webxr_vr_sandbox.html 7.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <!-- Import maps polyfill -->
  11. <!-- Remove this when import maps will be widely supported -->
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  23. import { Lensflare, LensflareElement } from './jsm/objects/Lensflare.js';
  24. import { Reflector } from './jsm/objects/Reflector.js';
  25. import { VRButton } from './jsm/webxr/VRButton.js';
  26. import { HTMLMesh } from './jsm/interactive/HTMLMesh.js';
  27. import { InteractiveGroup } from './jsm/interactive/InteractiveGroup.js';
  28. import { XRControllerModelFactory } from './jsm/webxr/XRControllerModelFactory.js';
  29. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  30. import Stats from './jsm/libs/stats.module.js';
  31. let camera, scene, renderer;
  32. let reflector;
  33. let stats, statsMesh;
  34. const parameters = {
  35. radius: 0.6,
  36. tube: 0.2,
  37. tubularSegments: 150,
  38. radialSegments: 20,
  39. p: 2,
  40. q: 3,
  41. thickness: 0.5
  42. };
  43. init();
  44. animate();
  45. function init() {
  46. scene = new THREE.Scene();
  47. new RGBELoader()
  48. .setPath( 'textures/equirectangular/' )
  49. .load( 'moonless_golf_1k.hdr', function ( texture ) {
  50. texture.mapping = THREE.EquirectangularReflectionMapping;
  51. scene.background = texture;
  52. scene.environment = texture;
  53. } );
  54. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  55. camera.position.set( 0, 1.6, 1.5 );
  56. //
  57. const torusGeometry = new THREE.TorusKnotGeometry( ...Object.values( parameters ) );
  58. const torusMaterial = new THREE.MeshPhysicalMaterial( {
  59. transmission: 1.0, roughness: 0, metalness: 0.25, thickness: 0.5
  60. } );
  61. const torus = new THREE.Mesh( torusGeometry, torusMaterial );
  62. torus.name = 'torus';
  63. torus.position.y = 1.5;
  64. torus.position.z = - 2;
  65. scene.add( torus );
  66. const cylinderGeometry = new THREE.CylinderGeometry( 1, 1, 0.1, 50 );
  67. const cylinderMaterial = new THREE.MeshStandardMaterial();
  68. const cylinder = new THREE.Mesh( cylinderGeometry, cylinderMaterial );
  69. cylinder.position.z = - 2;
  70. scene.add( cylinder );
  71. // lensflare
  72. const loader = new THREE.TextureLoader();
  73. const texture0 = loader.load( 'textures/lensflare/lensflare0.png' );
  74. const texture3 = loader.load( 'textures/lensflare/lensflare3.png' );
  75. const lensflare = new Lensflare();
  76. lensflare.position.set( 0, 5, - 5 );
  77. lensflare.addElement( new LensflareElement( texture0, 700, 0 ) );
  78. lensflare.addElement( new LensflareElement( texture3, 60, 0.6 ) );
  79. lensflare.addElement( new LensflareElement( texture3, 70, 0.7 ) );
  80. lensflare.addElement( new LensflareElement( texture3, 120, 0.9 ) );
  81. lensflare.addElement( new LensflareElement( texture3, 70, 1 ) );
  82. scene.add( lensflare );
  83. //
  84. reflector = new Reflector( new THREE.PlaneGeometry( 2, 2 ), {
  85. textureWidth: window.innerWidth * window.devicePixelRatio,
  86. textureHeight: window.innerHeight * window.devicePixelRatio
  87. } );
  88. reflector.position.x = 1;
  89. reflector.position.y = 1.5;
  90. reflector.position.z = - 3;
  91. reflector.rotation.y = - Math.PI / 4;
  92. // TOFIX: Reflector breaks transmission
  93. // scene.add( reflector );
  94. const frameGeometry = new THREE.BoxGeometry( 2.1, 2.1, 0.1 );
  95. const frameMaterial = new THREE.MeshPhongMaterial();
  96. const frame = new THREE.Mesh( frameGeometry, frameMaterial );
  97. frame.position.z = - 0.07;
  98. reflector.add( frame );
  99. //
  100. renderer = new THREE.WebGLRenderer( { antialias: true } );
  101. renderer.autoClear = false;
  102. renderer.setPixelRatio( window.devicePixelRatio );
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. renderer.xr.enabled = true;
  105. document.body.appendChild( renderer.domElement );
  106. document.body.appendChild( VRButton.createButton( renderer ) );
  107. window.addEventListener( 'resize', onWindowResize );
  108. //
  109. const geometry = new THREE.BufferGeometry();
  110. geometry.setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 5 ) ] );
  111. const controller1 = renderer.xr.getController( 0 );
  112. controller1.add( new THREE.Line( geometry ) );
  113. scene.add( controller1 );
  114. const controller2 = renderer.xr.getController( 1 );
  115. controller2.add( new THREE.Line( geometry ) );
  116. scene.add( controller2 );
  117. //
  118. const controllerModelFactory = new XRControllerModelFactory();
  119. const controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  120. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  121. scene.add( controllerGrip1 );
  122. const controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  123. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  124. scene.add( controllerGrip2 );
  125. // GUI
  126. function onChange() {
  127. torus.geometry.dispose();
  128. torus.geometry = new THREE.TorusKnotGeometry( ...Object.values( parameters ) );
  129. }
  130. function onThicknessChange() {
  131. torus.material.thickness = parameters.thickness;
  132. }
  133. const gui = new GUI( { width: 300 } );
  134. gui.add( parameters, 'radius', 0.0, 1.0 ).onChange( onChange );
  135. gui.add( parameters, 'tube', 0.0, 1.0 ).onChange( onChange );
  136. gui.add( parameters, 'tubularSegments', 10, 150, 1 ).onChange( onChange );
  137. gui.add( parameters, 'radialSegments', 2, 20, 1 ).onChange( onChange );
  138. gui.add( parameters, 'p', 1, 10, 1 ).onChange( onChange );
  139. gui.add( parameters, 'q', 0, 10, 1 ).onChange( onChange );
  140. gui.add( parameters, 'thickness', 0, 1 ).onChange( onThicknessChange );
  141. gui.domElement.style.visibility = 'hidden';
  142. const group = new InteractiveGroup( renderer, camera );
  143. scene.add( group );
  144. const mesh = new HTMLMesh( gui.domElement );
  145. mesh.position.x = - 0.75;
  146. mesh.position.y = 1.5;
  147. mesh.position.z = - 0.5;
  148. mesh.rotation.y = Math.PI / 4;
  149. mesh.scale.setScalar( 2 );
  150. group.add( mesh );
  151. // Add stats.js
  152. stats = new Stats();
  153. stats.dom.style.width = '80px';
  154. stats.dom.style.height = '48px';
  155. document.body.appendChild( stats.dom );
  156. statsMesh = new HTMLMesh( stats.dom );
  157. statsMesh.position.x = - 0.75;
  158. statsMesh.position.y = 2;
  159. statsMesh.position.z = - 0.6;
  160. statsMesh.rotation.y = Math.PI / 4;
  161. statsMesh.scale.setScalar( 2.5 );
  162. group.add( statsMesh );
  163. }
  164. function onWindowResize() {
  165. camera.aspect = window.innerWidth / window.innerHeight;
  166. camera.updateProjectionMatrix();
  167. renderer.setSize( window.innerWidth, window.innerHeight );
  168. }
  169. function animate() {
  170. renderer.setAnimationLoop( render );
  171. }
  172. function render() {
  173. const time = performance.now() * 0.0002;
  174. const torus = scene.getObjectByName( 'torus' );
  175. torus.rotation.x = time * 2;
  176. torus.rotation.y = time * 5;
  177. renderer.render( scene, camera );
  178. stats.update();
  179. // Canvas elements doesn't trigger DOM updates, so we have to update the texture
  180. statsMesh.material.map.update();
  181. }
  182. </script>
  183. </body>
  184. </html>