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webgl_points_waves.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - waves</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particles waves example
  12. </div>
  13. <script type="x-shader/x-vertex" id="vertexshader">
  14. attribute float scale;
  15. void main() {
  16. vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
  17. gl_PointSize = scale * ( 300.0 / - mvPosition.z );
  18. gl_Position = projectionMatrix * mvPosition;
  19. }
  20. </script>
  21. <script type="x-shader/x-fragment" id="fragmentshader">
  22. uniform vec3 color;
  23. void main() {
  24. if ( length( gl_PointCoord - vec2( 0.5, 0.5 ) ) > 0.475 ) discard;
  25. gl_FragColor = vec4( color, 1.0 );
  26. }
  27. </script>
  28. <!-- Import maps polyfill -->
  29. <!-- Remove this when import maps will be widely supported -->
  30. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  31. <script type="importmap">
  32. {
  33. "imports": {
  34. "three": "../build/three.module.js"
  35. }
  36. }
  37. </script>
  38. <script type="module">
  39. import * as THREE from 'three';
  40. import Stats from './jsm/libs/stats.module.js';
  41. const SEPARATION = 100, AMOUNTX = 50, AMOUNTY = 50;
  42. let container, stats;
  43. let camera, scene, renderer;
  44. let particles, count = 0;
  45. let mouseX = 0, mouseY = 0;
  46. let windowHalfX = window.innerWidth / 2;
  47. let windowHalfY = window.innerHeight / 2;
  48. init();
  49. animate();
  50. function init() {
  51. container = document.createElement( 'div' );
  52. document.body.appendChild( container );
  53. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  54. camera.position.z = 1000;
  55. scene = new THREE.Scene();
  56. //
  57. const numParticles = AMOUNTX * AMOUNTY;
  58. const positions = new Float32Array( numParticles * 3 );
  59. const scales = new Float32Array( numParticles );
  60. let i = 0, j = 0;
  61. for ( let ix = 0; ix < AMOUNTX; ix ++ ) {
  62. for ( let iy = 0; iy < AMOUNTY; iy ++ ) {
  63. positions[ i ] = ix * SEPARATION - ( ( AMOUNTX * SEPARATION ) / 2 ); // x
  64. positions[ i + 1 ] = 0; // y
  65. positions[ i + 2 ] = iy * SEPARATION - ( ( AMOUNTY * SEPARATION ) / 2 ); // z
  66. scales[ j ] = 1;
  67. i += 3;
  68. j ++;
  69. }
  70. }
  71. const geometry = new THREE.BufferGeometry();
  72. geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  73. geometry.setAttribute( 'scale', new THREE.BufferAttribute( scales, 1 ) );
  74. const material = new THREE.ShaderMaterial( {
  75. uniforms: {
  76. color: { value: new THREE.Color( 0xffffff ) },
  77. },
  78. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  79. fragmentShader: document.getElementById( 'fragmentshader' ).textContent
  80. } );
  81. //
  82. particles = new THREE.Points( geometry, material );
  83. scene.add( particles );
  84. //
  85. renderer = new THREE.WebGLRenderer( { antialias: true } );
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. container.appendChild( renderer.domElement );
  89. stats = new Stats();
  90. container.appendChild( stats.dom );
  91. container.style.touchAction = 'none';
  92. container.addEventListener( 'pointermove', onPointerMove );
  93. //
  94. window.addEventListener( 'resize', onWindowResize );
  95. }
  96. function onWindowResize() {
  97. windowHalfX = window.innerWidth / 2;
  98. windowHalfY = window.innerHeight / 2;
  99. camera.aspect = window.innerWidth / window.innerHeight;
  100. camera.updateProjectionMatrix();
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. }
  103. //
  104. function onPointerMove( event ) {
  105. if ( event.isPrimary === false ) return;
  106. mouseX = event.clientX - windowHalfX;
  107. mouseY = event.clientY - windowHalfY;
  108. }
  109. //
  110. function animate() {
  111. requestAnimationFrame( animate );
  112. render();
  113. stats.update();
  114. }
  115. function render() {
  116. camera.position.x += ( mouseX - camera.position.x ) * .05;
  117. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  118. camera.lookAt( scene.position );
  119. const positions = particles.geometry.attributes.position.array;
  120. const scales = particles.geometry.attributes.scale.array;
  121. let i = 0, j = 0;
  122. for ( let ix = 0; ix < AMOUNTX; ix ++ ) {
  123. for ( let iy = 0; iy < AMOUNTY; iy ++ ) {
  124. positions[ i + 1 ] = ( Math.sin( ( ix + count ) * 0.3 ) * 50 ) +
  125. ( Math.sin( ( iy + count ) * 0.5 ) * 50 );
  126. scales[ j ] = ( Math.sin( ( ix + count ) * 0.3 ) + 1 ) * 20 +
  127. ( Math.sin( ( iy + count ) * 0.5 ) + 1 ) * 20;
  128. i += 3;
  129. j ++;
  130. }
  131. }
  132. particles.geometry.attributes.position.needsUpdate = true;
  133. particles.geometry.attributes.scale.needsUpdate = true;
  134. renderer.render( scene, camera );
  135. count += 0.1;
  136. }
  137. </script>
  138. </body>
  139. </html>