12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- <!DOCTYPE html>
- <html lang="zh">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- <h1>场景工具([name])</h1>
- <p class="desc">一个用于操控场景的实用类。</p>
- <h2>方法</h2>
- <h3>[method:Group createMeshesFromInstancedMesh]( [param:InstancedMesh instancedMesh] )</h3>
- <p>
- instancedMesh -- 实例化网格。
- </p>
- <p>
- 为给定的实例化网格的每个实例,创建一个包含新网格的新物体组(Object Group)。
- </p>
- <h3>[method:Group createMeshesFromMultiMaterialMesh]( [param:Mesh mesh] )</h3>
- <p>
- mesh -- A mesh with multiple materials.
- </p>
- <p>
- Converts the given multi-material mesh into an instance of [page:Group] holding for each material a separate mesh.
- </p>
- <h3>[method:Group createMultiMaterialObject]( [param:BufferGeometry geometry], [param:Array materials] )</h3>
- <p>
- geometry -- 材料集的几何形状。 <br />
- materials -- 为物体准备的材料。
- </p>
- <p>
- 创建一个新组,囊括了在材质中定义的每种材质的新网格。请注意,这和为一个网格定义多种材质的材质数组不同。<br />
- 该方法对于同时需要材质和线框绘制的物体非常有用。
- </p>
- <h2>源代码</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/utils/SceneUtils.js examples/jsm/utils/SceneUtils.js]
- </p>
- </body>
- </html>
|