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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - Shadows - Fake</title>
- <style>
- html, body {
- margin: 0;
- height: 100%;
- }
- #c {
- width: 100%;
- height: 100%;
- display: block;
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({canvas});
- const fov = 45;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 100;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.set(0, 10, 20);
- camera.lookAt(0, 0, 0);
- const scene = new THREE.Scene();
- scene.background = new THREE.Color('white');
- const loader = new THREE.TextureLoader();
- {
- const planeSize = 40;
- const texture = loader.load('resources/images/checker.png');
- texture.wrapS = THREE.RepeatWrapping;
- texture.wrapT = THREE.RepeatWrapping;
- texture.magFilter = THREE.NearestFilter;
- const repeats = planeSize / 2;
- texture.repeat.set(repeats, repeats);
- const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
- const planeMat = new THREE.MeshBasicMaterial({
- map: texture,
- side: THREE.DoubleSide,
- });
- planeMat.color.setRGB(1.5, 1.5, 1.5);
- const mesh = new THREE.Mesh(planeGeo, planeMat);
- mesh.rotation.x = Math.PI * -.5;
- scene.add(mesh);
- }
- const shadowTexture = loader.load('resources/images/roundshadow.png');
- const sphereShadowBases = [];
- {
- const sphereRadius = 1;
- const sphereWidthDivisions = 32;
- const sphereHeightDivisions = 16;
- const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
- const planeSize = 1;
- const shadowGeo = new THREE.PlaneGeometry(planeSize, planeSize);
- const numSpheres = 15;
- for (let i = 0; i < numSpheres; ++i) {
- // make a base for the shadow and the sphere.
- // so they move together.
- const base = new THREE.Object3D();
- scene.add(base);
- // add the shadow to the base
- // note: we make a new material for each sphere
- // so we can set that sphere's material transparency
- // separately.
- const shadowMat = new THREE.MeshBasicMaterial({
- map: shadowTexture,
- transparent: true, // so we can see the ground
- depthWrite: false, // so we don't have to sort
- });
- const shadowMesh = new THREE.Mesh(shadowGeo, shadowMat);
- shadowMesh.position.y = 0.001; // so we're above the ground slightly
- shadowMesh.rotation.x = Math.PI * -.5;
- const shadowSize = sphereRadius * 4;
- shadowMesh.scale.set(shadowSize, shadowSize, shadowSize);
- base.add(shadowMesh);
- // add the sphere to the base
- const u = i / numSpheres;
- const sphereMat = new THREE.MeshPhongMaterial();
- sphereMat.color.setHSL(u, 1, .75);
- const sphereMesh = new THREE.Mesh(sphereGeo, sphereMat);
- sphereMesh.position.set(0, sphereRadius + 2, 0);
- base.add(sphereMesh);
- // remember all 3 plus the y position
- sphereShadowBases.push({base, sphereMesh, shadowMesh, y: sphereMesh.position.y});
- }
- }
- {
- const skyColor = 0xB1E1FF; // light blue
- const groundColor = 0xB97A20; // brownish orange
- const intensity = 0.25;
- const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
- scene.add(light);
- }
- {
- const color = 0xFFFFFF;
- const intensity = 0.75;
- const light = new THREE.DirectionalLight(color, intensity);
- light.position.set(0, 10, 5);
- light.target.position.set(-5, 0, 0);
- scene.add(light);
- scene.add(light.target);
- }
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- function render(time) {
- time *= 0.001; // convert to seconds
- resizeRendererToDisplaySize(renderer);
- {
- const canvas = renderer.domElement;
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
- camera.updateProjectionMatrix();
- }
- sphereShadowBases.forEach((sphereShadowBase, ndx) => {
- const {base, sphereMesh, shadowMesh, y} = sphereShadowBase;
- // u is a value that goes from 0 to 1 as we iterate the spheres
- const u = ndx / sphereShadowBases.length;
- // compute a position for there base. This will move
- // both the sphere and its shadow
- const speed = time * .2;
- const angle = speed + u * Math.PI * 2 * (ndx % 1 ? 1 : -1);
- const radius = Math.sin(speed - ndx) * 10;
- base.position.set(Math.cos(angle) * radius, 0, Math.sin(angle) * radius);
- // yOff is a value that goes from 0 to 1
- const yOff = Math.abs(Math.sin(time * 2 + ndx));
- // move the sphere up and down
- sphereMesh.position.y = y + THREE.MathUtils.lerp(-2, 2, yOff);
- // fade the shadow as the sphere goes up
- shadowMesh.material.opacity = THREE.MathUtils.lerp(1, .25, yOff);
- });
- renderer.render(scene, camera);
- requestAnimationFrame(render);
- }
- requestAnimationFrame(render);
- }
- main();
- </script>
- </html>
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