webgpu_instance_uniform.html 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - WebGPU - Instance Uniform</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebGPU (For Chrome 94-101), expires 09/01/2022 -->
  9. <meta http-equiv="origin-trial" content="AoS1pSJwCV3KRe73TO0YgJkK9FZ/qhmvKeafztp0ofiE8uoGrnKzfxGVKKICvoBfL8dgE0zpkp2g/oEJNS0fDgkAAABeeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJHUFUiLCJleHBpcnkiOjE2NTI4MzE5OTksImlzU3ViZG9tYWluIjp0cnVlfQ==">
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU - Instance Uniform
  14. </div>
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three-nodes/": "./jsm/nodes/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import * as Nodes from 'three-nodes/Nodes.js';
  27. import { add, mul } from 'three-nodes/ShaderNode.js';
  28. import WebGPU from './jsm/capabilities/WebGPU.js';
  29. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  30. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  31. import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';
  32. import Stats from './jsm/libs/stats.module.js';
  33. class InstanceUniformNode extends Nodes.Node {
  34. constructor() {
  35. super( 'vec3' );
  36. this.updateType = Nodes.NodeUpdateType.Object;
  37. this.uniformNode = new Nodes.UniformNode( new THREE.Color() );
  38. }
  39. update( frame ) {
  40. const mesh = frame.object;
  41. const meshColor = mesh.color;
  42. this.uniformNode.value.copy( meshColor );
  43. }
  44. generate( builder, output ) {
  45. return this.uniformNode.build( builder, output );
  46. }
  47. }
  48. let stats;
  49. let camera, scene, renderer;
  50. let controls;
  51. const objects = [];
  52. init().then( animate ).catch( error );
  53. async function init() {
  54. if ( WebGPU.isAvailable() === false ) {
  55. document.body.appendChild( WebGPU.getErrorMessage() );
  56. throw new Error( 'No WebGPU support' );
  57. }
  58. const container = document.createElement( 'div' );
  59. document.body.appendChild( container );
  60. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 4000 );
  61. camera.position.set( 0, 200, 1200 );
  62. scene = new THREE.Scene();
  63. // Grid
  64. const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
  65. helper.material.colorNode = new Nodes.AttributeNode( 'color', 'vec3' );
  66. helper.position.y = - 75;
  67. scene.add( helper );
  68. // CubeMap
  69. const path = 'textures/cube/SwedishRoyalCastle/';
  70. const format = '.jpg';
  71. const urls = [
  72. path + 'px' + format, path + 'nx' + format,
  73. path + 'py' + format, path + 'ny' + format,
  74. path + 'pz' + format, path + 'nz' + format
  75. ];
  76. const cubeTexture = new THREE.CubeTextureLoader().load( urls );
  77. // Materials
  78. const instanceUniform = new InstanceUniformNode();
  79. const cubeTextureNode = new Nodes.CubeTextureNode( cubeTexture );
  80. const material = new THREE.MeshStandardMaterial();
  81. material.colorNode = add( instanceUniform, cubeTextureNode );
  82. material.emissiveNode = mul( instanceUniform, cubeTextureNode );
  83. // Geometry
  84. const geometry = new TeapotGeometry( 50, 18 );
  85. for ( let i = 0, l = 12; i < l; i ++ ) {
  86. addMesh( geometry, material );
  87. }
  88. //
  89. renderer = new WebGPURenderer();
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. container.appendChild( renderer.domElement );
  93. //
  94. controls = new OrbitControls( camera, renderer.domElement );
  95. controls.minDistance = 400;
  96. controls.maxDistance = 2000;
  97. //
  98. stats = new Stats();
  99. container.appendChild( stats.dom );
  100. //
  101. window.addEventListener( 'resize', onWindowResize );
  102. return renderer.init();
  103. }
  104. function addMesh( geometry, material ) {
  105. const mesh = new THREE.Mesh( geometry, material );
  106. mesh.color = new THREE.Color( Math.random() * 0xffffff );
  107. mesh.position.x = ( objects.length % 4 ) * 200 - 300;
  108. mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
  109. mesh.rotation.x = Math.random() * 200 - 100;
  110. mesh.rotation.y = Math.random() * 200 - 100;
  111. mesh.rotation.z = Math.random() * 200 - 100;
  112. objects.push( mesh );
  113. scene.add( mesh );
  114. }
  115. function onWindowResize() {
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. }
  120. //
  121. function animate() {
  122. requestAnimationFrame( animate );
  123. render();
  124. stats.update();
  125. }
  126. function render() {
  127. const timer = 0.0001 * Date.now();
  128. for ( let i = 0, l = objects.length; i < l; i ++ ) {
  129. const object = objects[ i ];
  130. object.rotation.x += 0.01;
  131. object.rotation.y += 0.005;
  132. }
  133. renderer.render( scene, camera );
  134. }
  135. function error( error ) {
  136. console.error( error );
  137. }
  138. </script>
  139. </body>
  140. </html>