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- <html lang="en">
- <head>
- <title>three.js - WebGPU - Compute</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <!-- WebGPU (For Chrome 94-101), expires 09/01/2022 -->
- <meta http-equiv="origin-trial" content="AoS1pSJwCV3KRe73TO0YgJkK9FZ/qhmvKeafztp0ofiE8uoGrnKzfxGVKKICvoBfL8dgE0zpkp2g/oEJNS0fDgkAAABeeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJHUFUiLCJleHBpcnkiOjE2NTI4MzE5OTksImlzU3ViZG9tYWluIjp0cnVlfQ==">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Compute
- </div>
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three-nodes/": "./jsm/nodes/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import * as Nodes from 'three-nodes/Nodes.js';
- import { GUI } from './jsm/libs/lil-gui.module.min.js';
- import WebGPU from './jsm/capabilities/WebGPU.js';
- import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
- import WebGPUStorageBuffer from './jsm/renderers/webgpu/WebGPUStorageBuffer.js';
- import WebGPUUniformBuffer from './jsm/renderers/webgpu/WebGPUUniformBuffer.js';
- import * as WebGPUBufferUtils from './jsm/renderers/webgpu/WebGPUBufferUtils.js';
- import WebGPUUniformsGroup from './jsm/renderers/webgpu/WebGPUUniformsGroup.js';
- import { Vector2Uniform } from './jsm/renderers/webgpu/WebGPUUniform.js';
- let camera, scene, renderer;
- let pointer;
- let scaleUniformBuffer;
- const scaleVector = new THREE.Vector3( 1, 1, 1 );
- const computeParams = [];
- init().then( animate ).catch( error );
- async function init() {
- if ( WebGPU.isAvailable() === false ) {
- document.body.appendChild( WebGPU.getErrorMessage() );
- throw new Error( 'No WebGPU support' );
- }
- camera = new THREE.OrthographicCamera( - 1.0, 1.0, 1.0, - 1.0, 0, 1 );
- camera.position.z = 1;
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x000000 );
- const particleNum = 65000; // 16-bit limit
- const particleSize = 4; // 16-byte stride align
- const particleArray = new Float32Array( particleNum * particleSize );
- const velocityArray = new Float32Array( particleNum * particleSize );
- for ( let i = 0; i < particleArray.length; i += particleSize ) {
- const r = Math.random() * 0.01 + 0.0005;
- const degree = Math.random() * 360;
- velocityArray[ i + 0 ] = r * Math.sin( degree * Math.PI / 180 );
- velocityArray[ i + 1 ] = r * Math.cos( degree * Math.PI / 180 );
- }
- const particleBuffer = new WebGPUStorageBuffer( 'particle', new THREE.BufferAttribute( particleArray, particleSize ) );
- const velocityBuffer = new WebGPUStorageBuffer( 'velocity', new THREE.BufferAttribute( velocityArray, particleSize ) );
- const scaleUniformLength = WebGPUBufferUtils.getVectorLength( 2, 3 ); // two vector3 for array
- scaleUniformBuffer = new WebGPUUniformBuffer( 'scaleUniform', new Float32Array( scaleUniformLength ) );
- pointer = new THREE.Vector2( - 10.0, - 10.0 ); // Out of bounds first
- const pointerGroup = new WebGPUUniformsGroup( 'mouseUniforms' ).addUniform(
- new Vector2Uniform( 'pointer', pointer )
- );
- // Object keys need follow the binding shader sequence
- const computeBindings = [
- particleBuffer,
- velocityBuffer,
- scaleUniformBuffer,
- pointerGroup
- ];
- const computeShader = `
- //
- // Buffer
- //
- struct Particle {
- value : array< vec4<f32> >;
- };
- @binding( 0 ) @group( 0 )
- var<storage,read_write> particle : Particle;
- struct Velocity {
- value : array< vec4<f32> >;
- };
- @binding( 1 ) @group( 0 )
- var<storage,read_write> velocity : Velocity;
- //
- // Uniforms
- //
- struct Scale {
- value : array< vec3<f32>, 2 >;
- };
- @binding( 2 ) @group( 0 )
- var<uniform> scaleUniform : Scale;
- struct MouseUniforms {
- pointer : vec2<f32>;
- };
- @binding( 3 ) @group( 0 )
- var<uniform> mouseUniforms : MouseUniforms;
- @stage( compute ) @workgroup_size( 64 )
- fn main( @builtin(global_invocation_id) id : vec3<u32> ) {
- // get particle index
- let index : u32 = id.x * 3u;
- // update speed
- var position : vec4<f32> = particle.value[ index ] + velocity.value[ index ];
- // update limit
- let limit : vec2<f32> = scaleUniform.value[ 0 ].xy;
- if ( abs( position.x ) >= limit.x ) {
- if ( position.x > 0.0 ) {
- position.x = limit.x;
- } else {
- position.x = -limit.x;
- }
- velocity.value[ index ].x = - velocity.value[ index ].x;
- }
- if ( abs( position.y ) >= limit.y ) {
- if ( position.y > 0.0 ) {
- position.y = limit.y;
- } else {
- position.y = -limit.y;
- }
- velocity.value[ index ].y = - velocity.value[ index ].y;
- }
- // update mouse
- let POINTER_SIZE : f32 = .1;
- let dx : f32 = mouseUniforms.pointer.x - position.x;
- let dy : f32 = mouseUniforms.pointer.y - position.y;
- let distanceFromPointer : f32 = sqrt( dx * dx + dy * dy );
- if ( distanceFromPointer <= POINTER_SIZE ) {
- position.x = 0.0;
- position.y = 0.0;
- position.z = 0.0;
- }
- // update buffer
- particle.value[ index ] = position;
- }
- `;
- computeParams.push( {
- num: particleNum,
- shader: computeShader,
- bindings: computeBindings
- } );
- // Use a compute shader to animate the point cloud's vertex data.
- const pointsGeometry = new THREE.BufferGeometry().setAttribute(
- 'position', particleBuffer.attribute
- );
- const pointsMaterial = new Nodes.PointsNodeMaterial();
- pointsMaterial.colorNode = new Nodes.OperatorNode( '+', new Nodes.PositionNode(), new Nodes.UniformNode( new THREE.Color( 0xFFFFFF ) ) );
- const mesh = new THREE.Points( pointsGeometry, pointsMaterial );
- scene.add( mesh );
- renderer = new WebGPURenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- window.addEventListener( 'resize', onWindowResize );
- window.addEventListener( 'mousemove', onMouseMove );
- // gui
- const gui = new GUI();
- gui.add( scaleVector, 'x', 0, 1, 0.01 );
- gui.add( scaleVector, 'y', 0, 1, 0.01 );
- return renderer.init();
- }
- function onWindowResize() {
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onMouseMove( event ) {
- const x = event.clientX;
- const y = event.clientY;
- const width = window.innerWidth;
- const height = window.innerHeight;
- pointer.set(
- ( x / width - 0.5 ) * 2.0,
- ( - y / height + 0.5 ) * 2.0
- );
- }
- function animate() {
- requestAnimationFrame( animate );
- renderer.compute( computeParams );
- renderer.render( scene, camera );
- scaleVector.toArray( scaleUniformBuffer.buffer, 0 );
- }
- function error( error ) {
- console.error( error );
- }
- </script>
- </body>
- </html>
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