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ArrayElementNode.js
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e63acfc762
WebGPU: Instancing (#23835)
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%!s(int64=3) %!d(string=hai) anos |
ConvertNode.js
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18fb056c4a
WebGPU: add `webgpu_cubemap_adjustments` example (#24206)
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%!s(int64=3) %!d(string=hai) anos |
JoinNode.js
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18fb056c4a
WebGPU: add `webgpu_cubemap_adjustments` example (#24206)
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%!s(int64=3) %!d(string=hai) anos |
MatcapUVNode.js
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6e5147206c
Nodes: Add more exports to ShaderNode (#23901)
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%!s(int64=3) %!d(string=hai) anos |
MaxMipLevelNode.js
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f30599ed21
WebGPURenderer: Support to `.backgroundNode` (#24213)
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%!s(int64=3) %!d(string=hai) anos |
OscNode.js
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6e5147206c
Nodes: Add more exports to ShaderNode (#23901)
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%!s(int64=3) %!d(string=hai) anos |
RotateUVNode.js
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ec597f68a7
WebGPURenderer: Particles example (#24247)
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%!s(int64=3) %!d(string=hai) anos |
SplitNode.js
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7713736d5f
SplitNode: Fix unecessary swizzle (#24170)
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%!s(int64=3) %!d(string=hai) anos |
SpriteSheetUVNode.js
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6e37b45ab0
Split InputNode into ConstNode and UniformNode (#23663)
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%!s(int64=3) %!d(string=hai) anos |
TimerNode.js
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ec597f68a7
WebGPURenderer: Particles example (#24247)
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%!s(int64=3) %!d(string=hai) anos |