webgl_loader_3mf.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3MF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #333;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
  17. <a href="http://3mf.io" target="_blank" rel="noopener">3MF File format</a>
  18. <div>3MF loader test by <a href="https://github.com/technohippy" target="_blank" rel="noopener">technohippy</a></div>
  19. <div>Files from <a href="https://github.com/3MFConsortium/3mf-samples" target="_blank" rel="noopener">3mf-samples</a></div>
  20. </div>
  21. <!-- Import maps polyfill -->
  22. <!-- Remove this when import maps will be widely supported -->
  23. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  24. <script type="importmap">
  25. {
  26. "imports": {
  27. "three": "../build/three.module.js"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  34. import { ThreeMFLoader } from './jsm/loaders/3MFLoader.js';
  35. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  36. let camera, scene, renderer, object, loader, controls;
  37. const params = {
  38. asset: 'cube_gears'
  39. };
  40. const assets = [
  41. 'cube_gears',
  42. 'facecolors',
  43. 'multipletextures',
  44. 'vertexcolors'
  45. ];
  46. init();
  47. function init() {
  48. renderer = new THREE.WebGLRenderer( { antialias: true } );
  49. renderer.setPixelRatio( window.devicePixelRatio );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. document.body.appendChild( renderer.domElement );
  52. scene = new THREE.Scene();
  53. scene.background = new THREE.Color( 0x333333 );
  54. scene.add( new THREE.AmbientLight( 0xffffff, 0.2 ) );
  55. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  56. // Z is up for objects intended to be 3D printed.
  57. camera.up.set( 0, 0, 1 );
  58. camera.position.set( - 100, - 250, 100 );
  59. scene.add( camera );
  60. controls = new OrbitControls( camera, renderer.domElement );
  61. controls.addEventListener( 'change', render );
  62. controls.minDistance = 50;
  63. controls.maxDistance = 400;
  64. controls.enablePan = false;
  65. controls.update();
  66. const pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  67. camera.add( pointLight );
  68. const manager = new THREE.LoadingManager();
  69. manager.onLoad = function () {
  70. const aabb = new THREE.Box3().setFromObject( object );
  71. const center = aabb.getCenter( new THREE.Vector3() );
  72. object.position.x += ( object.position.x - center.x );
  73. object.position.y += ( object.position.y - center.y );
  74. object.position.z += ( object.position.z - center.z );
  75. controls.reset();
  76. scene.add( object );
  77. render();
  78. };
  79. loader = new ThreeMFLoader( manager );
  80. loadAsset( params.asset );
  81. window.addEventListener( 'resize', onWindowResize );
  82. //
  83. const gui = new GUI();
  84. gui.add( params, 'asset', assets ).onChange( function ( value ) {
  85. loadAsset( value );
  86. } );
  87. }
  88. function loadAsset( asset ) {
  89. loader.load( 'models/3mf/' + asset + '.3mf', function ( group ) {
  90. if ( object ) {
  91. object.traverse( function ( child ) {
  92. if ( child.material ) child.material.dispose();
  93. if ( child.material && child.material.map ) child.material.map.dispose();
  94. if ( child.geometry ) child.geometry.dispose();
  95. } );
  96. scene.remove( object );
  97. }
  98. //
  99. object = group;
  100. } );
  101. }
  102. function onWindowResize() {
  103. camera.aspect = window.innerWidth / window.innerHeight;
  104. camera.updateProjectionMatrix();
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. render();
  107. }
  108. function render() {
  109. renderer.render( scene, camera );
  110. }
  111. </script>
  112. </body>
  113. </html>