webgpu_depth_texture.html 3.9 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js - WebGPU - Depth Texture</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Depth Texture
  11. </div>
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three-nodes/": "./jsm/nodes/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import * as Nodes from 'three-nodes/Nodes.js';
  24. import WebGPU from './jsm/capabilities/WebGPU.js';
  25. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  26. import WebGPUTextureRenderer from './jsm/renderers/webgpu/WebGPUTextureRenderer.js';
  27. import { smoothstep, negate, positionView, invert } from 'three-nodes/Nodes.js';
  28. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  29. let camera, scene, controls, renderer;
  30. let cameraFX, sceneFX, textureRenderer;
  31. const dpr = window.devicePixelRatio;
  32. init().then( animate ).catch( error );
  33. async function init() {
  34. if ( WebGPU.isAvailable() === false ) {
  35. document.body.appendChild( WebGPU.getErrorMessage() );
  36. throw new Error( 'No WebGPU support' );
  37. }
  38. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 30 );
  39. camera.position.z = 4;
  40. scene = new THREE.Scene();
  41. scene.background = new THREE.Color( 0x222222 );
  42. // depth material
  43. const material = new Nodes.MeshBasicNodeMaterial();
  44. material.colorNode = invert( smoothstep( camera.near, camera.far, negate( positionView.z ) ) );
  45. //
  46. const geometry = new THREE.TorusKnotGeometry( 1, 0.3, 128, 64 );
  47. const count = 50;
  48. const scale = 5;
  49. for ( let i = 0; i < count; i ++ ) {
  50. const r = Math.random() * 2.0 * Math.PI;
  51. const z = ( Math.random() * 2.0 ) - 1.0;
  52. const zScale = Math.sqrt( 1.0 - z * z ) * scale;
  53. const mesh = new THREE.Mesh( geometry, material );
  54. mesh.position.set(
  55. Math.cos( r ) * zScale,
  56. Math.sin( r ) * zScale,
  57. z * scale
  58. );
  59. mesh.rotation.set( Math.random(), Math.random(), Math.random() );
  60. scene.add( mesh );
  61. }
  62. //
  63. renderer = new WebGPURenderer();
  64. renderer.setPixelRatio( dpr );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. document.body.appendChild( renderer.domElement );
  67. textureRenderer = new WebGPUTextureRenderer( renderer );
  68. textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  69. window.addEventListener( 'resize', onWindowResize );
  70. // FX
  71. cameraFX = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  72. sceneFX = new THREE.Scene();
  73. const geometryFX = new THREE.PlaneGeometry( 2, 2 );
  74. //
  75. const materialFX = new Nodes.MeshBasicNodeMaterial();
  76. materialFX.colorNode = new Nodes.TextureNode( textureRenderer.getTexture() );
  77. const quad = new THREE.Mesh( geometryFX, materialFX );
  78. sceneFX.add( quad );
  79. //
  80. controls = new OrbitControls( camera, renderer.domElement );
  81. controls.enableDamping = true;
  82. //
  83. return renderer.init();
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  90. }
  91. function animate() {
  92. requestAnimationFrame( animate );
  93. textureRenderer.render( scene, camera );
  94. renderer.render( sceneFX, cameraFX );
  95. }
  96. function error( error ) {
  97. console.error( error );
  98. }
  99. </script>
  100. </body>
  101. </html>