webgl_loader_ldraw.html 9.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - LDrawLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info">
  19. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - LDrawLoader
  20. </div>
  21. <!-- Import maps polyfill -->
  22. <!-- Remove this when import maps will be widely supported -->
  23. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  24. <script type="importmap">
  25. {
  26. "imports": {
  27. "three": "../build/three.module.js"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  34. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  35. import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js';
  36. import { LDrawLoader } from './jsm/loaders/LDrawLoader.js';
  37. import { LDrawUtils } from './jsm/utils/LDrawUtils.js';
  38. let container, progressBarDiv;
  39. let camera, scene, renderer, controls, gui, guiData;
  40. let model;
  41. const ldrawPath = 'models/ldraw/officialLibrary/';
  42. const modelFileList = {
  43. 'Car': 'models/car.ldr_Packed.mpd',
  44. 'Lunar Vehicle': 'models/1621-1-LunarMPVVehicle.mpd_Packed.mpd',
  45. 'Radar Truck': 'models/889-1-RadarTruck.mpd_Packed.mpd',
  46. 'Trailer': 'models/4838-1-MiniVehicles.mpd_Packed.mpd',
  47. 'Bulldozer': 'models/4915-1-MiniConstruction.mpd_Packed.mpd',
  48. 'Helicopter': 'models/4918-1-MiniFlyers.mpd_Packed.mpd',
  49. 'Plane': 'models/5935-1-IslandHopper.mpd_Packed.mpd',
  50. 'Lighthouse': 'models/30023-1-Lighthouse.ldr_Packed.mpd',
  51. 'X-Wing mini': 'models/30051-1-X-wingFighter-Mini.mpd_Packed.mpd',
  52. 'AT-ST mini': 'models/30054-1-AT-ST-Mini.mpd_Packed.mpd',
  53. 'AT-AT mini': 'models/4489-1-AT-AT-Mini.mpd_Packed.mpd',
  54. 'Shuttle': 'models/4494-1-Imperial Shuttle-Mini.mpd_Packed.mpd',
  55. 'TIE Interceptor': 'models/6965-1-TIEIntercep_4h4MXk5.mpd_Packed.mpd',
  56. 'Star fighter': 'models/6966-1-JediStarfighter-Mini.mpd_Packed.mpd',
  57. 'X-Wing': 'models/7140-1-X-wingFighter.mpd_Packed.mpd',
  58. 'AT-ST': 'models/10174-1-ImperialAT-ST-UCS.mpd_Packed.mpd'
  59. };
  60. init();
  61. animate();
  62. function init() {
  63. container = document.createElement( 'div' );
  64. document.body.appendChild( container );
  65. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  66. camera.position.set( 150, 200, 250 );
  67. //
  68. renderer = new THREE.WebGLRenderer( { antialias: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. renderer.outputEncoding = THREE.sRGBEncoding;
  72. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  73. container.appendChild( renderer.domElement );
  74. // scene
  75. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  76. scene = new THREE.Scene();
  77. scene.background = new THREE.Color( 0xdeebed );
  78. scene.environment = pmremGenerator.fromScene( new RoomEnvironment() ).texture;
  79. controls = new OrbitControls( camera, renderer.domElement );
  80. //
  81. guiData = {
  82. modelFileName: modelFileList[ 'Car' ],
  83. displayLines: true,
  84. conditionalLines: true,
  85. smoothNormals: true,
  86. constructionStep: 0,
  87. noConstructionSteps: 'No steps.',
  88. flatColors: false,
  89. mergeModel: false
  90. };
  91. window.addEventListener( 'resize', onWindowResize );
  92. progressBarDiv = document.createElement( 'div' );
  93. progressBarDiv.innerText = 'Loading...';
  94. progressBarDiv.style.fontSize = '3em';
  95. progressBarDiv.style.color = '#888';
  96. progressBarDiv.style.display = 'block';
  97. progressBarDiv.style.position = 'absolute';
  98. progressBarDiv.style.top = '50%';
  99. progressBarDiv.style.width = '100%';
  100. progressBarDiv.style.textAlign = 'center';
  101. // load materials and then the model
  102. reloadObject( true );
  103. }
  104. function updateObjectsVisibility() {
  105. model.traverse( c => {
  106. if ( c.isLineSegments ) {
  107. if ( c.isConditionalLine ) {
  108. c.visible = guiData.conditionalLines;
  109. } else {
  110. c.visible = guiData.displayLines;
  111. }
  112. } else if ( c.isGroup ) {
  113. // Hide objects with construction step > gui setting
  114. c.visible = c.userData.constructionStep <= guiData.constructionStep;
  115. }
  116. } );
  117. }
  118. function reloadObject( resetCamera ) {
  119. if ( model ) {
  120. scene.remove( model );
  121. }
  122. model = null;
  123. updateProgressBar( 0 );
  124. showProgressBar();
  125. // only smooth when not rendering with flat colors to improve processing time
  126. const lDrawLoader = new LDrawLoader();
  127. lDrawLoader.smoothNormals = guiData.smoothNormals && ! guiData.flatColors;
  128. lDrawLoader
  129. .setPath( ldrawPath )
  130. .load( guiData.modelFileName, function ( group2 ) {
  131. if ( model ) {
  132. scene.remove( model );
  133. }
  134. model = group2;
  135. // demonstrate how to use convert to flat colors to better mimic the lego instructions look
  136. if ( guiData.flatColors ) {
  137. function convertMaterial( material ) {
  138. const newMaterial = new THREE.MeshBasicMaterial();
  139. newMaterial.color.copy( material.color );
  140. newMaterial.polygonOffset = material.polygonOffset;
  141. newMaterial.polygonOffsetUnits = material.polygonOffsetUnits;
  142. newMaterial.polygonOffsetFactor = material.polygonOffsetFactor;
  143. newMaterial.opacity = material.opacity;
  144. newMaterial.transparent = material.transparent;
  145. newMaterial.depthWrite = material.depthWrite;
  146. newMaterial.toneMapping = false;
  147. return newMaterial;
  148. }
  149. model.traverse( c => {
  150. if ( c.isMesh ) {
  151. if ( Array.isArray( c.material ) ) {
  152. c.material = c.material.map( convertMaterial );
  153. } else {
  154. c.material = convertMaterial( c.material );
  155. }
  156. }
  157. } );
  158. }
  159. // Merge model geometries by material
  160. if ( guiData.mergeModel ) model = LDrawUtils.mergeObject( model );
  161. // Convert from LDraw coordinates: rotate 180 degrees around OX
  162. model.rotation.x = Math.PI;
  163. scene.add( model );
  164. guiData.constructionStep = model.userData.numConstructionSteps - 1;
  165. updateObjectsVisibility();
  166. // Adjust camera and light
  167. const bbox = new THREE.Box3().setFromObject( model );
  168. const size = bbox.getSize( new THREE.Vector3() );
  169. const radius = Math.max( size.x, Math.max( size.y, size.z ) ) * 0.5;
  170. if ( resetCamera ) {
  171. controls.target0.copy( bbox.getCenter( new THREE.Vector3() ) );
  172. controls.position0.set( - 2.3, 1, 2 ).multiplyScalar( radius ).add( controls.target0 );
  173. controls.reset();
  174. }
  175. createGUI();
  176. hideProgressBar();
  177. }, onProgress, onError );
  178. }
  179. function onWindowResize() {
  180. camera.aspect = window.innerWidth / window.innerHeight;
  181. camera.updateProjectionMatrix();
  182. renderer.setSize( window.innerWidth, window.innerHeight );
  183. }
  184. function createGUI() {
  185. if ( gui ) {
  186. gui.destroy();
  187. }
  188. gui = new GUI();
  189. gui.add( guiData, 'modelFileName', modelFileList ).name( 'Model' ).onFinishChange( function () {
  190. reloadObject( true );
  191. } );
  192. gui.add( guiData, 'flatColors' ).name( 'Flat Colors' ).onChange( function () {
  193. reloadObject( false );
  194. } );
  195. gui.add( guiData, 'mergeModel' ).name( 'Merge model' ).onChange( function () {
  196. reloadObject( false );
  197. } );
  198. if ( model.userData.numConstructionSteps > 1 ) {
  199. gui.add( guiData, 'constructionStep', 0, model.userData.numConstructionSteps - 1 ).step( 1 ).name( 'Construction step' ).onChange( updateObjectsVisibility );
  200. } else {
  201. gui.add( guiData, 'noConstructionSteps' ).name( 'Construction step' ).onChange( updateObjectsVisibility );
  202. }
  203. gui.add( guiData, 'smoothNormals' ).name( 'Smooth Normals' ).onChange( function changeNormals() {
  204. reloadObject( false );
  205. } );
  206. gui.add( guiData, 'displayLines' ).name( 'Display Lines' ).onChange( updateObjectsVisibility );
  207. gui.add( guiData, 'conditionalLines' ).name( 'Conditional Lines' ).onChange( updateObjectsVisibility );
  208. }
  209. //
  210. function animate() {
  211. requestAnimationFrame( animate );
  212. render();
  213. }
  214. function render() {
  215. renderer.render( scene, camera );
  216. }
  217. function onProgress( xhr ) {
  218. if ( xhr.lengthComputable ) {
  219. updateProgressBar( xhr.loaded / xhr.total );
  220. console.log( Math.round( xhr.loaded / xhr.total * 100, 2 ) + '% downloaded' );
  221. }
  222. }
  223. function onError( error ) {
  224. const message = 'Error loading model';
  225. progressBarDiv.innerText = message;
  226. console.log( message );
  227. console.error( error );
  228. }
  229. function showProgressBar() {
  230. document.body.appendChild( progressBarDiv );
  231. }
  232. function hideProgressBar() {
  233. document.body.removeChild( progressBarDiv );
  234. }
  235. function updateProgressBar( fraction ) {
  236. progressBarDiv.innerText = 'Loading... ' + Math.round( fraction * 100, 2 ) + '%';
  237. }
  238. </script>
  239. <!-- LDraw.org CC BY 2.0 Parts Library attribution -->
  240. <div style="display: block; position: absolute; bottom: 8px; left: 8px; width: 160px; padding: 10px; background-color: #F3F7F8;">
  241. <center>
  242. <a href="http://www.ldraw.org"><img style="width: 145px" src="models/ldraw/ldraw_org_logo/Stamp145.png"></a>
  243. <br />
  244. <a href="http://www.ldraw.org/">This software uses the LDraw Parts Library</a>
  245. </center>
  246. </div>
  247. </body>
  248. </html>