJHUFUiLCJleHBpcnkiOjE2NTI4MzE5OTksImlzU3ViZG9tYWluIjp0cnVlfQ==">
  9. </head>
  10. <body>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Compute
  13. </div>
  14. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three-nodes/": "./jsm/nodes/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import * as Nodes from 'three-nodes/Nodes.js';
  26. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  27. import WebGPU from './jsm/capabilities/WebGPU.js';
  28. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  29. import WebGPUStorageBuffer from './jsm/renderers/webgpu/WebGPUStorageBuffer.js';
  30. import WebGPUUniformBuffer from './jsm/renderers/webgpu/WebGPUUniformBuffer.js';
  31. import * as WebGPUBufferUtils from './jsm/renderers/webgpu/WebGPUBufferUtils.js';
  32. import WebGPUUniformsGroup from './jsm/renderers/webgpu/WebGPUUniformsGroup.js';
  33. import { Vector2Uniform } from './jsm/renderers/webgpu/WebGPUUniform.js';
  34. let camera, scene, renderer;
  35. let pointer;
  36. let scaleUniformBuffer;
  37. const scaleVector = new THREE.Vector3( 1, 1, 1 );
  38. const computeParams = [];
  39. init().then( animate ).catch( error );
  40. async function init() {
  41. if ( WebGPU.isAvailable() === false ) {
  42. document.body.appendChild( WebGPU.getErrorMessage() );
  43. throw new Error( 'No WebGPU support' );
  44. }
  45. camera = new THREE.OrthographicCamera( - 1.0, 1.0, 1.0, - 1.0, 0, 1 );
  46. camera.position.z = 1;
  47. scene = new THREE.Scene();
  48. scene.background = new THREE.Color( 0x000000 );
  49. const particleNum = 65000; // 16-bit limit
  50. const particleSize = 4; // 16-byte stride align
  51. const particleArray = new Float32Array( particleNum * particleSize );
  52. const velocityArray = new Float32Array( particleNum * particleSize );
  53. for ( let i = 0; i < particleArray.length; i += particleSize ) {
  54. const r = Math.random() * 0.01 + 0.0005;
  55. const degree = Math.random() * 360;
  56. velocityArray[ i + 0 ] = r * Math.sin( degree * Math.PI / 180 );
  57. velocityArray[ i + 1 ] = r * Math.cos( degree * Math.PI / 180 );
  58. }
  59. const particleBuffer = new WebGPUStorageBuffer( 'particle', new THREE.BufferAttribute( particleArray, particleSize ) );
  60. const velocityBuffer = new WebGPUStorageBuffer( 'velocity', new THREE.BufferAttribute( velocityArray, particleSize ) );
  61. const scaleUniformLength = WebGPUBufferUtils.getVectorLength( 2, 3 ); // two vector3 for array
  62. scaleUniformBuffer = new WebGPUUniformBuffer( 'scaleUniform', new Float32Array( scaleUniformLength ) );
  63. pointer = new THREE.Vector2( - 10.0, - 10.0 ); // Out of bounds first
  64. const pointerGroup = new WebGPUUniformsGroup( 'mouseUniforms' ).addUniform(
  65. new Vector2Uniform( 'pointer', pointer )
  66. );
  67. // Object keys need follow the binding shader sequence
  68. const computeBindings = [
  69. particleBuffer,
  70. velocityBuffer,
  71. scaleUniformBuffer,
  72. pointerGroup
  73. ];
  74. const computeShader = `
  75. //
  76. // Buffer
  77. //
  78. struct Particle {
  79. value : array< vec4<f32> >;
  80. };
  81. @binding( 0 ) @group( 0 )
  82. var<storage,read_write> particle : Particle;
  83. struct Velocity {
  84. value : array< vec4<f32> >;
  85. };
  86. @binding( 1 ) @group( 0 )
  87. var<storage,read_write> velocity : Velocity;
  88. //
  89. // Uniforms
  90. //
  91. struct Scale {
  92. value : array< vec3<f32>, 2 >;
  93. };
  94. @binding( 2 ) @group( 0 )
  95. var<uniform> scaleUniform : Scale;
  96. struct MouseUniforms {
  97. pointer : vec2<f32>;
  98. };
  99. @binding( 3 ) @group( 0 )
  100. var<uniform> mouseUniforms : MouseUniforms;
  101. @stage( compute ) @workgroup_size( 64 )
  102. fn main( @builtin(global_invocation_id) id : vec3<u32> ) {
  103. // get particle index
  104. let index : u32 = id.x * 3u;
  105. // update speed
  106. var position : vec4<f32> = particle.value[ index ] + velocity.value[ index ];
  107. // update limit
  108. let limit : vec2<f32> = scaleUniform.value[ 0 ].xy;
  109. if ( abs( position.x ) >= limit.x ) {
  110. if ( position.x > 0.0 ) {
  111. position.x = limit.x;
  112. } else {
  113. position.x = -limit.x;
  114. }
  115. velocity.value[ index ].x = - velocity.value[ index ].x;
  116. }
  117. if ( abs( position.y ) >= limit.y ) {
  118. if ( position.y > 0.0 ) {
  119. position.y = limit.y;
  120. } else {
  121. position.y = -limit.y;
  122. }
  123. velocity.value[ index ].y = - velocity.value[ index ].y;
  124. }
  125. // update mouse
  126. let POINTER_SIZE : f32 = .1;
  127. let dx : f32 = mouseUniforms.pointer.x - position.x;
  128. let dy : f32 = mouseUniforms.pointer.y - position.y;
  129. let distanceFromPointer : f32 = sqrt( dx * dx + dy * dy );
  130. if ( distanceFromPointer <= POINTER_SIZE ) {
  131. position.x = 0.0;
  132. position.y = 0.0;
  133. position.z = 0.0;
  134. }
  135. // update buffer
  136. particle.value[ index ] = position;
  137. }
  138. `;
  139. computeParams.push( {
  140. num: particleNum,
  141. shader: computeShader,
  142. bindings: computeBindings
  143. } );
  144. // Use a compute shader to animate the point cloud's vertex data.
  145. const pointsGeometry = new THREE.BufferGeometry().setAttribute(
  146. 'position', particleBuffer.attribute
  147. );
  148. const pointsMaterial = new Nodes.PointsNodeMaterial();
  149. pointsMaterial.colorNode = new Nodes.OperatorNode( '+', new Nodes.PositionNode(), new Nodes.ColorNode( new THREE.Color( 0xFFFFFF ) ) );
  150. const mesh = new THREE.Points( pointsGeometry, pointsMaterial );
  151. scene.add( mesh );
  152. renderer = new WebGPURenderer();
  153. renderer.setPixelRatio( window.devicePixelRatio );
  154. renderer.setSize( window.innerWidth, window.innerHeight );
  155. document.body.appendChild( renderer.domElement );
  156. window.addEventListener( 'resize', onWindowResize );
  157. window.addEventListener( 'mousemove', onMouseMove );
  158. // gui
  159. const gui = new GUI();
  160. gui.add( scaleVector, 'x', 0, 1, 0.01 );
  161. gui.add( scaleVector, 'y', 0, 1, 0.01 );
  162. return renderer.init();
  163. }
  164. function onWindowResize() {
  165. camera.updateProjectionMatrix();
  166. renderer.setSize( window.innerWidth, window.innerHeight );
  167. }
  168. function onMouseMove( event ) {
  169. const x = event.clientX;
  170. const y = event.clientY;
  171. const width = window.innerWidth;
  172. const height = window.innerHeight;
  173. pointer.set(
  174. ( x / width - 0.5 ) * 2.0,
  175. ( - y / height + 0.5 ) * 2.0
  176. );
  177. }
  178. function animate() {
  179. requestAnimationFrame( animate );
  180. renderer.compute( computeParams );
  181. renderer.render( scene, camera );
  182. scaleVector.toArray( scaleUniformBuffer.buffer, 0 );
  183. }
  184. function error( error ) {
  185. console.error( error );
  186. }
  187. </script>
  188. </body>
  189. </html>