webgpu_skinning_points.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - WebGPU - Skinning Points</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Skinning Points
  12. </div>
  13. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three-nodes/": "./jsm/nodes/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import * as Nodes from 'three-nodes/Nodes.js';
  25. import { FBXLoader } from './jsm/loaders/FBXLoader.js';
  26. import WebGPU from './jsm/capabilities/WebGPU.js';
  27. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  28. let camera, scene, renderer;
  29. let mixer, clock;
  30. init().then( animate ).catch( error );
  31. async function init() {
  32. if ( WebGPU.isAvailable() === false ) {
  33. document.body.appendChild( WebGPU.getErrorMessage() );
  34. throw new Error( 'No WebGPU support' );
  35. }
  36. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  37. camera.position.set( 100, 200, 300 );
  38. scene = new THREE.Scene();
  39. camera.lookAt( 0, 100, 0 );
  40. clock = new THREE.Clock();
  41. const loader = new FBXLoader();
  42. loader.load( 'models/fbx/Samba Dancing.fbx', function ( object ) {
  43. mixer = new THREE.AnimationMixer( object );
  44. const action = mixer.clipAction( object.animations[ 0 ] );
  45. action.play();
  46. object.traverse( function ( child ) {
  47. if ( child.isMesh ) {
  48. child.visible = false;
  49. const materialPoints = new Nodes.PointsNodeMaterial();
  50. materialPoints.colorNode = new Nodes.UniformNode( new THREE.Color() );
  51. materialPoints.positionNode = new Nodes.SkinningNode( child );
  52. const pointCloud = new THREE.Points( child.geometry, materialPoints );
  53. scene.add( pointCloud );
  54. }
  55. } );
  56. scene.add( object );
  57. } );
  58. //renderer
  59. renderer = new WebGPURenderer();
  60. renderer.setPixelRatio( window.devicePixelRatio );
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. document.body.appendChild( renderer.domElement );
  63. window.addEventListener( 'resize', onWindowResize );
  64. return renderer.init();
  65. }
  66. function onWindowResize() {
  67. camera.aspect = window.innerWidth / window.innerHeight;
  68. camera.updateProjectionMatrix();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. }
  71. function animate() {
  72. requestAnimationFrame( animate );
  73. const delta = clock.getDelta();
  74. if ( mixer ) mixer.update( delta );
  75. renderer.render( scene, camera );
  76. }
  77. function error( error ) {
  78. console.error( error );
  79. }
  80. </script>
  81. </body>
  82. </html>