123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216 |
- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - Billboard Trees Static Billboards</title>
- <style>
- html, body {
- height: 100%;
- margin: 0;
- }
- #c {
- width: 100%;
- height: 100%;
- display: block;
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({canvas});
- const fov = 75;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 1000;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.set(0, 2, 5);
- const controls = new OrbitControls(camera, canvas);
- controls.target.set(0, 2, 0);
- controls.minPolarAngle = 0;
- controls.maxPolarAngle = Math.PI / 2;
- controls.update();
- const scene = new THREE.Scene();
- function addLight(position) {
- const color = 0xFFFFFF;
- const intensity = 1;
- const light = new THREE.DirectionalLight(color, intensity);
- light.position.set(...position);
- scene.add(light);
- scene.add(light.target);
- }
- addLight([-3, 1, 1]);
- addLight([ 2, 1, .5]);
- const trunkRadius = .2;
- const trunkHeight = 1;
- const trunkRadialSegments = 12;
- const trunkGeometry = new THREE.CylinderGeometry(
- trunkRadius, trunkRadius, trunkHeight, trunkRadialSegments);
- const topRadius = trunkRadius * 4;
- const topHeight = trunkHeight * 2;
- const topSegments = 12;
- const topGeometry = new THREE.ConeGeometry(
- topRadius, topHeight, topSegments);
- const trunkMaterial = new THREE.MeshPhongMaterial({color: 'brown'});
- const topMaterial = new THREE.MeshPhongMaterial({color: 'green'});
- function makeTree(x, z) {
- const root = new THREE.Object3D();
- const trunk = new THREE.Mesh(trunkGeometry, trunkMaterial);
- trunk.position.y = trunkHeight / 2;
- root.add(trunk);
- const top = new THREE.Mesh(topGeometry, topMaterial);
- top.position.y = trunkHeight + topHeight / 2;
- root.add(top);
- root.position.set(x, 0, z);
- scene.add(root);
- return root;
- }
- function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
- const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
- const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5);
- const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
- camera.position.copy(boxCenter);
- camera.position.z += distance;
- // pick some near and far values for the frustum that
- // will contain the box.
- camera.near = boxSize / 100;
- camera.far = boxSize * 100;
- camera.updateProjectionMatrix();
- }
- function makeSpriteTexture(textureSize, obj) {
- const rt = new THREE.WebGLRenderTarget(textureSize, textureSize);
- const aspect = 1; // because the render target is square
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- scene.add(obj);
- // compute the box that contains obj
- const box = new THREE.Box3().setFromObject(obj);
- const boxSize = box.getSize(new THREE.Vector3());
- const boxCenter = box.getCenter(new THREE.Vector3());
- // set the camera to frame the box
- const fudge = 1.1;
- const size = Math.max(...boxSize.toArray()) * fudge;
- frameArea(size, size, boxCenter, camera);
- renderer.autoClear = false;
- renderer.setRenderTarget(rt);
- renderer.render(scene, camera);
- renderer.setRenderTarget(null);
- renderer.autoClear = true;
- scene.remove(obj);
- return {
- offset: boxCenter.multiplyScalar(fudge),
- scale: size,
- texture: rt.texture,
- };
- }
- // make billboard texture
- const tree = makeTree(0, 0);
- const facadeSize = 64;
- const treeSpriteInfo = makeSpriteTexture(facadeSize, tree);
- function makeSprite(spriteInfo, x, z) {
- const {texture, offset, scale} = spriteInfo;
- const mat = new THREE.SpriteMaterial({
- map: texture,
- transparent: true,
- });
- const sprite = new THREE.Sprite(mat);
- scene.add(sprite);
- sprite.position.set(
- offset.x + x,
- offset.y,
- offset.z + z);
- sprite.scale.set(scale, scale, scale);
- }
- for (let z = -50; z <= 50; z += 10) {
- for (let x = -50; x <= 50; x += 10) {
- makeSprite(treeSpriteInfo, x, z);
- }
- }
- scene.background = new THREE.Color('lightblue');
- {
- const size = 400;
- const geometry = new THREE.PlaneGeometry(size, size);
- const material = new THREE.MeshPhongMaterial({color: 'gray'});
- const mesh = new THREE.Mesh(geometry, material);
- mesh.rotation.x = Math.PI * -0.5;
- scene.add(mesh);
- }
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- function render() {
- if (resizeRendererToDisplaySize(renderer)) {
- const canvas = renderer.domElement;
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
- camera.updateProjectionMatrix();
- }
- renderer.render(scene, camera);
- requestAnimationFrame(render);
- }
- requestAnimationFrame(render);
- }
- main();
- </script>
- </html>
|