webgl_lines_fat_wireframe.html 6.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - fat - wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines</div>
  12. <!-- Import maps polyfill -->
  13. <!-- Remove this when import maps will be widely supported -->
  14. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import Stats from './jsm/libs/stats.module.js';
  25. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  26. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  27. import { LineMaterial } from './jsm/lines/LineMaterial.js';
  28. import { Wireframe } from './jsm/lines/Wireframe.js';
  29. import { WireframeGeometry2 } from './jsm/lines/WireframeGeometry2.js';
  30. let wireframe, renderer, scene, camera, camera2, controls;
  31. let wireframe1;
  32. let matLine, matLineBasic, matLineDashed;
  33. let stats;
  34. let gui;
  35. // viewport
  36. let insetWidth;
  37. let insetHeight;
  38. init();
  39. animate();
  40. function init() {
  41. renderer = new THREE.WebGLRenderer( { antialias: true } );
  42. renderer.setPixelRatio( window.devicePixelRatio );
  43. renderer.setClearColor( 0x000000, 0.0 );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. document.body.appendChild( renderer.domElement );
  46. scene = new THREE.Scene();
  47. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  48. camera.position.set( - 50, 0, 50 );
  49. camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 );
  50. camera2.position.copy( camera.position );
  51. controls = new OrbitControls( camera, renderer.domElement );
  52. controls.minDistance = 10;
  53. controls.maxDistance = 500;
  54. // Wireframe ( WireframeGeometry2, LineMaterial )
  55. let geo = new THREE.IcosahedronGeometry( 20, 1 );
  56. const geometry = new WireframeGeometry2( geo );
  57. matLine = new LineMaterial( {
  58. color: 0x4080ff,
  59. linewidth: 5, // in pixels
  60. //resolution: // to be set by renderer, eventually
  61. dashed: false
  62. } );
  63. wireframe = new Wireframe( geometry, matLine );
  64. wireframe.computeLineDistances();
  65. wireframe.scale.set( 1, 1, 1 );
  66. scene.add( wireframe );
  67. // Line ( THREE.WireframeGeometry, THREE.LineBasicMaterial ) - rendered with gl.LINE
  68. geo = new THREE.WireframeGeometry( geo );
  69. matLineBasic = new THREE.LineBasicMaterial( { color: 0x4080ff } );
  70. matLineDashed = new THREE.LineDashedMaterial( { scale: 2, dashSize: 1, gapSize: 1 } );
  71. wireframe1 = new THREE.LineSegments( geo, matLineBasic );
  72. wireframe1.computeLineDistances();
  73. wireframe1.visible = false;
  74. scene.add( wireframe1 );
  75. //
  76. window.addEventListener( 'resize', onWindowResize );
  77. onWindowResize();
  78. stats = new Stats();
  79. document.body.appendChild( stats.dom );
  80. initGui();
  81. }
  82. function onWindowResize() {
  83. camera.aspect = window.innerWidth / window.innerHeight;
  84. camera.updateProjectionMatrix();
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. insetWidth = window.innerHeight / 4; // square
  87. insetHeight = window.innerHeight / 4;
  88. camera2.aspect = insetWidth / insetHeight;
  89. camera2.updateProjectionMatrix();
  90. }
  91. function animate() {
  92. requestAnimationFrame( animate );
  93. stats.update();
  94. // main scene
  95. renderer.setClearColor( 0x000000, 0 );
  96. renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
  97. // renderer will set this eventually
  98. matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
  99. renderer.render( scene, camera );
  100. // inset scene
  101. renderer.setClearColor( 0x222222, 1 );
  102. renderer.clearDepth(); // important!
  103. renderer.setScissorTest( true );
  104. renderer.setScissor( 20, 20, insetWidth, insetHeight );
  105. renderer.setViewport( 20, 20, insetWidth, insetHeight );
  106. camera2.position.copy( camera.position );
  107. camera2.quaternion.copy( camera.quaternion );
  108. // renderer will set this eventually
  109. matLine.resolution.set( insetWidth, insetHeight ); // resolution of the inset viewport
  110. renderer.render( scene, camera2 );
  111. renderer.setScissorTest( false );
  112. }
  113. //
  114. function initGui() {
  115. gui = new GUI();
  116. const param = {
  117. 'line type': 0,
  118. 'width (px)': 5,
  119. 'dashed': false,
  120. 'dash scale': 1,
  121. 'dash / gap': 1
  122. };
  123. gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) {
  124. switch ( val ) {
  125. case 0:
  126. wireframe.visible = true;
  127. wireframe1.visible = false;
  128. break;
  129. case 1:
  130. wireframe.visible = false;
  131. wireframe1.visible = true;
  132. break;
  133. }
  134. } );
  135. gui.add( param, 'width (px)', 1, 10 ).onChange( function ( val ) {
  136. matLine.linewidth = val;
  137. } );
  138. gui.add( param, 'dashed' ).onChange( function ( val ) {
  139. matLine.dashed = val;
  140. // dashed is implemented as a defines -- not as a uniform. this could be changed.
  141. // ... or THREE.LineDashedMaterial could be implemented as a separate material
  142. // temporary hack - renderer should do this eventually
  143. if ( val ) matLine.defines.USE_DASH = ""; else delete matLine.defines.USE_DASH;
  144. matLine.needsUpdate = true;
  145. wireframe1.material = val ? matLineDashed : matLineBasic;
  146. } );
  147. gui.add( param, 'dash scale', 0.5, 1, 0.1 ).onChange( function ( val ) {
  148. matLine.dashScale = val;
  149. matLineDashed.scale = val;
  150. } );
  151. gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) {
  152. switch ( val ) {
  153. case 0:
  154. matLine.dashSize = 2;
  155. matLine.gapSize = 1;
  156. matLineDashed.dashSize = 2;
  157. matLineDashed.gapSize = 1;
  158. break;
  159. case 1:
  160. matLine.dashSize = 1;
  161. matLine.gapSize = 1;
  162. matLineDashed.dashSize = 1;
  163. matLineDashed.gapSize = 1;
  164. break;
  165. case 2:
  166. matLine.dashSize = 1;
  167. matLine.gapSize = 2;
  168. matLineDashed.dashSize = 1;
  169. matLineDashed.gapSize = 2;
  170. break;
  171. }
  172. } );
  173. }
  174. </script>
  175. </body>
  176. </html>