webgl_loader_amf.html 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - AMF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #999;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - AMF loader
  17. </div>
  18. <!-- Import maps polyfill -->
  19. <!-- Remove this when import maps will be widely supported -->
  20. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.module.js"
  25. }
  26. }
  27. </script>
  28. <script type="module">
  29. import * as THREE from 'three';
  30. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  31. import { AMFLoader } from './jsm/loaders/AMFLoader.js';
  32. let camera, scene, renderer;
  33. init();
  34. function init() {
  35. scene = new THREE.Scene();
  36. scene.background = new THREE.Color( 0x999999 );
  37. scene.add( new THREE.AmbientLight( 0x999999 ) );
  38. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  39. // Z is up for objects intended to be 3D printed.
  40. camera.up.set( 0, 0, 1 );
  41. camera.position.set( 0, - 9, 6 );
  42. camera.add( new THREE.PointLight( 0xffffff, 0.8 ) );
  43. scene.add( camera );
  44. const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
  45. grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI / 180 ) );
  46. scene.add( grid );
  47. renderer = new THREE.WebGLRenderer( { antialias: true } );
  48. renderer.setPixelRatio( window.devicePixelRatio );
  49. renderer.setSize( window.innerWidth, window.innerHeight );
  50. document.body.appendChild( renderer.domElement );
  51. const loader = new AMFLoader();
  52. loader.load( './models/amf/rook.amf', function ( amfobject ) {
  53. scene.add( amfobject );
  54. render();
  55. } );
  56. const controls = new OrbitControls( camera, renderer.domElement );
  57. controls.addEventListener( 'change', render );
  58. controls.target.set( 0, 1.2, 2 );
  59. controls.update();
  60. window.addEventListener( 'resize', onWindowResize );
  61. }
  62. function onWindowResize() {
  63. camera.aspect = window.innerWidth / window.innerHeight;
  64. camera.updateProjectionMatrix();
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. render();
  67. }
  68. function render() {
  69. renderer.render( scene, camera );
  70. }
  71. </script>
  72. </body>
  73. </html>