material-browser.html 23 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <title>Three.js Material Browser</title>
  6. <link rel="shortcut icon" href="../../files/favicon.ico" />
  7. <link rel="stylesheet" type="text/css" href="../../files/main.css">
  8. <style>
  9. canvas {
  10. display: block;
  11. width: 100%;
  12. height: 100%;
  13. }
  14. #newWindow {
  15. display: block;
  16. position: absolute;
  17. bottom: 0.3em;
  18. left: 0.5em;
  19. color: #fff;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <!-- Import maps polyfill -->
  25. <!-- Remove this when import maps will be widely supported -->
  26. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  27. <script type="importmap">
  28. {
  29. "imports": {
  30. "three": "../../build/three.module.js"
  31. }
  32. }
  33. </script>
  34. <a id='newWindow' href='./material-browser.html' target='_blank'>Open in New Window</a>
  35. <script type="module">
  36. import * as THREE from 'three';
  37. import { GUI } from '../../examples/jsm/libs/lil-gui.module.min.js';
  38. import { RoomEnvironment } from '../../examples/jsm/environments/RoomEnvironment.js';
  39. const constants = {
  40. combine: {
  41. 'THREE.MultiplyOperation': THREE.MultiplyOperation,
  42. 'THREE.MixOperation': THREE.MixOperation,
  43. 'THREE.AddOperation': THREE.AddOperation
  44. },
  45. side: {
  46. 'THREE.FrontSide': THREE.FrontSide,
  47. 'THREE.BackSide': THREE.BackSide,
  48. 'THREE.DoubleSide': THREE.DoubleSide
  49. },
  50. blendingMode: {
  51. 'THREE.NoBlending': THREE.NoBlending,
  52. 'THREE.NormalBlending': THREE.NormalBlending,
  53. 'THREE.AdditiveBlending': THREE.AdditiveBlending,
  54. 'THREE.SubtractiveBlending': THREE.SubtractiveBlending,
  55. 'THREE.MultiplyBlending': THREE.MultiplyBlending,
  56. 'THREE.CustomBlending': THREE.CustomBlending
  57. },
  58. equations: {
  59. 'THREE.AddEquation': THREE.AddEquation,
  60. 'THREE.SubtractEquation': THREE.SubtractEquation,
  61. 'THREE.ReverseSubtractEquation': THREE.ReverseSubtractEquation
  62. },
  63. destinationFactors: {
  64. 'THREE.ZeroFactor': THREE.ZeroFactor,
  65. 'THREE.OneFactor': THREE.OneFactor,
  66. 'THREE.SrcColorFactor': THREE.SrcColorFactor,
  67. 'THREE.OneMinusSrcColorFactor': THREE.OneMinusSrcColorFactor,
  68. 'THREE.SrcAlphaFactor': THREE.SrcAlphaFactor,
  69. 'THREE.OneMinusSrcAlphaFactor': THREE.OneMinusSrcAlphaFactor,
  70. 'THREE.DstAlphaFactor': THREE.DstAlphaFactor,
  71. 'THREE.OneMinusDstAlphaFactor': THREE.OneMinusDstAlphaFactor
  72. },
  73. sourceFactors: {
  74. 'THREE.DstColorFactor': THREE.DstColorFactor,
  75. 'THREE.OneMinusDstColorFactor': THREE.OneMinusDstColorFactor,
  76. 'THREE.SrcAlphaSaturateFactor': THREE.SrcAlphaSaturateFactor
  77. }
  78. };
  79. function getObjectsKeys( obj ) {
  80. const keys = [];
  81. for ( const key in obj ) {
  82. if ( obj.hasOwnProperty( key ) ) {
  83. keys.push( key );
  84. }
  85. }
  86. return keys;
  87. }
  88. const textureLoader = new THREE.TextureLoader();
  89. const cubeTextureLoader = new THREE.CubeTextureLoader();
  90. const envMaps = ( function () {
  91. const path = '../../examples/textures/cube/SwedishRoyalCastle/';
  92. const format = '.jpg';
  93. const urls = [
  94. path + 'px' + format, path + 'nx' + format,
  95. path + 'py' + format, path + 'ny' + format,
  96. path + 'pz' + format, path + 'nz' + format
  97. ];
  98. const reflectionCube = cubeTextureLoader.load( urls );
  99. const refractionCube = cubeTextureLoader.load( urls );
  100. refractionCube.mapping = THREE.CubeRefractionMapping;
  101. return {
  102. none: null,
  103. reflection: reflectionCube,
  104. refraction: refractionCube
  105. };
  106. } )();
  107. const diffuseMaps = ( function () {
  108. const bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
  109. bricks.wrapS = THREE.RepeatWrapping;
  110. bricks.wrapT = THREE.RepeatWrapping;
  111. bricks.repeat.set( 9, 1 );
  112. return {
  113. none: null,
  114. bricks: bricks
  115. };
  116. } )();
  117. const roughnessMaps = ( function () {
  118. const bricks = textureLoader.load( '../../examples/textures/brick_roughness.jpg' );
  119. bricks.wrapT = THREE.RepeatWrapping;
  120. bricks.wrapS = THREE.RepeatWrapping;
  121. bricks.repeat.set( 9, 1 );
  122. return {
  123. none: null,
  124. bricks: bricks
  125. };
  126. } )();
  127. const matcaps = ( function () {
  128. return {
  129. none: null,
  130. porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
  131. };
  132. } )();
  133. const alphaMaps = ( function () {
  134. const fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
  135. fibers.wrapT = THREE.RepeatWrapping;
  136. fibers.wrapS = THREE.RepeatWrapping;
  137. fibers.repeat.set( 9, 1 );
  138. return {
  139. none: null,
  140. fibers: fibers
  141. };
  142. } )();
  143. const gradientMaps = ( function () {
  144. const threeTone = textureLoader.load( '../../examples/textures/gradientMaps/threeTone.jpg' );
  145. threeTone.minFilter = THREE.NearestFilter;
  146. threeTone.magFilter = THREE.NearestFilter;
  147. const fiveTone = textureLoader.load( '../../examples/textures/gradientMaps/fiveTone.jpg' );
  148. fiveTone.minFilter = THREE.NearestFilter;
  149. fiveTone.magFilter = THREE.NearestFilter;
  150. return {
  151. none: null,
  152. threeTone: threeTone,
  153. fiveTone: fiveTone
  154. };
  155. } )();
  156. const envMapKeys = getObjectsKeys( envMaps );
  157. const envMapKeysPBR = envMapKeys.slice( 0, 2 );
  158. const diffuseMapKeys = getObjectsKeys( diffuseMaps );
  159. const roughnessMapKeys = getObjectsKeys( roughnessMaps );
  160. const matcapKeys = getObjectsKeys( matcaps );
  161. const alphaMapKeys = getObjectsKeys( alphaMaps );
  162. const gradientMapKeys = getObjectsKeys( gradientMaps );
  163. function generateVertexColors( geometry ) {
  164. const positionAttribute = geometry.attributes.position;
  165. const colors = [];
  166. const color = new THREE.Color();
  167. for ( let i = 0, il = positionAttribute.count; i < il; i ++ ) {
  168. color.setHSL( i / il * Math.random(), 0.5, 0.5 );
  169. colors.push( color.r, color.g, color.b );
  170. }
  171. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  172. }
  173. function handleColorChange( color ) {
  174. return function ( value ) {
  175. if ( typeof value === 'string' ) {
  176. value = value.replace( '#', '0x' );
  177. }
  178. color.setHex( value );
  179. };
  180. }
  181. function needsUpdate( material, geometry ) {
  182. return function () {
  183. material.side = parseInt( material.side ); //Ensure number
  184. material.needsUpdate = true;
  185. geometry.attributes.position.needsUpdate = true;
  186. geometry.attributes.normal.needsUpdate = true;
  187. geometry.attributes.color.needsUpdate = true;
  188. };
  189. }
  190. function updateCombine( material ) {
  191. return function ( combine ) {
  192. material.combine = parseInt( combine );
  193. material.needsUpdate = true;
  194. };
  195. }
  196. function updateTexture( material, materialKey, textures ) {
  197. return function ( key ) {
  198. material[ materialKey ] = textures[ key ];
  199. material.needsUpdate = true;
  200. };
  201. }
  202. function guiScene( gui, scene ) {
  203. const folder = gui.addFolder( 'Scene' );
  204. const data = {
  205. background: '#000000',
  206. 'ambient light': ambientLight.color.getHex()
  207. };
  208. folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color ) );
  209. guiSceneFog( folder, scene );
  210. }
  211. function guiSceneFog( folder, scene ) {
  212. const fogFolder = folder.addFolder( 'scene.fog' );
  213. const fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
  214. const data = {
  215. fog: {
  216. 'THREE.Fog()': false,
  217. 'scene.fog.color': fog.color.getHex()
  218. }
  219. };
  220. fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
  221. if ( useFog ) {
  222. scene.fog = fog;
  223. } else {
  224. scene.fog = null;
  225. }
  226. } );
  227. fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
  228. }
  229. function guiMaterial( gui, mesh, material, geometry ) {
  230. const folder = gui.addFolder( 'THREE.Material' );
  231. folder.add( material, 'transparent' ).onChange( needsUpdate( material, geometry ) );
  232. folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
  233. // folder.add( material, 'blending', constants.blendingMode );
  234. // folder.add( material, 'blendSrc', constants.destinationFactors );
  235. // folder.add( material, 'blendDst', constants.destinationFactors );
  236. // folder.add( material, 'blendEquation', constants.equations );
  237. folder.add( material, 'depthTest' );
  238. folder.add( material, 'depthWrite' );
  239. // folder.add( material, 'polygonOffset' );
  240. // folder.add( material, 'polygonOffsetFactor' );
  241. // folder.add( material, 'polygonOffsetUnits' );
  242. folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
  243. folder.add( material, 'visible' );
  244. folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
  245. }
  246. function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
  247. const data = {
  248. color: material.color.getHex(),
  249. envMaps: envMapKeys[ 0 ],
  250. map: diffuseMapKeys[ 0 ],
  251. alphaMap: alphaMapKeys[ 0 ]
  252. };
  253. const folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
  254. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  255. folder.add( material, 'wireframe' );
  256. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  257. folder.add( material, 'fog' );
  258. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  259. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  260. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  261. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  262. folder.add( material, 'reflectivity', 0, 1 );
  263. folder.add( material, 'refractionRatio', 0, 1 );
  264. }
  265. function guiMeshDepthMaterial( gui, mesh, material ) {
  266. const data = {
  267. alphaMap: alphaMapKeys[ 0 ]
  268. };
  269. const folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
  270. folder.add( material, 'wireframe' );
  271. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  272. }
  273. function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
  274. const folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
  275. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  276. folder.add( material, 'wireframe' );
  277. }
  278. function guiLineBasicMaterial( gui, mesh, material, geometry ) {
  279. const data = {
  280. color: material.color.getHex()
  281. };
  282. const folder = gui.addFolder( 'THREE.LineBasicMaterial' );
  283. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  284. folder.add( material, 'linewidth', 0, 10 );
  285. folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
  286. folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
  287. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  288. folder.add( material, 'fog' );
  289. }
  290. function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
  291. const data = {
  292. color: material.color.getHex(),
  293. emissive: material.emissive.getHex(),
  294. envMaps: envMapKeys[ 0 ],
  295. map: diffuseMapKeys[ 0 ],
  296. alphaMap: alphaMapKeys[ 0 ]
  297. };
  298. const folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
  299. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  300. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  301. folder.add( material, 'wireframe' );
  302. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  303. folder.add( material, 'fog' );
  304. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  305. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  306. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  307. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  308. folder.add( material, 'reflectivity', 0, 1 );
  309. folder.add( material, 'refractionRatio', 0, 1 );
  310. }
  311. function guiMeshMatcapMaterial( gui, mesh, material, geometry ) {
  312. const data = {
  313. color: material.color.getHex(),
  314. matcap: matcapKeys[ 1 ],
  315. alphaMap: alphaMapKeys[ 0 ]
  316. };
  317. const folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
  318. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  319. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  320. folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
  321. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  322. }
  323. function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
  324. const data = {
  325. color: material.color.getHex(),
  326. emissive: material.emissive.getHex(),
  327. specular: material.specular.getHex(),
  328. envMaps: envMapKeys[ 0 ],
  329. map: diffuseMapKeys[ 0 ],
  330. alphaMap: alphaMapKeys[ 0 ]
  331. };
  332. const folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
  333. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  334. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  335. folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
  336. folder.add( material, 'shininess', 0, 100 );
  337. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  338. folder.add( material, 'wireframe' );
  339. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  340. folder.add( material, 'fog' );
  341. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  342. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  343. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  344. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  345. folder.add( material, 'reflectivity', 0, 1 );
  346. folder.add( material, 'refractionRatio', 0, 1 );
  347. }
  348. function guiMeshToonMaterial( gui, mesh, material ) {
  349. const data = {
  350. color: material.color.getHex(),
  351. map: diffuseMapKeys[ 0 ],
  352. gradientMap: gradientMapKeys[ 1 ],
  353. alphaMap: alphaMapKeys[ 0 ]
  354. };
  355. const folder = gui.addFolder( 'THREE.MeshToonMaterial' );
  356. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  357. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  358. folder.add( data, 'gradientMap', gradientMapKeys ).onChange( updateTexture( material, 'gradientMap', gradientMaps ) );
  359. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  360. }
  361. function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
  362. const data = {
  363. color: material.color.getHex(),
  364. emissive: material.emissive.getHex(),
  365. envMaps: envMapKeysPBR[ 0 ],
  366. map: diffuseMapKeys[ 0 ],
  367. roughnessMap: roughnessMapKeys[ 0 ],
  368. alphaMap: alphaMapKeys[ 0 ]
  369. };
  370. const folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
  371. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  372. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  373. folder.add( material, 'roughness', 0, 1 );
  374. folder.add( material, 'metalness', 0, 1 );
  375. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  376. folder.add( material, 'wireframe' );
  377. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  378. folder.add( material, 'fog' );
  379. folder.add( data, 'envMaps', envMapKeysPBR ).onChange( updateTexture( material, 'envMap', envMaps ) );
  380. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  381. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  382. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  383. // TODO metalnessMap
  384. }
  385. function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
  386. const data = {
  387. color: material.color.getHex(),
  388. emissive: material.emissive.getHex(),
  389. envMaps: envMapKeys[ 0 ],
  390. map: diffuseMapKeys[ 0 ],
  391. roughnessMap: roughnessMapKeys[ 0 ],
  392. alphaMap: alphaMapKeys[ 0 ]
  393. };
  394. const folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
  395. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  396. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  397. folder.add( material, 'roughness', 0, 1 );
  398. folder.add( material, 'metalness', 0, 1 );
  399. folder.add( material, 'reflectivity', 0, 1 );
  400. folder.add( material, 'clearcoat', 0, 1 ).step( 0.01 );
  401. folder.add( material, 'clearcoatRoughness', 0, 1 ).step( 0.01 );
  402. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  403. folder.add( material, 'wireframe' );
  404. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  405. folder.add( material, 'fog' );
  406. folder.add( data, 'envMaps', envMapKeysPBR ).onChange( updateTexture( material, 'envMap', envMaps ) );
  407. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  408. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  409. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  410. // TODO metalnessMap
  411. }
  412. function chooseFromHash( gui, mesh, geometry ) {
  413. const selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
  414. let material;
  415. switch ( selectedMaterial ) {
  416. case 'MeshBasicMaterial' :
  417. material = new THREE.MeshBasicMaterial( { color: 0x049EF4 } );
  418. guiMaterial( gui, mesh, material, geometry );
  419. guiMeshBasicMaterial( gui, mesh, material, geometry );
  420. return material;
  421. break;
  422. case 'MeshLambertMaterial' :
  423. material = new THREE.MeshLambertMaterial( { color: 0x049EF4 } );
  424. guiMaterial( gui, mesh, material, geometry );
  425. guiMeshLambertMaterial( gui, mesh, material, geometry );
  426. return material;
  427. break;
  428. case 'MeshMatcapMaterial' :
  429. material = new THREE.MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
  430. guiMaterial( gui, mesh, material, geometry );
  431. guiMeshMatcapMaterial( gui, mesh, material, geometry );
  432. // no need for lights
  433. light1.visible = false;
  434. light2.visible = false;
  435. light3.visible = false;
  436. return material;
  437. break;
  438. case 'MeshPhongMaterial' :
  439. material = new THREE.MeshPhongMaterial( { color: 0x049EF4 } );
  440. guiMaterial( gui, mesh, material, geometry );
  441. guiMeshPhongMaterial( gui, mesh, material, geometry );
  442. return material;
  443. break;
  444. case 'MeshToonMaterial' :
  445. material = new THREE.MeshToonMaterial( { color: 0x049EF4, gradientMap: gradientMaps.threeTone } );
  446. guiMaterial( gui, mesh, material, geometry );
  447. guiMeshToonMaterial( gui, mesh, material );
  448. // only use a single point light
  449. light1.visible = false;
  450. light3.visible = false;
  451. return material;
  452. break;
  453. case 'MeshStandardMaterial' :
  454. material = new THREE.MeshStandardMaterial( { color: 0x049EF4 } );
  455. guiMaterial( gui, mesh, material, geometry );
  456. guiMeshStandardMaterial( gui, mesh, material, geometry );
  457. // only use scene environment
  458. light1.visible = false;
  459. light2.visible = false;
  460. light3.visible = false;
  461. return material;
  462. break;
  463. case 'MeshPhysicalMaterial' :
  464. material = new THREE.MeshPhysicalMaterial( { color: 0x049EF4 } );
  465. guiMaterial( gui, mesh, material, geometry );
  466. guiMeshPhysicalMaterial( gui, mesh, material, geometry );
  467. // only use scene environment
  468. light1.visible = false;
  469. light2.visible = false;
  470. light3.visible = false;
  471. return material;
  472. break;
  473. case 'MeshDepthMaterial' :
  474. material = new THREE.MeshDepthMaterial();
  475. guiMaterial( gui, mesh, material, geometry );
  476. guiMeshDepthMaterial( gui, mesh, material );
  477. return material;
  478. break;
  479. case 'MeshNormalMaterial' :
  480. material = new THREE.MeshNormalMaterial();
  481. guiMaterial( gui, mesh, material, geometry );
  482. guiMeshNormalMaterial( gui, mesh, material, geometry );
  483. return material;
  484. break;
  485. case 'LineBasicMaterial' :
  486. material = new THREE.LineBasicMaterial( { color: 0x2194CE } );
  487. guiMaterial( gui, mesh, material, geometry );
  488. guiLineBasicMaterial( gui, mesh, material, geometry );
  489. return material;
  490. break;
  491. }
  492. }
  493. //
  494. const selectedMaterial = window.location.hash.substring( 1 );
  495. if ( THREE[ selectedMaterial ] !== undefined ) {
  496. document.getElementById( 'newWindow' ).href += '#' + selectedMaterial;
  497. }
  498. const gui = new GUI();
  499. const renderer = new THREE.WebGLRenderer( { antialias: true } );
  500. renderer.setPixelRatio( window.devicePixelRatio );
  501. renderer.setSize( window.innerWidth, window.innerHeight );
  502. renderer.outputEncoding = THREE.sRGBEncoding;
  503. document.body.appendChild( renderer.domElement );
  504. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  505. const scene = new THREE.Scene();
  506. scene.background = new THREE.Color( 0x444444 );
  507. scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
  508. const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 10, 100 );
  509. camera.position.z = 35;
  510. const ambientLight = new THREE.AmbientLight( 0x000000 );
  511. scene.add( ambientLight );
  512. const light1 = new THREE.PointLight( 0xffffff, 1, 0 );
  513. light1.position.set( 0, 200, 0 );
  514. scene.add( light1 );
  515. const light2 = new THREE.PointLight( 0xffffff, 1, 0 );
  516. light2.position.set( 100, 200, 100 );
  517. scene.add( light2 );
  518. const light3 = new THREE.PointLight( 0xffffff, 1, 0 );
  519. light3.position.set( - 100, - 200, - 100 );
  520. scene.add( light3 );
  521. guiScene( gui, scene );
  522. const geometry = new THREE.TorusKnotGeometry( 10, 3, 200, 32 ).toNonIndexed();
  523. generateVertexColors( geometry );
  524. const mesh = new THREE.Mesh( geometry );
  525. mesh.material = chooseFromHash( gui, mesh, geometry );
  526. scene.add( mesh );
  527. let prevFog = false;
  528. function render() {
  529. requestAnimationFrame( render );
  530. mesh.rotation.x += 0.005;
  531. mesh.rotation.y += 0.005;
  532. if ( prevFog !== scene.fog ) {
  533. mesh.material.needsUpdate = true;
  534. prevFog = scene.fog;
  535. }
  536. renderer.render( scene, camera );
  537. }
  538. window.addEventListener( 'resize', function () {
  539. camera.aspect = window.innerWidth / window.innerHeight;
  540. camera.updateProjectionMatrix();
  541. renderer.setSize( window.innerWidth, window.innerHeight );
  542. }, false );
  543. render();
  544. </script>
  545. </body>
  546. </html>