HDRCubeTextureLoader.js 2.4 KB

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  1. import {
  2. CubeTexture,
  3. DataTexture,
  4. FileLoader,
  5. FloatType,
  6. HalfFloatType,
  7. LinearEncoding,
  8. LinearFilter,
  9. Loader
  10. } from 'three';
  11. import { RGBELoader } from '../loaders/RGBELoader.js';
  12. class HDRCubeTextureLoader extends Loader {
  13. constructor( manager ) {
  14. super( manager );
  15. this.hdrLoader = new RGBELoader();
  16. this.type = HalfFloatType;
  17. }
  18. load( urls, onLoad, onProgress, onError ) {
  19. if ( ! Array.isArray( urls ) ) {
  20. console.warn( 'THREE.HDRCubeTextureLoader signature has changed. Use .setDataType() instead.' );
  21. this.setDataType( urls );
  22. urls = onLoad;
  23. onLoad = onProgress;
  24. onProgress = onError;
  25. onError = arguments[ 4 ];
  26. }
  27. const texture = new CubeTexture();
  28. texture.type = this.type;
  29. switch ( texture.type ) {
  30. case FloatType:
  31. texture.encoding = LinearEncoding;
  32. texture.minFilter = LinearFilter;
  33. texture.magFilter = LinearFilter;
  34. texture.generateMipmaps = false;
  35. break;
  36. case HalfFloatType:
  37. texture.encoding = LinearEncoding;
  38. texture.minFilter = LinearFilter;
  39. texture.magFilter = LinearFilter;
  40. texture.generateMipmaps = false;
  41. break;
  42. }
  43. const scope = this;
  44. let loaded = 0;
  45. function loadHDRData( i, onLoad, onProgress, onError ) {
  46. new FileLoader( scope.manager )
  47. .setPath( scope.path )
  48. .setResponseType( 'arraybuffer' )
  49. .setWithCredentials( scope.withCredentials )
  50. .load( urls[ i ], function ( buffer ) {
  51. loaded ++;
  52. const texData = scope.hdrLoader.parse( buffer );
  53. if ( ! texData ) return;
  54. if ( texData.data !== undefined ) {
  55. const dataTexture = new DataTexture( texData.data, texData.width, texData.height );
  56. dataTexture.type = texture.type;
  57. dataTexture.encoding = texture.encoding;
  58. dataTexture.format = texture.format;
  59. dataTexture.minFilter = texture.minFilter;
  60. dataTexture.magFilter = texture.magFilter;
  61. dataTexture.generateMipmaps = texture.generateMipmaps;
  62. texture.images[ i ] = dataTexture;
  63. }
  64. if ( loaded === 6 ) {
  65. texture.needsUpdate = true;
  66. if ( onLoad ) onLoad( texture );
  67. }
  68. }, onProgress, onError );
  69. }
  70. for ( let i = 0; i < urls.length; i ++ ) {
  71. loadHDRData( i, onLoad, onProgress, onError );
  72. }
  73. return texture;
  74. }
  75. setDataType( value ) {
  76. this.type = value;
  77. this.hdrLoader.setDataType( value );
  78. return this;
  79. }
  80. }
  81. export { HDRCubeTextureLoader };