webgl_loader_pcd.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - PCD</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
  12. <a href="https://pointclouds.org/documentation/tutorials/pcd_file_format.html" target="_blank" rel="noopener">PCD File format</a>
  13. <div>+/-: Increase/Decrease point size</div>
  14. <div>c: Change color</div>
  15. </div>
  16. <!-- Import maps polyfill -->
  17. <!-- Remove this when import maps will be widely supported -->
  18. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  29. import { PCDLoader } from './jsm/loaders/PCDLoader.js';
  30. let camera, scene, renderer;
  31. init();
  32. render();
  33. function init() {
  34. renderer = new THREE.WebGLRenderer( { antialias: true } );
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. document.body.appendChild( renderer.domElement );
  38. scene = new THREE.Scene();
  39. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 0.01, 40 );
  40. camera.position.set( 0, 0, 1 );
  41. scene.add( camera );
  42. const controls = new OrbitControls( camera, renderer.domElement );
  43. controls.addEventListener( 'change', render ); // use if there is no animation loop
  44. controls.minDistance = 0.5;
  45. controls.maxDistance = 10;
  46. //scene.add( new THREE.AxesHelper( 1 ) );
  47. const loader = new PCDLoader();
  48. loader.load( './models/pcd/binary/Zaghetto.pcd', function ( points ) {
  49. points.geometry.center();
  50. points.geometry.rotateX( Math.PI );
  51. points.name = 'Zaghetto.pcd';
  52. scene.add( points );
  53. render();
  54. } );
  55. window.addEventListener( 'resize', onWindowResize );
  56. window.addEventListener( 'keypress', keyboard );
  57. }
  58. function onWindowResize() {
  59. camera.aspect = window.innerWidth / window.innerHeight;
  60. camera.updateProjectionMatrix();
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. }
  63. function keyboard( ev ) {
  64. const points = scene.getObjectByName( 'Zaghetto.pcd' );
  65. switch ( ev.key || String.fromCharCode( ev.keyCode || ev.charCode ) ) {
  66. case '+':
  67. points.material.size *= 1.2;
  68. break;
  69. case '-':
  70. points.material.size /= 1.2;
  71. break;
  72. case 'c':
  73. points.material.color.setHex( Math.random() * 0xffffff );
  74. break;
  75. }
  76. render();
  77. }
  78. function render() {
  79. renderer.render( scene, camera );
  80. }
  81. </script>
  82. </body>
  83. </html>