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webgl_lensflares.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lensflares</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - lensflares<br/>
  12. textures from <a href="http://www.ro.me" target="_blank" rel="noopener">ro.me</a><br/>
  13. fly with WASD/RF/QE + mouse
  14. </div>
  15. <!-- Import maps polyfill -->
  16. <!-- Remove this when import maps will be widely supported -->
  17. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import Stats from './jsm/libs/stats.module.js';
  28. import { FlyControls } from './jsm/controls/FlyControls.js';
  29. import { Lensflare, LensflareElement } from './jsm/objects/Lensflare.js';
  30. let container, stats;
  31. let camera, scene, renderer;
  32. let controls;
  33. const clock = new THREE.Clock();
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. // camera
  40. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 15000 );
  41. camera.position.z = 250;
  42. // scene
  43. scene = new THREE.Scene();
  44. scene.background = new THREE.Color().setHSL( 0.51, 0.4, 0.01 );
  45. scene.fog = new THREE.Fog( scene.background, 3500, 15000 );
  46. // world
  47. const s = 250;
  48. const geometry = new THREE.BoxGeometry( s, s, s );
  49. const material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 50 } );
  50. for ( let i = 0; i < 3000; i ++ ) {
  51. const mesh = new THREE.Mesh( geometry, material );
  52. mesh.position.x = 8000 * ( 2.0 * Math.random() - 1.0 );
  53. mesh.position.y = 8000 * ( 2.0 * Math.random() - 1.0 );
  54. mesh.position.z = 8000 * ( 2.0 * Math.random() - 1.0 );
  55. mesh.rotation.x = Math.random() * Math.PI;
  56. mesh.rotation.y = Math.random() * Math.PI;
  57. mesh.rotation.z = Math.random() * Math.PI;
  58. mesh.matrixAutoUpdate = false;
  59. mesh.updateMatrix();
  60. scene.add( mesh );
  61. }
  62. // lights
  63. const dirLight = new THREE.DirectionalLight( 0xffffff, 0.05 );
  64. dirLight.position.set( 0, - 1, 0 ).normalize();
  65. dirLight.color.setHSL( 0.1, 0.7, 0.5 );
  66. scene.add( dirLight );
  67. // lensflares
  68. const textureLoader = new THREE.TextureLoader();
  69. const textureFlare0 = textureLoader.load( 'textures/lensflare/lensflare0.png' );
  70. const textureFlare3 = textureLoader.load( 'textures/lensflare/lensflare3.png' );
  71. addLight( 0.55, 0.9, 0.5, 5000, 0, - 1000 );
  72. addLight( 0.08, 0.8, 0.5, 0, 0, - 1000 );
  73. addLight( 0.995, 0.5, 0.9, 5000, 5000, - 1000 );
  74. function addLight( h, s, l, x, y, z ) {
  75. const light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
  76. light.color.setHSL( h, s, l );
  77. light.position.set( x, y, z );
  78. scene.add( light );
  79. const lensflare = new Lensflare();
  80. lensflare.addElement( new LensflareElement( textureFlare0, 700, 0, light.color ) );
  81. lensflare.addElement( new LensflareElement( textureFlare3, 60, 0.6 ) );
  82. lensflare.addElement( new LensflareElement( textureFlare3, 70, 0.7 ) );
  83. lensflare.addElement( new LensflareElement( textureFlare3, 120, 0.9 ) );
  84. lensflare.addElement( new LensflareElement( textureFlare3, 70, 1 ) );
  85. light.add( lensflare );
  86. }
  87. // renderer
  88. renderer = new THREE.WebGLRenderer( { antialias: true } );
  89. renderer.setPixelRatio( window.devicePixelRatio );
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. renderer.outputEncoding = THREE.sRGBEncoding;
  92. container.appendChild( renderer.domElement );
  93. //
  94. controls = new FlyControls( camera, renderer.domElement );
  95. controls.movementSpeed = 2500;
  96. controls.domElement = container;
  97. controls.rollSpeed = Math.PI / 6;
  98. controls.autoForward = false;
  99. controls.dragToLook = false;
  100. // stats
  101. stats = new Stats();
  102. container.appendChild( stats.dom );
  103. // events
  104. window.addEventListener( 'resize', onWindowResize );
  105. }
  106. //
  107. function onWindowResize() {
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. camera.aspect = window.innerWidth / window.innerHeight;
  110. camera.updateProjectionMatrix();
  111. }
  112. //
  113. function animate() {
  114. requestAnimationFrame( animate );
  115. render();
  116. stats.update();
  117. }
  118. function render() {
  119. const delta = clock.getDelta();
  120. controls.update( delta );
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>