WebGLNodes.js 975 B

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  1. import { WebGLNodeBuilder } from './WebGLNodeBuilder.js';
  2. import NodeFrame from 'three-nodes/core/NodeFrame.js';
  3. import { Material } from 'three';
  4. const builders = new WeakMap();
  5. export const nodeFrame = new NodeFrame();
  6. Material.prototype.onBuild = function ( object, parameters, renderer ) {
  7. builders.set( this, new WebGLNodeBuilder( object, renderer, parameters ).build() );
  8. };
  9. Material.prototype.onBeforeRender = function ( renderer, scene, camera, geometry, object ) {
  10. const nodeBuilder = builders.get( this );
  11. if ( nodeBuilder !== undefined ) {
  12. nodeFrame.material = this;
  13. nodeFrame.camera = camera;
  14. nodeFrame.object = object;
  15. nodeFrame.renderer = renderer;
  16. const updateNodes = nodeBuilder.updateNodes;
  17. if ( updateNodes.length > 0 ) {
  18. // force refresh material uniforms
  19. renderer.state.useProgram( null );
  20. //this.uniformsNeedUpdate = true;
  21. for ( const node of updateNodes ) {
  22. nodeFrame.updateNode( node );
  23. }
  24. }
  25. }
  26. };