webgl_test_memory.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl memory test I</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #fff;
  11. color: #000;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - memory test I
  21. </div>
  22. <!-- Import maps polyfill -->
  23. <!-- Remove this when import maps will be widely supported -->
  24. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.module.js"
  29. }
  30. }
  31. </script>
  32. <script type="module">
  33. import * as THREE from 'three';
  34. let camera, scene, renderer;
  35. init();
  36. animate();
  37. function init() {
  38. const container = document.createElement( 'div' );
  39. document.body.appendChild( container );
  40. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  41. camera.position.z = 200;
  42. scene = new THREE.Scene();
  43. scene.background = new THREE.Color( 0xffffff );
  44. renderer = new THREE.WebGLRenderer();
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. container.appendChild( renderer.domElement );
  48. }
  49. function createImage() {
  50. const canvas = document.createElement( 'canvas' );
  51. canvas.width = 256;
  52. canvas.height = 256;
  53. const context = canvas.getContext( '2d' );
  54. context.fillStyle = 'rgb(' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ')';
  55. context.fillRect( 0, 0, 256, 256 );
  56. return canvas;
  57. }
  58. //
  59. function animate() {
  60. requestAnimationFrame( animate );
  61. render();
  62. }
  63. function render() {
  64. const geometry = new THREE.SphereGeometry( 50, Math.random() * 64, Math.random() * 32 );
  65. const texture = new THREE.CanvasTexture( createImage() );
  66. const material = new THREE.MeshBasicMaterial( { map: texture, wireframe: true } );
  67. const mesh = new THREE.Mesh( geometry, material );
  68. scene.add( mesh );
  69. renderer.render( scene, camera );
  70. scene.remove( mesh );
  71. // clean up
  72. geometry.dispose();
  73. material.dispose();
  74. texture.dispose();
  75. }
  76. </script>
  77. </body>
  78. </html>