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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - Canvas Textured Cube</title>
- <style>
- html, body {
- height: 100%;
- margin: 0;
- }
- #c {
- width: 100%;
- height: 100%;
- display: block;
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({canvas});
- const fov = 75;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 5;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.z = 2;
- const scene = new THREE.Scene();
- const boxWidth = 1;
- const boxHeight = 1;
- const boxDepth = 1;
- const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
- const cubes = []; // just an array we can use to rotate the cubes
- const ctx = document.createElement('canvas').getContext('2d');
- ctx.canvas.width = 256;
- ctx.canvas.height = 256;
- ctx.fillStyle = '#FFF';
- ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
- const texture = new THREE.CanvasTexture(ctx.canvas);
- const material = new THREE.MeshBasicMaterial({
- map: texture,
- });
- const cube = new THREE.Mesh(geometry, material);
- scene.add(cube);
- cubes.push(cube); // add to our list of cubes to rotate
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- function randInt(min, max) {
- if (max === undefined) {
- max = min;
- min = 0;
- }
- return Math.random() * (max - min) + min | 0;
- }
- function drawRandomDot() {
- ctx.fillStyle = `#${randInt(0x1000000).toString(16).padStart(6, '0')}`;
- ctx.beginPath();
- const x = randInt(256);
- const y = randInt(256);
- const radius = randInt(10, 64);
- ctx.arc(x, y, radius, 0, Math.PI * 2);
- ctx.fill();
- }
- function render(time) {
- time *= 0.001;
- if (resizeRendererToDisplaySize(renderer)) {
- const canvas = renderer.domElement;
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
- camera.updateProjectionMatrix();
- }
- drawRandomDot();
- texture.needsUpdate = true;
- cubes.forEach((cube, ndx) => {
- const speed = .2 + ndx * .1;
- const rot = time * speed;
- cube.rotation.x = rot;
- cube.rotation.y = rot;
- });
- renderer.render(scene, camera);
- requestAnimationFrame(render);
- }
- requestAnimationFrame(render);
- }
- main();
- </script>
- </html>
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