particles.html 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - particles - random</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/stats.js"></script>
  20. <script type="text/javascript" src="../build/three.js"></script>
  21. <script type="text/javascript">
  22. var SCREEN_WIDTH = window.innerWidth;
  23. var SCREEN_HEIGHT = window.innerHeight;
  24. var stats;
  25. var container;
  26. var particle;
  27. var camera;
  28. var scene;
  29. var renderer;
  30. var mouseX = 0;
  31. var mouseY = 0;
  32. var windowHalfX = window.innerWidth / 2;
  33. var windowHalfY = window.innerHeight / 2;
  34. init();
  35. setInterval(loop, 1000 / 60);
  36. function init() {
  37. container = document.createElement('div');
  38. document.body.appendChild(container);
  39. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  40. camera.position.z = 1000;
  41. scene = new THREE.Scene();
  42. renderer = new THREE.CanvasRenderer();
  43. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  44. for (var i = 0; i < 500; i++) {
  45. particle = new THREE.Particle( new THREE.ParticleCircleMaterial( Math.random() * 0xff0000, 1 ) );
  46. particle.position.x = Math.random() * 2000 - 1000;
  47. particle.position.y = Math.random() * 2000 - 1000;
  48. particle.position.z = Math.random() * 2000 - 1000;
  49. particle.scale.x = particle.scale.y = Math.random() * 10 + 5;
  50. scene.add(particle);
  51. }
  52. var material = loadTexture( 'textures/Tree_01.png' );
  53. for (var i = 0; i < 10; i++) {
  54. particle = new THREE.Particle( material );
  55. particle.position.x = Math.random() * 2000 - 1000;
  56. // particle.position.y = Math.random() * 2000 - 1000;
  57. particle.position.z = Math.random() * 2000 - 1000;
  58. // particle.rotation.z = 90 * Math.PI / 180;
  59. // particle.scale.x = particle.scale.y = Math.random();
  60. scene.add(particle);
  61. }
  62. container.appendChild(renderer.domElement);
  63. stats = new Stats();
  64. stats.domElement.style.position = 'absolute';
  65. stats.domElement.style.top = '0px';
  66. container.appendChild(stats.domElement);
  67. document.addEventListener('mousemove', onDocumentMouseMove, false);
  68. document.addEventListener('touchstart', onDocumentTouchStart, false);
  69. document.addEventListener('touchmove', onDocumentTouchMove, false);
  70. }
  71. function loadTexture( path ) {
  72. var material = new THREE.ParticleBitmapMaterial();
  73. var texture = new Image();
  74. texture.onload = function () {
  75. material.bitmap = this;
  76. };
  77. texture.src = path;
  78. return material;
  79. }
  80. //
  81. function onDocumentMouseMove(event) {
  82. mouseX = event.clientX - windowHalfX;
  83. mouseY = event.clientY - windowHalfY;
  84. }
  85. function onDocumentTouchStart(event) {
  86. if(event.touches.length == 1) {
  87. event.preventDefault();
  88. mouseX = event.touches[0].pageX - windowHalfX;
  89. mouseY = event.touches[0].pageY - windowHalfY;
  90. }
  91. }
  92. function onDocumentTouchMove(event) {
  93. if(event.touches.length == 1) {
  94. event.preventDefault();
  95. mouseX = event.touches[0].pageX - windowHalfX;
  96. mouseY = event.touches[0].pageY - windowHalfY;
  97. }
  98. }
  99. //
  100. function loop() {
  101. camera.position.x += (mouseX - camera.position.x) * .05;
  102. camera.position.y += (-mouseY - camera.position.y) * .05;
  103. renderer.render(scene, camera);
  104. stats.update();
  105. }
  106. </script>
  107. </body>
  108. </html>