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webgl_points_sprites.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particle sprites example<br/>
  12. snowflakes by <a href="http://en.wikipedia.org/wiki/File:Sketch_of_snow_crystal_by_Ren%C3%A9_Descartes.jpg">Ren&eacute; Descartes</a>
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import Stats from './jsm/libs/stats.module.js';
  27. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  28. let camera, scene, renderer, stats, parameters;
  29. let mouseX = 0, mouseY = 0;
  30. let windowHalfX = window.innerWidth / 2;
  31. let windowHalfY = window.innerHeight / 2;
  32. const materials = [];
  33. init();
  34. animate();
  35. function init() {
  36. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  37. camera.position.z = 1000;
  38. scene = new THREE.Scene();
  39. scene.fog = new THREE.FogExp2( 0x000000, 0.0008 );
  40. const geometry = new THREE.BufferGeometry();
  41. const vertices = [];
  42. const textureLoader = new THREE.TextureLoader();
  43. const sprite1 = textureLoader.load( 'textures/sprites/snowflake1.png' );
  44. const sprite2 = textureLoader.load( 'textures/sprites/snowflake2.png' );
  45. const sprite3 = textureLoader.load( 'textures/sprites/snowflake3.png' );
  46. const sprite4 = textureLoader.load( 'textures/sprites/snowflake4.png' );
  47. const sprite5 = textureLoader.load( 'textures/sprites/snowflake5.png' );
  48. for ( let i = 0; i < 10000; i ++ ) {
  49. const x = Math.random() * 2000 - 1000;
  50. const y = Math.random() * 2000 - 1000;
  51. const z = Math.random() * 2000 - 1000;
  52. vertices.push( x, y, z );
  53. }
  54. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  55. parameters = [
  56. [[ 1.0, 0.2, 0.5 ], sprite2, 20 ],
  57. [[ 0.95, 0.1, 0.5 ], sprite3, 15 ],
  58. [[ 0.90, 0.05, 0.5 ], sprite1, 10 ],
  59. [[ 0.85, 0, 0.5 ], sprite5, 8 ],
  60. [[ 0.80, 0, 0.5 ], sprite4, 5 ]
  61. ];
  62. for ( let i = 0; i < parameters.length; i ++ ) {
  63. const color = parameters[ i ][ 0 ];
  64. const sprite = parameters[ i ][ 1 ];
  65. const size = parameters[ i ][ 2 ];
  66. materials[ i ] = new THREE.PointsMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
  67. materials[ i ].color.setHSL( color[ 0 ], color[ 1 ], color[ 2 ] );
  68. const particles = new THREE.Points( geometry, materials[ i ] );
  69. particles.rotation.x = Math.random() * 6;
  70. particles.rotation.y = Math.random() * 6;
  71. particles.rotation.z = Math.random() * 6;
  72. scene.add( particles );
  73. }
  74. //
  75. renderer = new THREE.WebGLRenderer();
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. document.body.appendChild( renderer.domElement );
  79. //
  80. stats = new Stats();
  81. document.body.appendChild( stats.dom );
  82. //
  83. const gui = new GUI();
  84. const params = {
  85. texture: true
  86. };
  87. gui.add( params, 'texture' ).onChange( function ( value ) {
  88. for ( let i = 0; i < materials.length; i ++ ) {
  89. materials[ i ].map = ( value === true ) ? parameters[ i ][ 1 ] : null;
  90. materials[ i ].needsUpdate = true;
  91. }
  92. } );
  93. gui.open();
  94. document.body.style.touchAction = 'none';
  95. document.body.addEventListener( 'pointermove', onPointerMove );
  96. //
  97. window.addEventListener( 'resize', onWindowResize );
  98. }
  99. function onWindowResize() {
  100. windowHalfX = window.innerWidth / 2;
  101. windowHalfY = window.innerHeight / 2;
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. }
  106. function onPointerMove( event ) {
  107. if ( event.isPrimary === false ) return;
  108. mouseX = event.clientX - windowHalfX;
  109. mouseY = event.clientY - windowHalfY;
  110. }
  111. //
  112. function animate() {
  113. requestAnimationFrame( animate );
  114. render();
  115. stats.update();
  116. }
  117. function render() {
  118. const time = Date.now() * 0.00005;
  119. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  120. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  121. camera.lookAt( scene.position );
  122. for ( let i = 0; i < scene.children.length; i ++ ) {
  123. const object = scene.children[ i ];
  124. if ( object instanceof THREE.Points ) {
  125. object.rotation.y = time * ( i < 4 ? i + 1 : - ( i + 1 ) );
  126. }
  127. }
  128. for ( let i = 0; i < materials.length; i ++ ) {
  129. const color = parameters[ i ][ 0 ];
  130. const h = ( 360 * ( color[ 0 ] + time ) % 360 ) / 360;
  131. materials[ i ].color.setHSL( h, color[ 1 ], color[ 2 ] );
  132. }
  133. renderer.render( scene, camera );
  134. }
  135. </script>
  136. </body>
  137. </html>