webgpu_lights_selective.html 7.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - WebGPU - Selective Lights</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebGPU (For Chrome 94-97), expires 12/13/2021 -->
  9. <meta http-equiv="origin-trial" content="Agfr4hEaaoH1kaTtGTZY4OU2lQQOv+gWq+8rYeHZBPWNnLww/smePFCIJOUdRFnQZkO3KAio+SNJapjzaoyFfQQAAABLeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJHUFUiLCJleHBpcnkiOjE2NDMxNTUxOTl9">
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU - Selective Lights<br />
  14. <b style="color:red">Left: Red lights</b> - <b>Center: All lights</b> - <b style="color:blue">Right: blue light</b>
  15. </div>
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three-nodes/": "./jsm/nodes/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import * as Nodes from 'three-nodes/Nodes.js';
  28. import Stats from './jsm/libs/stats.module.js';
  29. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  30. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  31. import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';
  32. import WebGPU from './jsm/capabilities/WebGPU.js';
  33. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  34. import { color, float } from 'three-nodes/ShaderNode.js';
  35. let camera, scene, renderer,
  36. light1, light2, light3, light4,
  37. stats, controls;
  38. init().then( animate ).catch( error );
  39. async function init() {
  40. if ( WebGPU.isAvailable() === false ) {
  41. document.body.appendChild( WebGPU.getErrorMessage() );
  42. throw new Error( 'No WebGPU support' );
  43. }
  44. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  45. camera.position.z = 70;
  46. scene = new THREE.Scene();
  47. scene.fogNode = new Nodes.FogRangeNode( color( 0xFF00FF ), float( 30 ), float( 300 ) );
  48. const sphere = new THREE.SphereGeometry( 0.5, 16, 8 );
  49. //textures
  50. const textureLoader = new THREE.TextureLoader();
  51. const normalMapTexture = textureLoader.load( './textures/water/Water_1_M_Normal.jpg' );
  52. normalMapTexture.wrapS = THREE.RepeatWrapping;
  53. normalMapTexture.wrapT = THREE.RepeatWrapping;
  54. const alphaTexture = textureLoader.load( './textures/roughness_map.jpg' );
  55. alphaTexture.wrapS = THREE.RepeatWrapping;
  56. alphaTexture.wrapT = THREE.RepeatWrapping;
  57. //lights
  58. light1 = new THREE.PointLight( 0xff0040, 2, 100 );
  59. light1.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0040 } ) ) );
  60. scene.add( light1 );
  61. light2 = new THREE.PointLight( 0x0040ff, 2, 100 );
  62. light2.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x0040ff } ) ) );
  63. scene.add( light2 );
  64. light3 = new THREE.PointLight( 0x80ff80, 2, 100 );
  65. light3.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x80ff80 } ) ) );
  66. scene.add( light3 );
  67. light4 = new THREE.PointLight( 0xffaa00, 2, 100 );
  68. light4.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) ) );
  69. scene.add( light4 );
  70. //light nodes ( selective lights )
  71. const redLightNode = new Nodes.LightsNode().fromLights( [ light1 ] );
  72. const blueLightNode = new Nodes.LightsNode().fromLights( [ light2 ] );
  73. //models
  74. const geometryTeapot = new TeapotGeometry( 8, 18 );
  75. const leftObject = new THREE.Mesh( geometryTeapot, new Nodes.MeshStandardNodeMaterial( { color: 0x555555 } ) );
  76. leftObject.material.lightNode = redLightNode;
  77. leftObject.material.roughnessNode = new Nodes.TextureNode( alphaTexture );
  78. leftObject.material.metalness = 0;
  79. leftObject.position.x = - 30;
  80. scene.add( leftObject );
  81. const centerObject = new THREE.Mesh( geometryTeapot, new Nodes.MeshStandardNodeMaterial( { color: 0x555555 } ) );
  82. centerObject.material.normalNode = new Nodes.NormalMapNode( new Nodes.TextureNode( normalMapTexture ) );
  83. centerObject.material.roughness = .5;
  84. scene.add( centerObject );
  85. const rightObject = new THREE.Mesh( geometryTeapot, new Nodes.MeshStandardNodeMaterial( { color: 0x555555 } ) );
  86. rightObject.material.lightNode = blueLightNode;
  87. rightObject.material.metalnessNode = new Nodes.TextureNode( alphaTexture );
  88. rightObject.position.x = 30;
  89. scene.add( rightObject );
  90. leftObject.rotation.y = centerObject.rotation.y = rightObject.rotation.y = Math.PI * - 0.5;
  91. leftObject.position.y = centerObject.position.y = rightObject.position.y = - 10;
  92. //renderer
  93. renderer = new WebGPURenderer();
  94. renderer.setPixelRatio( window.devicePixelRatio );
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. document.body.appendChild( renderer.domElement );
  97. //controls
  98. controls = new OrbitControls( camera, renderer.domElement );
  99. controls.minDistance = 30;
  100. controls.maxDistance = 250;
  101. //stats
  102. stats = new Stats();
  103. document.body.appendChild( stats.dom );
  104. window.addEventListener( 'resize', onWindowResize );
  105. //gui
  106. const gui = new GUI();
  107. gui.add( centerObject.material, 'roughness', 0, 1, 0.01 );
  108. gui.add( centerObject.material, 'metalness', 0, 1, 0.01 );
  109. return renderer.init();
  110. }
  111. function onWindowResize() {
  112. camera.aspect = window.innerWidth / window.innerHeight;
  113. camera.updateProjectionMatrix();
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. }
  116. function animate() {
  117. requestAnimationFrame( animate );
  118. render();
  119. stats.update();
  120. }
  121. function render() {
  122. const time = performance.now() / 1000;
  123. const lightTime = time * 0.5;
  124. light1.position.x = Math.sin( lightTime * 0.7 ) * 30;
  125. light1.position.y = Math.cos( lightTime * 0.5 ) * 40;
  126. light1.position.z = Math.cos( lightTime * 0.3 ) * 30;
  127. light2.position.x = Math.cos( lightTime * 0.3 ) * 30;
  128. light2.position.y = Math.sin( lightTime * 0.5 ) * 40;
  129. light2.position.z = Math.sin( lightTime * 0.7 ) * 30;
  130. light3.position.x = Math.sin( lightTime * 0.7 ) * 30;
  131. light3.position.y = Math.cos( lightTime * 0.3 ) * 40;
  132. light3.position.z = Math.sin( lightTime * 0.5 ) * 30;
  133. light4.position.x = Math.sin( lightTime * 0.3 ) * 30;
  134. light4.position.y = Math.cos( lightTime * 0.7 ) * 40;
  135. light4.position.z = Math.sin( lightTime * 0.5 ) * 30;
  136. /*
  137. @TODO: Used to test scene light change ( currently unavailable )
  138. if ( time > 2.0 && light1.parent === null ) scene.add( light1 );
  139. if ( time > 2.5 && light2.parent === null ) scene.add( light2 );
  140. if ( time > 3.0 && light3.parent === null ) scene.add( light3 );
  141. if ( time > 3.5 && light4.parent === null ) scene.add( light4 );
  142. */
  143. renderer.render( scene, camera );
  144. }
  145. function error( error ) {
  146. console.error( error );
  147. }
  148. </script>
  149. </body>
  150. </html>