webgpu_instance_uniform.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - WebGPU - Instance Uniform</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebGPU (For Chrome 94-101), expires 09/01/2022 -->
  9. <meta http-equiv="origin-trial" content="AoS1pSJwCV3KRe73TO0YgJkK9FZ/qhmvKeafztp0ofiE8uoGrnKzfxGVKKICvoBfL8dgE0zpkp2g/oEJNS0fDgkAAABeeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJHUFUiLCJleHBpcnkiOjE2NTI4MzE5OTksImlzU3ViZG9tYWluIjp0cnVlfQ==">
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU - Instance Uniform
  14. </div>
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three-nodes/": "./jsm/nodes/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import * as Nodes from 'three-nodes/Nodes.js';
  27. import WebGPU from './jsm/capabilities/WebGPU.js';
  28. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  29. import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';
  30. import Stats from './jsm/libs/stats.module.js';
  31. class InstanceUniformNode extends Nodes.Node {
  32. constructor() {
  33. super( 'vec3' );
  34. this.updateType = Nodes.NodeUpdateType.Object;
  35. this.inputNode = new Nodes.ColorNode();
  36. }
  37. update( frame ) {
  38. const mesh = frame.object;
  39. this.inputNode.value.copy( mesh.color );
  40. }
  41. generate( builder, output ) {
  42. return this.inputNode.build( builder, output );
  43. }
  44. }
  45. let stats;
  46. let camera, scene, renderer;
  47. const objects = [];
  48. init().then( animate ).catch( error );
  49. async function init() {
  50. if ( WebGPU.isAvailable() === false ) {
  51. document.body.appendChild( WebGPU.getErrorMessage() );
  52. throw new Error( 'No WebGPU support' );
  53. }
  54. const container = document.createElement( 'div' );
  55. document.body.appendChild( container );
  56. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  57. camera.position.set( 0, 200, 800 );
  58. scene = new THREE.Scene();
  59. // Grid
  60. const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
  61. helper.material.colorNode = new Nodes.AttributeNode( 'color', 'vec3' );
  62. helper.position.y = - 75;
  63. scene.add( helper );
  64. // Materials
  65. const instanceUniform = new InstanceUniformNode();
  66. const material = new Nodes.MeshBasicNodeMaterial();
  67. material.colorNode = instanceUniform;
  68. // Geometry
  69. const geometry = new TeapotGeometry( 50, 18 );
  70. for ( let i = 0, l = 12; i < l; i ++ ) {
  71. addMesh( geometry, material );
  72. }
  73. //
  74. renderer = new WebGPURenderer();
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. container.appendChild( renderer.domElement );
  78. //
  79. stats = new Stats();
  80. container.appendChild( stats.dom );
  81. //
  82. window.addEventListener( 'resize', onWindowResize );
  83. return renderer.init();
  84. }
  85. function addMesh( geometry, material ) {
  86. const mesh = new THREE.Mesh( geometry, material );
  87. mesh.color = new THREE.Color( Math.random() * 0xffffff );
  88. mesh.position.x = ( objects.length % 4 ) * 200 - 400;
  89. mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
  90. mesh.rotation.x = Math.random() * 200 - 100;
  91. mesh.rotation.y = Math.random() * 200 - 100;
  92. mesh.rotation.z = Math.random() * 200 - 100;
  93. objects.push( mesh );
  94. scene.add( mesh );
  95. }
  96. function onWindowResize() {
  97. camera.aspect = window.innerWidth / window.innerHeight;
  98. camera.updateProjectionMatrix();
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. }
  101. //
  102. function animate() {
  103. requestAnimationFrame( animate );
  104. render();
  105. stats.update();
  106. }
  107. function render() {
  108. const timer = 0.0001 * Date.now();
  109. camera.position.x = Math.cos( timer ) * 1000;
  110. camera.position.z = Math.sin( timer ) * 1000;
  111. camera.lookAt( scene.position );
  112. for ( let i = 0, l = objects.length; i < l; i ++ ) {
  113. const object = objects[ i ];
  114. object.rotation.x += 0.01;
  115. object.rotation.y += 0.005;
  116. }
  117. renderer.render( scene, camera );
  118. }
  119. function error( error ) {
  120. console.error( error );
  121. }
  122. </script>
  123. </body>
  124. </html>