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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - Load .GLTF - Car Path</title>
- <style>
- html, body {
- margin: 0;
- height: 100%;
- }
- #c {
- width: 100%;
- height: 100%;
- display: block;
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
- import {GLTFLoader} from '../../examples/jsm/loaders/GLTFLoader.js';
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({canvas});
- renderer.outputEncoding = THREE.sRGBEncoding;
- const fov = 45;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 100;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.set(0, 10, 20);
- const controls = new OrbitControls(camera, canvas);
- controls.target.set(0, 5, 0);
- controls.update();
- const scene = new THREE.Scene();
- scene.background = new THREE.Color('black');
- {
- const planeSize = 40;
- const loader = new THREE.TextureLoader();
- const texture = loader.load('resources/images/checker.png');
- texture.wrapS = THREE.RepeatWrapping;
- texture.wrapT = THREE.RepeatWrapping;
- texture.magFilter = THREE.NearestFilter;
- const repeats = planeSize / 2;
- texture.repeat.set(repeats, repeats);
- const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
- const planeMat = new THREE.MeshPhongMaterial({
- map: texture,
- side: THREE.DoubleSide,
- });
- const mesh = new THREE.Mesh(planeGeo, planeMat);
- mesh.rotation.x = Math.PI * -.5;
- scene.add(mesh);
- }
- {
- const skyColor = 0xB1E1FF; // light blue
- const groundColor = 0xB97A20; // brownish orange
- const intensity = 0.6;
- const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
- scene.add(light);
- }
- {
- const color = 0xFFFFFF;
- const intensity = 0.8;
- const light = new THREE.DirectionalLight(color, intensity);
- light.position.set(5, 10, 2);
- scene.add(light);
- scene.add(light.target);
- }
- function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
- const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
- const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5);
- const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
- // compute a unit vector that points in the direction the camera is now
- // in the xz plane from the center of the box
- const direction = (new THREE.Vector3())
- .subVectors(camera.position, boxCenter)
- .multiply(new THREE.Vector3(1, 0, 1))
- .normalize();
- // move the camera to a position distance units way from the center
- // in whatever direction the camera was from the center already
- camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
- // pick some near and far values for the frustum that
- // will contain the box.
- camera.near = boxSize / 100;
- camera.far = boxSize * 100;
- camera.updateProjectionMatrix();
- // point the camera to look at the center of the box
- camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
- }
- let curve;
- let curveObject;
- {
- const controlPoints = [
- [1.118281, 5.115846, -3.681386],
- [3.948875, 5.115846, -3.641834],
- [3.960072, 5.115846, -0.240352],
- [3.985447, 5.115846, 4.585005],
- [-3.793631, 5.115846, 4.585006],
- [-3.826839, 5.115846, -14.736200],
- [-14.542292, 5.115846, -14.765865],
- [-14.520929, 5.115846, -3.627002],
- [-5.452815, 5.115846, -3.634418],
- [-5.467251, 5.115846, 4.549161],
- [-13.266233, 5.115846, 4.567083],
- [-13.250067, 5.115846, -13.499271],
- [4.081842, 5.115846, -13.435463],
- [4.125436, 5.115846, -5.334928],
- [-14.521364, 5.115846, -5.239871],
- [-14.510466, 5.115846, 5.486727],
- [5.745666, 5.115846, 5.510492],
- [5.787942, 5.115846, -14.728308],
- [-5.423720, 5.115846, -14.761919],
- [-5.373599, 5.115846, -3.704133],
- [1.004861, 5.115846, -3.641834],
- ];
- const p0 = new THREE.Vector3();
- const p1 = new THREE.Vector3();
- curve = new THREE.CatmullRomCurve3(
- controlPoints.map((p, ndx) => {
- p0.set(...p);
- p1.set(...controlPoints[(ndx + 1) % controlPoints.length]);
- return [
- (new THREE.Vector3()).copy(p0),
- (new THREE.Vector3()).lerpVectors(p0, p1, 0.1),
- (new THREE.Vector3()).lerpVectors(p0, p1, 0.9),
- ];
- }).flat(),
- true,
- );
- {
- const points = curve.getPoints(250);
- const geometry = new THREE.BufferGeometry().setFromPoints(points);
- const material = new THREE.LineBasicMaterial({color: 0xff0000});
- curveObject = new THREE.Line(geometry, material);
- material.depthTest = false;
- curveObject.renderOrder = 1;
- scene.add(curveObject);
- }
- }
- const cars = [];
- {
- const gltfLoader = new GLTFLoader();
- gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => {
- const root = gltf.scene;
- scene.add(root);
- const loadedCars = root.getObjectByName('Cars');
- const fixes = [
- { prefix: 'Car_08', rot: [Math.PI * .5, 0, Math.PI * .5], },
- { prefix: 'CAR_03', rot: [0, Math.PI, 0], },
- { prefix: 'Car_04', rot: [0, Math.PI, 0], },
- ];
- root.updateMatrixWorld();
- for (const car of loadedCars.children.slice()) {
- const fix = fixes.find(fix => car.name.startsWith(fix.prefix));
- const obj = new THREE.Object3D();
- car.getWorldPosition(obj.position);
- car.position.set(0, 0, 0);
- car.rotation.set(...fix.rot);
- obj.add(car);
- scene.add(obj);
- cars.push(obj);
- }
- // compute the box that contains all the stuff
- // from root and below
- const box = new THREE.Box3().setFromObject(root);
- const boxSize = box.getSize(new THREE.Vector3()).length();
- const boxCenter = box.getCenter(new THREE.Vector3());
- // set the camera to frame the box
- frameArea(boxSize * 0.5, boxSize, boxCenter, camera);
- // update the Trackball controls to handle the new size
- controls.maxDistance = boxSize * 10;
- controls.target.copy(boxCenter);
- controls.update();
- });
- }
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- function render(time) {
- time *= 0.001; // convert to seconds
- if (resizeRendererToDisplaySize(renderer)) {
- const canvas = renderer.domElement;
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
- camera.updateProjectionMatrix();
- }
- for (const car of cars) {
- car.rotation.y = time;
- }
- renderer.render(scene, camera);
- requestAnimationFrame(render);
- }
- requestAnimationFrame(render);
- }
- main();
- </script>
- </html>
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