load-gltf.html 5.0 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .GLTF</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  36. import {GLTFLoader} from '../../examples/jsm/loaders/GLTFLoader.js';
  37. function main() {
  38. const canvas = document.querySelector('#c');
  39. const renderer = new THREE.WebGLRenderer({canvas});
  40. renderer.outputEncoding = THREE.sRGBEncoding;
  41. const fov = 45;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 100;
  45. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  46. camera.position.set(0, 10, 20);
  47. const controls = new OrbitControls(camera, canvas);
  48. controls.target.set(0, 5, 0);
  49. controls.update();
  50. const scene = new THREE.Scene();
  51. scene.background = new THREE.Color('black');
  52. {
  53. const planeSize = 40;
  54. const loader = new THREE.TextureLoader();
  55. const texture = loader.load('resources/images/checker.png');
  56. texture.wrapS = THREE.RepeatWrapping;
  57. texture.wrapT = THREE.RepeatWrapping;
  58. texture.magFilter = THREE.NearestFilter;
  59. const repeats = planeSize / 2;
  60. texture.repeat.set(repeats, repeats);
  61. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  62. const planeMat = new THREE.MeshPhongMaterial({
  63. map: texture,
  64. side: THREE.DoubleSide,
  65. });
  66. const mesh = new THREE.Mesh(planeGeo, planeMat);
  67. mesh.rotation.x = Math.PI * -.5;
  68. scene.add(mesh);
  69. }
  70. {
  71. const skyColor = 0xB1E1FF; // light blue
  72. const groundColor = 0xB97A20; // brownish orange
  73. const intensity = 0.6;
  74. const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
  75. scene.add(light);
  76. }
  77. {
  78. const color = 0xFFFFFF;
  79. const intensity = 0.8;
  80. const light = new THREE.DirectionalLight(color, intensity);
  81. light.position.set(5, 10, 2);
  82. scene.add(light);
  83. scene.add(light.target);
  84. }
  85. function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
  86. const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
  87. const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5);
  88. const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
  89. // compute a unit vector that points in the direction the camera is now
  90. // in the xz plane from the center of the box
  91. const direction = (new THREE.Vector3())
  92. .subVectors(camera.position, boxCenter)
  93. .multiply(new THREE.Vector3(1, 0, 1))
  94. .normalize();
  95. // move the camera to a position distance units way from the center
  96. // in whatever direction the camera was from the center already
  97. camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
  98. // pick some near and far values for the frustum that
  99. // will contain the box.
  100. camera.near = boxSize / 100;
  101. camera.far = boxSize * 100;
  102. camera.updateProjectionMatrix();
  103. // point the camera to look at the center of the box
  104. camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
  105. }
  106. {
  107. const gltfLoader = new GLTFLoader();
  108. gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => {
  109. const root = gltf.scene;
  110. scene.add(root);
  111. // compute the box that contains all the stuff
  112. // from root and below
  113. const box = new THREE.Box3().setFromObject(root);
  114. const boxSize = box.getSize(new THREE.Vector3()).length();
  115. const boxCenter = box.getCenter(new THREE.Vector3());
  116. // set the camera to frame the box
  117. frameArea(boxSize * 0.5, boxSize, boxCenter, camera);
  118. // update the Trackball controls to handle the new size
  119. controls.maxDistance = boxSize * 10;
  120. controls.target.copy(boxCenter);
  121. controls.update();
  122. });
  123. }
  124. function resizeRendererToDisplaySize(renderer) {
  125. const canvas = renderer.domElement;
  126. const width = canvas.clientWidth;
  127. const height = canvas.clientHeight;
  128. const needResize = canvas.width !== width || canvas.height !== height;
  129. if (needResize) {
  130. renderer.setSize(width, height, false);
  131. }
  132. return needResize;
  133. }
  134. function render() {
  135. if (resizeRendererToDisplaySize(renderer)) {
  136. const canvas = renderer.domElement;
  137. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  138. camera.updateProjectionMatrix();
  139. }
  140. renderer.render(scene, camera);
  141. requestAnimationFrame(render);
  142. }
  143. requestAnimationFrame(render);
  144. }
  145. main();
  146. </script>
  147. </html>