webgl_materials_standard_nodes.html 6.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard (nodes)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three-nodes/": "./jsm/nodes/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import * as Nodes from 'three-nodes/Nodes.js';
  28. import Stats from './jsm/libs/stats.module.js';
  29. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  30. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  31. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  32. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  33. import { nodeFrame } from './jsm/renderers/webgl/nodes/WebGLNodes.js';
  34. let container, stats;
  35. let camera, scene, renderer, controls;
  36. init();
  37. animate();
  38. function init() {
  39. container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. renderer = new THREE.WebGLRenderer( { antialias: true } );
  42. renderer.setPixelRatio( window.devicePixelRatio );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. container.appendChild( renderer.domElement );
  45. renderer.outputEncoding = THREE.sRGBEncoding;
  46. renderer.toneMapping = THREE.ReinhardToneMapping;
  47. renderer.toneMappingExposure = 3;
  48. //
  49. scene = new THREE.Scene();
  50. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  51. camera.position.z = 2;
  52. controls = new TrackballControls( camera, renderer.domElement );
  53. //
  54. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  55. //
  56. const material = new Nodes.MeshStandardNodeMaterial();
  57. new OBJLoader()
  58. .setPath( 'models/obj/cerberus/' )
  59. .load( 'Cerberus.obj', function ( group ) {
  60. const loaderManager = new THREE.LoadingManager();
  61. const loader = new THREE.TextureLoader( loaderManager )
  62. .setPath( 'models/obj/cerberus/' );
  63. const diffuseMap = loader.load( 'Cerberus_A.jpg' );
  64. diffuseMap.wrapS = THREE.RepeatWrapping;
  65. diffuseMap.encoding = THREE.sRGBEncoding;
  66. const rmMap = loader.load( 'Cerberus_RM.jpg' );
  67. rmMap.wrapS = THREE.RepeatWrapping;
  68. const normalMap = loader.load( 'Cerberus_N.jpg' );
  69. normalMap.wrapS = THREE.RepeatWrapping;
  70. const mpMapNode = new Nodes.TextureNode( rmMap );
  71. material.colorNode = new Nodes.OperatorNode( '*', new Nodes.TextureNode( diffuseMap ), new Nodes.UniformNode( material.color ) );
  72. // roughness is in G channel, metalness is in B channel
  73. material.roughnessNode = new Nodes.SplitNode( mpMapNode, 'g' );
  74. material.metalnessNode = new Nodes.SplitNode( mpMapNode, 'b' );
  75. material.normalNode = new Nodes.NormalMapNode( new Nodes.TextureNode( normalMap ) );
  76. group.traverse( function ( child ) {
  77. if ( child.isMesh ) {
  78. child.material = material;
  79. }
  80. } );
  81. group.position.x = - 0.45;
  82. group.rotation.y = - Math.PI / 2;
  83. //scene.add( group );
  84. // TODO: Serialization test
  85. loaderManager.onLoad = () => {
  86. const groupJSON = JSON.stringify( group.toJSON() );
  87. const objectLoader = new Nodes.NodeObjectLoader();
  88. objectLoader.parse( JSON.parse( groupJSON ), ( newGroup ) => {
  89. //scene.remove( group );
  90. newGroup.position.copy( group.position );
  91. newGroup.rotation.copy( group.rotation );
  92. scene.add( newGroup );
  93. console.log( 'Serialized!' );
  94. } );
  95. };
  96. } );
  97. const environments = {
  98. 'Venice Sunset': { filename: 'venice_sunset_1k.hdr' },
  99. 'Overpass': { filename: 'pedestrian_overpass_1k.hdr' }
  100. };
  101. function loadEnvironment( name ) {
  102. if ( environments[ name ].texture !== undefined ) {
  103. scene.background = environments[ name ].texture;
  104. scene.environment = environments[ name ].texture;
  105. return;
  106. }
  107. const filename = environments[ name ].filename;
  108. new RGBELoader()
  109. .setPath( 'textures/equirectangular/' )
  110. .load( filename, function ( hdrEquirect ) {
  111. const hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  112. hdrEquirect.dispose();
  113. scene.background = hdrCubeRenderTarget.texture;
  114. scene.environment = hdrCubeRenderTarget.texture;
  115. environments[ name ].texture = hdrCubeRenderTarget.texture;
  116. } );
  117. }
  118. const params = {
  119. environment: Object.keys( environments )[ 0 ]
  120. };
  121. loadEnvironment( params.environment );
  122. const gui = new GUI();
  123. gui.add( params, 'environment', Object.keys( environments ) ).onChange( function ( value ) {
  124. loadEnvironment( value );
  125. } );
  126. gui.open();
  127. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  128. pmremGenerator.compileEquirectangularShader();
  129. //
  130. stats = new Stats();
  131. container.appendChild( stats.dom );
  132. window.addEventListener( 'resize', onWindowResize );
  133. }
  134. //
  135. function onWindowResize() {
  136. renderer.setSize( window.innerWidth, window.innerHeight );
  137. camera.aspect = window.innerWidth / window.innerHeight;
  138. camera.updateProjectionMatrix();
  139. }
  140. //
  141. function animate() {
  142. requestAnimationFrame( animate );
  143. nodeFrame.update();
  144. controls.update();
  145. renderer.render( scene, camera );
  146. stats.update();
  147. }
  148. </script>
  149. </body>
  150. </html>