webxr_ar_cones.html 2.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js ar - cones</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - cones<br/>(Chrome Android 81+)
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { ARButton } from './jsm/webxr/ARButton.js';
  26. let camera, scene, renderer;
  27. let controller;
  28. init();
  29. animate();
  30. function init() {
  31. const container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. scene = new THREE.Scene();
  34. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
  35. const light = new THREE.HemisphereLight( 0xffffff, 0xbbbbff, 1 );
  36. light.position.set( 0.5, 1, 0.25 );
  37. scene.add( light );
  38. //
  39. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. renderer.xr.enabled = true;
  43. container.appendChild( renderer.domElement );
  44. //
  45. document.body.appendChild( ARButton.createButton( renderer ) );
  46. //
  47. const geometry = new THREE.CylinderGeometry( 0, 0.05, 0.2, 32 ).rotateX( Math.PI / 2 );
  48. function onSelect() {
  49. const material = new THREE.MeshPhongMaterial( { color: 0xffffff * Math.random() } );
  50. const mesh = new THREE.Mesh( geometry, material );
  51. mesh.position.set( 0, 0, - 0.3 ).applyMatrix4( controller.matrixWorld );
  52. mesh.quaternion.setFromRotationMatrix( controller.matrixWorld );
  53. scene.add( mesh );
  54. }
  55. controller = renderer.xr.getController( 0 );
  56. controller.addEventListener( 'select', onSelect );
  57. scene.add( controller );
  58. //
  59. window.addEventListener( 'resize', onWindowResize );
  60. }
  61. function onWindowResize() {
  62. camera.aspect = window.innerWidth / window.innerHeight;
  63. camera.updateProjectionMatrix();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. }
  66. //
  67. function animate() {
  68. renderer.setAnimationLoop( render );
  69. }
  70. function render() {
  71. renderer.render( scene, camera );
  72. }
  73. </script>
  74. </body>
  75. </html>