webxr-point-to-select-w-move.html 7.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - WebXR - Point to Select w/Move</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import {VRButton} from '../../examples/jsm/webxr/VRButton.js';
  36. function main() {
  37. const canvas = document.querySelector('#c');
  38. const renderer = new THREE.WebGLRenderer({canvas});
  39. renderer.xr.enabled = true;
  40. document.body.appendChild(VRButton.createButton(renderer));
  41. const fov = 75;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 50;
  45. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  46. camera.position.set(0, 1.6, 0);
  47. const scene = new THREE.Scene();
  48. // object to put pickable objects on so we can easily
  49. // separate them from non-pickable objects
  50. const pickRoot = new THREE.Object3D();
  51. scene.add(pickRoot);
  52. {
  53. const loader = new THREE.CubeTextureLoader();
  54. const texture = loader.load([
  55. 'resources/images/grid-1024.png',
  56. 'resources/images/grid-1024.png',
  57. 'resources/images/grid-1024.png',
  58. 'resources/images/grid-1024.png',
  59. 'resources/images/grid-1024.png',
  60. 'resources/images/grid-1024.png',
  61. ]);
  62. scene.background = texture;
  63. }
  64. {
  65. const color = 0xFFFFFF;
  66. const intensity = 1;
  67. const light = new THREE.DirectionalLight(color, intensity);
  68. light.position.set(-1, 2, 4);
  69. scene.add(light);
  70. }
  71. const boxWidth = 1;
  72. const boxHeight = 1;
  73. const boxDepth = 1;
  74. const boxGeometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  75. const sphereRadius = 0.5;
  76. const sphereGeometry = new THREE.SphereGeometry(sphereRadius);
  77. function makeInstance(geometry, color, x) {
  78. const material = new THREE.MeshPhongMaterial({color});
  79. const cube = new THREE.Mesh(geometry, material);
  80. pickRoot.add(cube);
  81. cube.position.x = x;
  82. cube.position.y = 1.6;
  83. cube.position.z = -2;
  84. return cube;
  85. }
  86. const meshToMeshMap = new Map();
  87. [
  88. { x: 0, boxColor: 0x44aa88, sphereColor: 0xFF4444, },
  89. { x: 2, boxColor: 0x8844aa, sphereColor: 0x44FF44, },
  90. { x: -2, boxColor: 0xaa8844, sphereColor: 0x4444FF, },
  91. ].forEach((info) => {
  92. const {x, boxColor, sphereColor} = info;
  93. const sphere = makeInstance(sphereGeometry, sphereColor, x);
  94. const box = makeInstance(boxGeometry, boxColor, x);
  95. // hide the sphere
  96. sphere.visible = false;
  97. // map the sphere to the box
  98. meshToMeshMap.set(box, sphere);
  99. // map the box to the sphere
  100. meshToMeshMap.set(sphere, box);
  101. });
  102. class ControllerPickHelper extends THREE.EventDispatcher {
  103. constructor(scene) {
  104. super();
  105. this.raycaster = new THREE.Raycaster();
  106. this.objectToColorMap = new Map();
  107. this.controllerToObjectMap = new Map();
  108. this.tempMatrix = new THREE.Matrix4();
  109. const pointerGeometry = new THREE.BufferGeometry().setFromPoints([
  110. new THREE.Vector3(0, 0, 0),
  111. new THREE.Vector3(0, 0, -1),
  112. ]);
  113. this.controllers = [];
  114. const selectListener = (event) => {
  115. const controller = event.target;
  116. const selectedObject = this.controllerToObjectMap.get(event.target);
  117. if (selectedObject) {
  118. this.dispatchEvent({type: event.type, controller, selectedObject});
  119. }
  120. };
  121. const endListener = (event) => {
  122. const controller = event.target;
  123. this.dispatchEvent({type: event.type, controller});
  124. };
  125. for (let i = 0; i < 2; ++i) {
  126. const controller = renderer.xr.getController(i);
  127. controller.addEventListener('select', selectListener);
  128. controller.addEventListener('selectstart', selectListener);
  129. controller.addEventListener('selectend', endListener);
  130. scene.add(controller);
  131. const line = new THREE.Line(pointerGeometry);
  132. line.scale.z = 5;
  133. controller.add(line);
  134. this.controllers.push({controller, line});
  135. }
  136. }
  137. reset() {
  138. // restore the colors
  139. this.objectToColorMap.forEach((color, object) => {
  140. object.material.emissive.setHex(color);
  141. });
  142. this.objectToColorMap.clear();
  143. this.controllerToObjectMap.clear();
  144. }
  145. update(pickablesParent, time) {
  146. this.reset();
  147. for (const {controller, line} of this.controllers) {
  148. // cast a ray through the from the controller
  149. this.tempMatrix.identity().extractRotation(controller.matrixWorld);
  150. this.raycaster.ray.origin.setFromMatrixPosition(controller.matrixWorld);
  151. this.raycaster.ray.direction.set(0, 0, -1).applyMatrix4(this.tempMatrix);
  152. // get the list of objects the ray intersected
  153. const intersections = this.raycaster.intersectObjects(pickablesParent.children);
  154. if (intersections.length) {
  155. const intersection = intersections[0];
  156. // make the line touch the object
  157. line.scale.z = intersection.distance;
  158. // pick the first object. It's the closest one
  159. const pickedObject = intersection.object;
  160. // save which object this controller picked
  161. this.controllerToObjectMap.set(controller, pickedObject);
  162. // highlight the object if we haven't already
  163. if (this.objectToColorMap.get(pickedObject) === undefined) {
  164. // save its color
  165. this.objectToColorMap.set(pickedObject, pickedObject.material.emissive.getHex());
  166. // set its emissive color to flashing red/yellow
  167. pickedObject.material.emissive.setHex((time * 8) % 2 > 1 ? 0xFF2000 : 0xFF0000);
  168. }
  169. } else {
  170. line.scale.z = 5;
  171. }
  172. }
  173. }
  174. }
  175. const controllerToSelection = new Map();
  176. const pickHelper = new ControllerPickHelper(scene);
  177. pickHelper.addEventListener('selectstart', (event) => {
  178. const {controller, selectedObject} = event;
  179. const existingSelection = controllerToSelection.get(controller);
  180. if (!existingSelection) {
  181. controllerToSelection.set(controller, {
  182. object: selectedObject,
  183. parent: selectedObject.parent,
  184. });
  185. controller.attach(selectedObject);
  186. }
  187. });
  188. pickHelper.addEventListener('selectend', (event) => {
  189. const {controller} = event;
  190. const selection = controllerToSelection.get(controller);
  191. if (selection) {
  192. controllerToSelection.delete(controller);
  193. selection.parent.attach(selection.object);
  194. }
  195. });
  196. function resizeRendererToDisplaySize(renderer) {
  197. const canvas = renderer.domElement;
  198. const width = canvas.clientWidth;
  199. const height = canvas.clientHeight;
  200. const needResize = canvas.width !== width || canvas.height !== height;
  201. if (needResize) {
  202. renderer.setSize(width, height, false);
  203. }
  204. return needResize;
  205. }
  206. function render(time) {
  207. time *= 0.001;
  208. if (resizeRendererToDisplaySize(renderer)) {
  209. const canvas = renderer.domElement;
  210. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  211. camera.updateProjectionMatrix();
  212. }
  213. let ndx = 0;
  214. for (const mesh of meshToMeshMap.keys()) {
  215. const speed = 1 + ndx * .1;
  216. const rot = time * speed;
  217. mesh.rotation.x = rot;
  218. mesh.rotation.y = rot;
  219. ++ndx;
  220. }
  221. pickHelper.update(pickRoot, time);
  222. renderer.render(scene, camera);
  223. }
  224. renderer.setAnimationLoop(render);
  225. }
  226. main();
  227. </script>
  228. </html>