webxr_vr_video.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - 360 stereo video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - 360 stereo video<br />
  13. stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank" rel="noopener">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank" rel="noopener">mery project</a>.
  14. </div>
  15. <video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
  16. <source src="textures/MaryOculus.webm">
  17. <source src="textures/MaryOculus.mp4">
  18. </video>
  19. <!-- Import maps polyfill -->
  20. <!-- Remove this when import maps will be widely supported -->
  21. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  22. <script type="importmap">
  23. {
  24. "imports": {
  25. "three": "../build/three.module.js"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three';
  31. import { VRButton } from './jsm/webxr/VRButton.js';
  32. let camera, scene, renderer;
  33. init();
  34. animate();
  35. function init() {
  36. const container = document.getElementById( 'container' );
  37. container.addEventListener( 'click', function () {
  38. video.play();
  39. } );
  40. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 2000 );
  41. camera.layers.enable( 1 ); // render left view when no stereo available
  42. // video
  43. const video = document.getElementById( 'video' );
  44. video.play();
  45. const texture = new THREE.VideoTexture( video );
  46. scene = new THREE.Scene();
  47. scene.background = new THREE.Color( 0x101010 );
  48. // left
  49. const geometry1 = new THREE.SphereGeometry( 500, 60, 40 );
  50. // invert the geometry on the x-axis so that all of the faces point inward
  51. geometry1.scale( - 1, 1, 1 );
  52. const uvs1 = geometry1.attributes.uv.array;
  53. for ( let i = 0; i < uvs1.length; i += 2 ) {
  54. uvs1[ i ] *= 0.5;
  55. }
  56. const material1 = new THREE.MeshBasicMaterial( { map: texture } );
  57. const mesh1 = new THREE.Mesh( geometry1, material1 );
  58. mesh1.rotation.y = - Math.PI / 2;
  59. mesh1.layers.set( 1 ); // display in left eye only
  60. scene.add( mesh1 );
  61. // right
  62. const geometry2 = new THREE.SphereGeometry( 500, 60, 40 );
  63. geometry2.scale( - 1, 1, 1 );
  64. const uvs2 = geometry2.attributes.uv.array;
  65. for ( let i = 0; i < uvs2.length; i += 2 ) {
  66. uvs2[ i ] *= 0.5;
  67. uvs2[ i ] += 0.5;
  68. }
  69. const material2 = new THREE.MeshBasicMaterial( { map: texture } );
  70. const mesh2 = new THREE.Mesh( geometry2, material2 );
  71. mesh2.rotation.y = - Math.PI / 2;
  72. mesh2.layers.set( 2 ); // display in right eye only
  73. scene.add( mesh2 );
  74. //
  75. renderer = new THREE.WebGLRenderer();
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. renderer.xr.enabled = true;
  79. renderer.xr.setReferenceSpaceType( 'local' );
  80. container.appendChild( renderer.domElement );
  81. document.body.appendChild( VRButton.createButton( renderer ) );
  82. //
  83. window.addEventListener( 'resize', onWindowResize );
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. function animate() {
  91. renderer.setAnimationLoop( render );
  92. }
  93. function render() {
  94. renderer.render( scene, camera );
  95. }
  96. </script>
  97. </body>
  98. </html>