webgpu_depth_texture.html 4.2 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js - WebGPU - Depth Texture</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. <!-- WebGPU (For Chrome 94-101), expires 09/01/2022 -->
  8. <meta http-equiv="origin-trial" content="AoS1pSJwCV3KRe73TO0YgJkK9FZ/qhmvKeafztp0ofiE8uoGrnKzfxGVKKICvoBfL8dgE0zpkp2g/oEJNS0fDgkAAABeeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJHUFUiLCJleHBpcnkiOjE2NTI4MzE5OTksImlzU3ViZG9tYWluIjp0cnVlfQ==">
  9. </head>
  10. <body>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Depth Texture
  13. </div>
  14. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three-nodes/": "./jsm/nodes/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import * as Nodes from 'three-nodes/Nodes.js';
  26. import WebGPU from './jsm/capabilities/WebGPU.js';
  27. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  28. import WebGPUTextureRenderer from './jsm/renderers/webgpu/WebGPUTextureRenderer.js';
  29. import { smoothstep, negate, positionView, invert } from 'three-nodes/ShaderNode.js';
  30. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  31. let camera, scene, controls, renderer;
  32. let cameraFX, sceneFX, textureRenderer;
  33. const dpr = window.devicePixelRatio;
  34. init().then( animate ).catch( error );
  35. async function init() {
  36. if ( WebGPU.isAvailable() === false ) {
  37. document.body.appendChild( WebGPU.getErrorMessage() );
  38. throw new Error( 'No WebGPU support' );
  39. }
  40. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 30 );
  41. camera.position.z = 4;
  42. scene = new THREE.Scene();
  43. scene.background = new THREE.Color( 0x222222 );
  44. // depth material
  45. const material = new Nodes.MeshBasicNodeMaterial();
  46. material.colorNode = invert( smoothstep( camera.near, camera.far, negate( positionView.z ) ) );
  47. //
  48. const geometry = new THREE.TorusKnotGeometry( 1, 0.3, 128, 64 );
  49. const count = 50;
  50. const scale = 5;
  51. for ( let i = 0; i < count; i ++ ) {
  52. const r = Math.random() * 2.0 * Math.PI;
  53. const z = ( Math.random() * 2.0 ) - 1.0;
  54. const zScale = Math.sqrt( 1.0 - z * z ) * scale;
  55. const mesh = new THREE.Mesh( geometry, material );
  56. mesh.position.set(
  57. Math.cos( r ) * zScale,
  58. Math.sin( r ) * zScale,
  59. z * scale
  60. );
  61. mesh.rotation.set( Math.random(), Math.random(), Math.random() );
  62. scene.add( mesh );
  63. }
  64. //
  65. renderer = new WebGPURenderer();
  66. renderer.setPixelRatio( dpr );
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. document.body.appendChild( renderer.domElement );
  69. textureRenderer = new WebGPUTextureRenderer( renderer );
  70. textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  71. window.addEventListener( 'resize', onWindowResize );
  72. // FX
  73. cameraFX = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  74. sceneFX = new THREE.Scene();
  75. const geometryFX = new THREE.PlaneGeometry( 2, 2 );
  76. //
  77. const materialFX = new Nodes.MeshBasicNodeMaterial();
  78. materialFX.colorNode = new Nodes.TextureNode( textureRenderer.getTexture() );
  79. const quad = new THREE.Mesh( geometryFX, materialFX );
  80. sceneFX.add( quad );
  81. //
  82. controls = new OrbitControls( camera, renderer.domElement );
  83. controls.enableDamping = true;
  84. //
  85. return renderer.init();
  86. }
  87. function onWindowResize() {
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  92. }
  93. function animate() {
  94. requestAnimationFrame( animate );
  95. textureRenderer.render( scene, camera );
  96. renderer.render( sceneFX, cameraFX );
  97. }
  98. function error( error ) {
  99. console.error( error );
  100. }
  101. </script>
  102. </body>
  103. </html>